♻️ Refactor tile iteration

This commit is contained in:
Aitor Moreno 2025-05-16 10:27:36 +02:00
parent 55d21761fc
commit ef95e3ecb0
6 changed files with 160 additions and 114 deletions

153
render-wasm/src/tiles.rs Normal file
View file

@ -0,0 +1,153 @@
use crate::uuid::Uuid;
use crate::view::Viewbox;
use indexmap::IndexSet;
use skia_safe as skia;
use std::collections::{HashMap, HashSet};
#[derive(PartialEq, Eq, Hash, Clone, Copy)]
pub struct Tile(pub i32, pub i32);
#[derive(PartialEq, Eq, Hash, Clone, Copy)]
pub struct TileRect(pub i32, pub i32, pub i32, pub i32);
impl TileRect {
pub fn contains(&self, tile: &Tile) -> bool {
tile.0 >= self.0 && tile.1 >= self.1 && tile.0 <= self.2 && tile.1 <= self.3
}
}
pub struct TileViewbox {
pub visible_rect: TileRect,
pub interest_rect: TileRect,
pub interest: i32,
pub center: Tile,
}
impl TileViewbox {
pub fn new_with_interest(viewbox: Viewbox, interest: i32, scale: f32) -> Self {
Self {
visible_rect: get_tiles_for_viewbox(viewbox, scale),
interest_rect: get_tiles_for_viewbox_with_interest(viewbox, interest, scale),
interest,
center: get_tile_center_for_viewbox(viewbox, scale),
}
}
pub fn update(&mut self, viewbox: Viewbox, scale: f32) {
self.visible_rect = get_tiles_for_viewbox(viewbox, scale);
self.interest_rect = get_tiles_for_viewbox_with_interest(viewbox, self.interest, scale);
self.center = get_tile_center_for_viewbox(viewbox, scale);
}
pub fn is_visible(&self, tile: &Tile) -> bool {
self.visible_rect.contains(tile)
}
}
pub type TileWithDistance = (i32, i32, i32);
pub const TILE_SIZE: f32 = 512.;
// @see https://en.wikipedia.org/wiki/Taxicab_geometry
pub fn manhattan_distance(a: Tile, b: Tile) -> i32 {
(a.0 - b.0).abs() + (a.1 - b.1).abs()
}
pub fn get_tile_dimensions() -> skia::ISize {
(TILE_SIZE as i32, TILE_SIZE as i32).into()
}
pub fn get_tiles_for_rect(rect: skia::Rect, tile_size: f32) -> TileRect {
// start
let sx = (rect.left / tile_size).floor() as i32;
let sy = (rect.top / tile_size).floor() as i32;
// end
let ex = (rect.right / tile_size).floor() as i32;
let ey = (rect.bottom / tile_size).floor() as i32;
TileRect(sx, sy, ex, ey)
}
pub fn get_tiles_for_viewbox(viewbox: Viewbox, scale: f32) -> TileRect {
let tile_size = get_tile_size(scale);
get_tiles_for_rect(viewbox.area, tile_size)
}
pub fn get_tiles_for_viewbox_with_interest(
viewbox: Viewbox,
interest: i32,
scale: f32,
) -> TileRect {
let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox, scale);
TileRect(sx - interest, sy - interest, ex + interest, ey + interest)
}
pub fn get_tile_center_for_viewbox(viewbox: Viewbox, scale: f32) -> Tile {
let TileRect(sx, sy, ex, ey) = get_tiles_for_viewbox(viewbox, scale);
Tile((ex - sx) / 2, (ey - sy) / 2)
}
pub fn get_tile_pos(Tile(x, y): Tile, scale: f32) -> (f32, f32) {
(
x as f32 * get_tile_size(scale),
y as f32 * get_tile_size(scale),
)
}
pub fn get_tile_size(scale: f32) -> f32 {
1. / scale * TILE_SIZE
}
pub fn get_tile_rect(tile: Tile, scale: f32) -> skia::Rect {
let (tx, ty) = get_tile_pos(tile, scale);
let ts = get_tile_size(scale);
skia::Rect::from_xywh(tx, ty, ts, ts)
}
// This structure is usseful to keep all the shape uuids by shape id.
pub struct TileHashMap {
grid: HashMap<Tile, IndexSet<Uuid>>,
index: HashMap<Uuid, HashSet<Tile>>,
}
impl TileHashMap {
pub fn new() -> Self {
TileHashMap {
grid: HashMap::new(),
index: HashMap::new(),
}
}
pub fn get_shapes_at(&mut self, tile: Tile) -> Option<&IndexSet<Uuid>> {
self.grid.get(&tile)
}
pub fn remove_shape_at(&mut self, tile: Tile, id: Uuid) {
if let Some(shapes) = self.grid.get_mut(&tile) {
shapes.shift_remove(&id);
}
if let Some(tiles) = self.index.get_mut(&id) {
tiles.remove(&tile);
}
}
pub fn get_tiles_of(&mut self, shape_id: Uuid) -> Option<&HashSet<Tile>> {
self.index.get(&shape_id)
}
pub fn add_shape_at(&mut self, tile: Tile, shape_id: Uuid) {
self.grid.entry(tile).or_default();
self.index.entry(shape_id).or_default();
let tile_set = self.grid.get_mut(&tile).unwrap();
tile_set.insert(shape_id);
let index_set = self.index.get_mut(&shape_id).unwrap();
index_set.insert(tile);
}
pub fn invalidate(&mut self) {
self.grid.clear();
self.index.clear();
}
}