♻️ Refactor surface iteration

This commit is contained in:
Aitor Moreno 2025-06-05 15:24:11 +02:00
parent 8922e7454f
commit fcd3e5c34c
6 changed files with 95 additions and 113 deletions

View file

@ -279,18 +279,14 @@ impl RenderState {
Some(&skia::Paint::default()),
);
}
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(
&[
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
SurfaceId::Fills,
SurfaceId::Strokes,
],
|s| {
s.canvas().clear(skia::Color::TRANSPARENT);
},
);
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().clear(skia::Color::TRANSPARENT);
});
}
pub fn render_shape(
@ -306,12 +302,10 @@ impl RenderState {
shape
};
let surface_ids = &[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
];
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().save();
});
@ -391,17 +385,13 @@ impl RenderState {
}
Type::Text(text_content) => {
self.surfaces.apply_mut(
&[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
],
|s| {
s.canvas().concat(&matrix);
},
);
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().concat(&matrix);
});
let text_content = text_content.new_bounds(shape.selrect());
let paragraphs = text_content.get_skia_paragraphs(self.fonts.font_collection());
@ -437,17 +427,13 @@ impl RenderState {
shadows::render_text_inner_shadows(self, &shape, &paragraphs, antialias);
}
_ => {
self.surfaces.apply_mut(
&[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
],
|s| {
s.canvas().concat(&matrix);
},
);
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().concat(&matrix);
});
for fill in shape.fills().rev() {
fills::render(self, &shape, fill, antialias);
@ -465,17 +451,13 @@ impl RenderState {
};
self.apply_drawing_to_render_canvas(Some(&shape));
self.surfaces.apply_mut(
&[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
],
|s| {
s.canvas().restore();
},
);
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().restore();
});
}
pub fn update_render_context(&mut self, tile: tiles::Tile) {
@ -543,17 +525,13 @@ impl RenderState {
performance::begin_measure!("start_render_loop");
self.reset_canvas();
self.surfaces.apply_mut(
&[
SurfaceId::Fills,
SurfaceId::Strokes,
SurfaceId::DropShadows,
SurfaceId::InnerShadows,
],
|s| {
s.canvas().scale((scale, scale));
},
);
let surface_ids = SurfaceId::Strokes as u32
| SurfaceId::Fills as u32
| SurfaceId::DropShadows as u32
| SurfaceId::InnerShadows as u32;
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().scale((scale, scale));
});
let viewbox_cache_size = get_cache_size(self.viewbox, scale);
let cached_viewbox_cache_size = get_cache_size(self.cached_viewbox, scale);
@ -573,7 +551,8 @@ impl RenderState {
self.pending_nodes.clear();
if self.pending_nodes.capacity() < tree.len() {
self.pending_nodes.reserve(tree.len() - self.pending_nodes.capacity());
self.pending_nodes
.reserve(tree.len() - self.pending_nodes.capacity());
}
// reorder by distance to the center.
self.current_tile = None;
@ -887,7 +866,7 @@ impl RenderState {
if !is_empty {
self.apply_render_to_final_canvas(tile_rect);
} else {
self.surfaces.apply_mut(&[SurfaceId::Target], |s| {
self.surfaces.apply_mut(SurfaceId::Target as u32, |s| {
let mut paint = skia::Paint::default();
paint.set_color(self.background_color);
s.canvas().draw_rect(tile_rect, &paint);