use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext}; use skia_safe::{self as skia}; use std::collections::HashMap; use uuid::Uuid; use crate::shapes::Shape; struct GpuState { pub context: DirectContext, framebuffer_info: FramebufferInfo, } impl GpuState { fn new() -> Self { let interface = skia_safe::gpu::gl::Interface::new_native().unwrap(); let context = skia_safe::gpu::direct_contexts::make_gl(interface, None).unwrap(); let framebuffer_info = { let mut fboid: gl::types::GLint = 0; unsafe { gl::GetIntegerv(gl::FRAMEBUFFER_BINDING, &mut fboid) }; FramebufferInfo { fboid: fboid.try_into().unwrap(), format: skia_safe::gpu::gl::Format::RGBA8.into(), protected: skia_safe::gpu::Protected::No, } }; GpuState { context, framebuffer_info, } } /// Create a Skia surface that will be used for rendering. fn create_target_surface(&mut self, width: i32, height: i32) -> skia::Surface { let backend_render_target = gpu::backend_render_targets::make_gl((width, height), 1, 8, self.framebuffer_info); gpu::surfaces::wrap_backend_render_target( &mut self.context, &backend_render_target, skia_safe::gpu::SurfaceOrigin::BottomLeft, skia_safe::ColorType::RGBA8888, None, None, ) .unwrap() } } pub(crate) struct RenderState { gpu_state: GpuState, pub final_surface: skia::Surface, pub drawing_surface: skia::Surface, } impl RenderState { pub fn new(width: i32, height: i32) -> RenderState { // This needs to be done once per WebGL context. let mut gpu_state = GpuState::new(); let mut final_surface = gpu_state.create_target_surface(width, height); let drawing_surface = final_surface .new_surface_with_dimensions((width, height)) .unwrap(); RenderState { gpu_state, final_surface, drawing_surface, } } pub fn resize(&mut self, width: i32, height: i32) { let surface = self.gpu_state.create_target_surface(width, height); self.final_surface = surface; self.drawing_surface = self .final_surface .new_surface_with_dimensions((width, height)) .unwrap(); } pub fn flush(&mut self) { self.gpu_state .context .flush_and_submit_surface(&mut self.final_surface, None) } pub fn translate(&mut self, dx: f32, dy: f32) { self.drawing_surface.canvas().translate((dx, dy)); } pub fn scale(&mut self, sx: f32, sy: f32) { self.drawing_surface.canvas().scale((sx, sy)); } pub fn reset_canvas(&mut self) { self.drawing_surface .canvas() .clear(skia_safe::Color::TRANSPARENT) .reset_matrix(); self.final_surface .canvas() .clear(skia_safe::Color::TRANSPARENT) .reset_matrix(); } pub fn render_single_shape(&mut self, shape: &Shape) { let r = skia::Rect::new( shape.selrect.x1, shape.selrect.y1, shape.selrect.x2, shape.selrect.y2, ); // Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc let mut matrix = skia::Matrix::new_identity(); let (translate_x, translate_y) = shape.translation(); let (scale_x, scale_y) = shape.scale(); let (skew_x, skew_y) = shape.skew(); matrix.set_all( scale_x, skew_x, translate_x, skew_y, scale_y, translate_y, 0., 0., 1., ); let mut center = r.center(); matrix.post_translate(center); center.negate(); matrix.pre_translate(center); self.drawing_surface.canvas().concat(&matrix); for fill in shape.fills().rev() { self.drawing_surface.canvas().draw_rect(r, &fill.to_paint()); } let mut paint = skia::Paint::default(); paint.set_blend_mode(shape.blend_mode.into()); self.drawing_surface.draw( &mut self.final_surface.canvas(), (0.0, 0.0), skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest), Some(&paint), ); self.drawing_surface .canvas() .clear(skia::Color::TRANSPARENT); } pub fn draw_all_shapes( &mut self, zoom: f32, pan_x: f32, pan_y: f32, shapes: &HashMap, ) { self.reset_canvas(); self.scale(zoom, zoom); self.translate(pan_x, pan_y); self.render_shape_tree(Uuid::nil(), shapes); self.flush(); } fn render_shape_tree(&mut self, id: Uuid, shapes: &HashMap) { let shape = shapes.get(&id).unwrap(); // This is needed so the next non-children shape does not carry this shape's transform self.final_surface.canvas().save(); self.drawing_surface.canvas().save(); if id != Uuid::nil() { self.render_single_shape(shape); } // draw all the children shapes let shape_ids = shape.children.clone(); for shape_id in shape_ids { self.render_shape_tree(shape_id, shapes); } self.final_surface.canvas().restore(); self.drawing_surface.canvas().restore(); } }