--- title: 3.08. Data Guide desc: Learn about data structures, code organization, file operations, migrations, shape editing, and component syncing. See Penpot's technical guide. Try it free! --- # Data Guide The data structures are one of the most complex and important parts of Penpot. It's critical that the data integrity is always maintained throughout the whole usage, and also file exports & imports and data model evolution. To modify the data structure (the most typical case will be to add a new attribute to the shapes), this list must be checked. This is not an exhaustive list, but all of this is important in general. ## General considerations * We prefer that the page and shape attributes are optional. I.E. there is a default object behavior, that occurs when the attribute is not present, and its presence activates some feature (example: if there is no fill-color, the shape is not filled). When you revert to the default state, it's better to remove the attribute than leaving it with null value. There are some process (for example import & export) that filter out and remove all attributes that are null. * So never expect that attribute with null value is a different state that without the attribute. * In objects attribute names we don't use special symbols that are allowed by Clojure (for example ending it with ? for boolean values), because this may cause problems when exporting. ## Data migrations ```text ▾ common/ ▾ src/app/common/ ▾ files/ migrations.cljc ``` When changing the model it's essential to take into account that the existing Penpot files must keep working without changes. If you follow the general considerations stated above, usually this is automatic, since the objects already in the database just have the default behavior, that should be the same as before the change. And the new features apply to new or edited objects. But if this is not possible, and we are talking of a breaking change, you can write a data migration. Just define a new data version and a migration script in migrations.cljc and increment file-version in common.cljc. From then on, every time a file is loaded from the database, if its version number is lower than the current version in the app, the file data will be handled to all the needed migration functions. If you later modify and save the file, it will be now updated in database. ## Shape edit forms ![Sidebar edit form](/img/sidebar-form.png) ```text ▾ frontend/ ▾ src/ ▾ app/ ▾ main/ ▾ ui/ ▾ workspace/ ▾ sidebar/ ▾ options/ ▸ menus/ ▸ rows/ ▾ shapes/ bool.cljs circle.cljs frame.cljs group.cljs image.cljs multiple.cljs path.cljs rect.cljs svg_raw.cljs text.cljs ``` * In shapes/*.cljs there are the components that show the edit menu of each shape type. * In menus/*.cljs there are the building blocks of these menus. * And in rows/*.cljs there are some pieces, for example color input and picker. ## Multiple edit When modifying the shape edit forms, you must take into account that these forms may edit several shapes at the same time, even of different types. When more than one shape is selected, the form inside multiple.cljs is used. At the top of this module, a couple of maps define what attributes may be edited and how, for each type of shape. Then, the blocks in menus/*.cljs are used, but they are not given a shape, but a values map. For each attribute, if all shapes have the same value, it is taken; if not, the attribute will have the value :multiple. The form blocks must be prepared for this value, display something useful to the user in this case, and do a meaningful action when changing the value. Usually this will be to set the attribute to a fixed value in all selected shapes, but **only** those that may have the attribute (for example, only text shapes have font attributes, or only rects has border radius). ## Component synchronization ```text ▾ common/ ▾ src/app/common/ ▾ types/ component.cljc ``` For all shape attributes, you must take into account what happens when the attribute in a main component is changed and then the copies are synchronized. In component.cljc there is a structure sync-attrs that maps shape attributes to sync groups. When an attribute is changed in a main component, the change will be propagated to its copies. If the change occurs in a copy, the group will be marked as *touched* in the copy shape, and from then on, further changes in the main to this attribute, or others in the same group, will not be propagated. Any attribute that is not in this map will be ignored in synchronizations. ## Render shapes, export & import ```text ▾ frontend/ ▾ src/ ▾ app/ ▾ main/ ▾ ui/ ▾ shapes/ ▸ text/ attrs.cljs bool.cljs circle.cljs custom_stroke.cljs embed.cljs export.cljs fill_image.cljs filters.cljs frame.cljs gradients.cljs group.cljs image.cljs mask.cljs path.cljs rect.cljs shape.cljs svg_defs.cljs svg_raw.cljs text.cljs ▾ worker/ ▾ import/ parser.cljs ``` To export a penpot file, basically we use the same system that is used to display shapes in the workspace or viewer. In shapes/*.cljs there are components that render one shape of each type into a SVG node. But to be able to import the file later, some attributes that not match directly to SVG properties need to be added as metadata (for example, proportion locks, constraints, stroke alignment...). This is done in the export.cljs module. Finally, to import a file, we make use of parser.cljs, a module that contains the parse-data function. It receives a SVG node (possibly with children) and converts it into a Penpot shape object. There are auxiliary functions to read and convert each group of attributes, from the node properties or the metadata (with the get-meta function). Any attribute that is not included in the export and import functions will not be exported and will be lost if reimporting the file again. ## Code generation ```text ▾ frontend/ ▾ src/ ▾ app/ ▾ main/ ▾ ui/ ▾ viewer/ ▾ inspect/ ▾ attributes/ blur.cljs common.cljs fill.cljs image.cljs layout.cljs shadow.cljs stroke.cljs svg.cljs text.cljs attributes.cljs code.cljs ▾ util/ code_gen.cljs markup_html.cljs markup_svg.cljs style_css.cljs style_css_formats.cljs style_css_values.cljs ``` In the inspect panel we have two modes: ![Inspect info](/img/handoff-info.png) For the Info tab, the attributes.cljs module and all modules under attributes/*.cljs have the components that extract the attributes to inspect each type of shape. ![Inspect code](/img/handoff-code.png) For the Code tab, the util/code_gen.cljs module is in charge. It calls the other modules in util/ depending on the format. For HTML and CSS, there are functions that generate the code as needed from the shapes. For SVG, it simply takes the nodes from the viewer main viewport and prettily formats it.