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🔧 Add texts playground (#6599)
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commit
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5 changed files with 195 additions and 7 deletions
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@ -92,7 +92,7 @@ export function addShapeSolidFill(argb) {
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Module._add_shape_fill();
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Module._add_shape_fill();
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}
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}
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export function addShapeSolidStroleFill(argb) {
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export function addShapeSolidStrokeFill(argb) {
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const ptr = allocBytes(160);
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const ptr = allocBytes(160);
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const heap = getHeapU32();
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const heap = getHeapU32();
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const dv = new DataView(heap.buffer);
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const dv = new DataView(heap.buffer);
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@ -230,3 +230,86 @@ export function setupInteraction(canvas) {
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canvas.addEventListener("mouseup", () => { isPanning = false; });
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canvas.addEventListener("mouseup", () => { isPanning = false; });
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canvas.addEventListener("mouseout", () => { isPanning = false; });
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canvas.addEventListener("mouseout", () => { isPanning = false; });
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}
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}
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export function addTextShape(x, y, fontSize, text) {
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const numLeaves = 1; // Single text leaf for simplicity
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const paragraphAttrSize = 48;
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const leafAttrSize = 56;
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const fillSize = 160;
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const textBuffer = new TextEncoder().encode(text);
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const textSize = textBuffer.byteLength;
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// Calculate fills
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const fills = [
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{
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type: "solid",
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color: getRandomColor(),
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opacity: getRandomFloat(0.5, 1.0),
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},
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];
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const totalFills = fills.length;
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const totalFillsSize = totalFills * fillSize;
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// Calculate metadata and total buffer size
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const metadataSize = paragraphAttrSize + leafAttrSize + totalFillsSize;
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const totalSize = metadataSize + textSize;
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// Allocate buffer
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const bufferPtr = allocBytes(totalSize);
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const heap = new Uint8Array(Module.HEAPU8.buffer, bufferPtr, totalSize);
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const dview = new DataView(heap.buffer, bufferPtr, totalSize);
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// Set number of leaves
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dview.setUint32(0, numLeaves, true);
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// Serialize paragraph attributes
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dview.setUint8(4, 1); // text-align: left
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dview.setUint8(5, 0); // text-direction: LTR
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dview.setUint8(6, 0); // text-decoration: none
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dview.setUint8(7, 0); // text-transform: none
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dview.setFloat32(8, 1.2, true); // line-height
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dview.setFloat32(12, 0, true); // letter-spacing
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dview.setUint32(16, 0, true); // typography-ref-file (UUID part 1)
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dview.setUint32(20, 0, true); // typography-ref-file (UUID part 2)
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dview.setUint32(24, 0, true); // typography-ref-file (UUID part 3)
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dview.setInt32(28, 0, true); // typography-ref-file (UUID part 4)
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dview.setUint32(32, 0, true); // typography-ref-id (UUID part 1)
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dview.setUint32(36, 0, true); // typography-ref-id (UUID part 2)
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dview.setUint32(40, 0, true); // typography-ref-id (UUID part 3)
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dview.setInt32(44, 0, true); // typography-ref-id (UUID part 4)
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// Serialize leaf attributes
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const leafOffset = paragraphAttrSize;
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dview.setUint8(leafOffset, 0); // font-style: normal
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dview.setFloat32(leafOffset + 4, fontSize, true); // font-size
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dview.setUint32(leafOffset + 8, 400, true); // font-weight: normal
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dview.setUint32(leafOffset + 12, 0, true); // font-id (UUID part 1)
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dview.setUint32(leafOffset + 16, 0, true); // font-id (UUID part 2)
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dview.setUint32(leafOffset + 20, 0, true); // font-id (UUID part 3)
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dview.setInt32(leafOffset + 24, 0, true); // font-id (UUID part 4)
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dview.setInt32(leafOffset + 28, 0, true); // font-family hash
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dview.setUint32(leafOffset + 32, 0, true); // font-variant-id (UUID part 1)
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dview.setUint32(leafOffset + 36, 0, true); // font-variant-id (UUID part 2)
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dview.setUint32(leafOffset + 40, 0, true); // font-variant-id (UUID part 3)
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dview.setInt32(leafOffset + 44, 0, true); // font-variant-id (UUID part 4)
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dview.setInt32(leafOffset + 48, textSize, true); // text-length
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dview.setInt32(leafOffset + 52, totalFills, true); // total fills count
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// Serialize fills
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let fillOffset = leafOffset + leafAttrSize;
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fills.forEach((fill) => {
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if (fill.type === "solid") {
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const argb = hexToU32ARGB(fill.color, fill.opacity);
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dview.setUint8(fillOffset, 0x00, true); // Fill type: solid
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dview.setUint32(fillOffset + 4, argb, true);
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fillOffset += fillSize; // Move to the next fill
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}
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});
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// Add text content
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const textOffset = metadataSize;
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heap.set(textBuffer, textOffset);
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// Call the WebAssembly function
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Module._set_shape_text_content();
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}
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@ -27,7 +27,7 @@
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import {
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import {
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, draw_star,
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getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, draw_star,
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addShapeSolidStroleFill
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addShapeSolidStrokeFill
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} from './js/lib.js';
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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const canvas = document.getElementById("canvas");
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@ -66,7 +66,7 @@
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Module._add_shape_center_stroke(10, 0, 0, 0);
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Module._add_shape_center_stroke(10, 0, 0, 0);
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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addShapeSolidStroleFill(argb2);
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addShapeSolidStrokeFill(argb2);
