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🎉 Add text stroke fills
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b71b9edee7
commit
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3 changed files with 54 additions and 15 deletions
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@ -1,4 +1,4 @@
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use skia_safe::{self as skia, Matrix, RRect, Rect};
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use skia_safe::{self as skia, image, Matrix, RRect, Rect};
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use crate::uuid::Uuid;
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use std::collections::{HashMap, HashSet, VecDeque};
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@ -20,7 +20,7 @@ mod surfaces;
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mod text;
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mod tiles;
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use crate::shapes::{modified_children_ids, Corners, Shape, StructureEntry, Type};
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use crate::shapes::{modified_children_ids, Corners, Fill, Shape, StructureEntry, Type};
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use gpu_state::GpuState;
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use options::RenderOptions;
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use surfaces::{SurfaceId, Surfaces};
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@ -362,7 +362,11 @@ impl RenderState {
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text::render(self, &shape, ¶graphs, None, None);
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for stroke in shape.strokes().rev() {
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let stroke_paints = shape.get_text_stroke_paint(&stroke);
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let mut image: Option<image::Image> = None;
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if let Fill::Image(image_fill) = &stroke.fill {
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image = self.images.get(&image_fill.id()).cloned();
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}
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let stroke_paints = shape.get_text_stroke_paint(&stroke, image.as_ref());
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let stroke_paragraphs = text_content
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.get_skia_stroke_paragraphs(&self.fonts.font_collection(), &stroke_paints);
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shadows::render_text_drop_shadows(self, &shape, &stroke_paragraphs, antialias);
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