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}
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}
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@ -27,7 +27,7 @@
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import {
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import {
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, allocBytes,
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getRandomFloat, useShape, setShapeChildren, setupInteraction, set_parent, allocBytes,
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addShapeSolidStroleFill, getHeapU32
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addShapeSolidStrokeFill, getHeapU32
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} from './js/lib.js';
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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const canvas = document.getElementById("canvas");
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@ -90,7 +90,7 @@
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const color = getRandomColor();
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const color = getRandomColor();
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Module._add_shape_center_stroke(10, 0, 0, 0);
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Module._add_shape_center_stroke(10, 0, 0, 0);
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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addShapeSolidStroleFill(argb2);
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addShapeSolidStrokeFill(argb2);
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}
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}
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@ -26,7 +26,7 @@
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import initWasmModule from '/js/render_wasm.js';
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import initWasmModule from '/js/render_wasm.js';
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import {
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import {
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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getRandomFloat, useShape, setShapeChildren, setupInteraction, addShapeSolidStroleFill
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getRandomFloat, useShape, setShapeChildren, setupInteraction, addShapeSolidStrokeFill
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} from './js/lib.js';
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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const canvas = document.getElementById("canvas");
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@ -64,7 +64,7 @@
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Module._add_shape_center_stroke(10, 0, 0, 0);
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Module._add_shape_center_stroke(10, 0, 0, 0);
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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addShapeSolidStroleFill(argb2);
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addShapeSolidStrokeFill(argb2);
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}
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}
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useShape("00000000-0000-0000-0000-000000000000");
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useShape("00000000-0000-0000-0000-000000000000");
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105
frontend/resources/wasm-playground/texts.html
Normal file
105
frontend/resources/wasm-playground/texts.html
Normal file
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@ -0,0 +1,105 @@
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<!DOCTYPE html>
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<html lang="es">
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<head>
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<meta charset="UTF-8" />
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<title>WASM + WebGL2 Texts</title>
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<style>
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body {
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margin: 0;
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background: #111;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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overflow: hidden;
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}
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canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script type="module">
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import initWasmModule from '/js/render_wasm.js';
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import {
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init, assignCanvas, setupInteraction, useShape, setShapeChildren, addTextShape, hexToU32ARGB,getRandomInt, getRandomColor, getRandomFloat, addShapeSolidFill, addShapeSolidStrokeFill
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const MIN_LINES = 1;
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const MAX_LINES = 5;
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const MIN_WORDS = 1;
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const MAX_WORDS = 10;
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const params = new URLSearchParams(document.location.search);
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const texts = params.get("texts") || 100;
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function getRandomText() {
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const words = ["Hello", "World", "Penpot", "Canvas", "Text", "Shape", "Random", "Line"];
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const lines = Math.floor(Math.random() * MAX_LINES) + MIN_LINES;
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let text = "";
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for (let i = 0; i < lines; i++) {
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const lineLength = Math.floor(Math.random() * MAX_WORDS) + MIN_WORDS;
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const line = Array.from({ length: lineLength }, () => words[Math.floor(Math.random() * words.length)]).join(" ");
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text += line;
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if (i < lines - 1) text += "\n";
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}
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return text;
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}
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initWasmModule().then(Module => {
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init(Module);
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assignCanvas(canvas);
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Module._set_canvas_background(hexToU32ARGB("#FABADA", 1));
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Module._set_view(1, 0, 0);
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Module._init_shapes_pool(texts + 1);
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setupInteraction(canvas);
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const children = [];
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for (let i = 0; i < texts; i++) {
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const uuid = crypto.randomUUID();
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children.push(uuid);
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useShape(uuid);
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Module._set_parent(0, 0, 0, 0);
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Module._set_shape_type(5);
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const x1 = getRandomInt(0, canvas.width);
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const y1 = getRandomInt(0, canvas.height);
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const width = getRandomInt(20, 500);
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const height = getRandomInt(20, 100);
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Module._set_shape_selrect(x1, y1, x1 + width, y1 + height);
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if (Math.random() < 0.3) {
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const numStrokes = getRandomInt(1, 3);
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for (let j = 0; j < numStrokes; j++) {
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const strokeWidth = getRandomInt(1, 10);
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Module._add_shape_center_stroke(strokeWidth, 0, 0, 0);
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const color = getRandomColor();
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const argb2 = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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addShapeSolidStrokeFill(argb2);
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}
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}
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const fontSize = Math.random() * 50 + 10;
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const text = getRandomText();
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addTextShape(x1, y1, fontSize, text);
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}
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useShape("00000000-0000-0000-0000-000000000000");
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setShapeChildren(children);
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performance.mark('render:begin');
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Module._render(Date.now());
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performance.mark('render:end');
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const { duration } = performance.measure('render', 'render:begin', 'render:end');
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console.log(`Render time: ${duration.toFixed(2)}ms`);
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});
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</script>
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</body>
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</html>
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