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Merge pull request #6591 from penpot/azazeln28-refactor-render-iteration
♻️ Refactor render iteration
This commit is contained in:
commit
c1fa6be7c4
2 changed files with 247 additions and 184 deletions
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@ -20,7 +20,7 @@ use surfaces::{SurfaceId, Surfaces};
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use crate::performance;
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use crate::shapes::{modified_children_ids, Corners, Shape, StrokeKind, StructureEntry, Type};
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use crate::tiles::{self, TileRect, TileViewbox, TileWithDistance};
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use crate::tiles::{self, PendingTiles, TileRect};
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use crate::uuid::Uuid;
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use crate::view::Viewbox;
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use crate::wapi;
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@ -31,41 +31,9 @@ pub use images::*;
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// This is the extra are used for tile rendering.
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const VIEWPORT_INTEREST_AREA_THRESHOLD: i32 = 1;
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const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12;
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 10;
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pub struct PendingTiles {
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pub list: Vec<tiles::TileWithDistance>,
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}
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impl PendingTiles {
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pub fn new_empty() -> Self {
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Self {
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list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
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}
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}
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pub fn update(&mut self, tile_viewbox: &TileViewbox) {
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self.list.clear();
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for y in tile_viewbox.interest_rect.1..=tile_viewbox.interest_rect.3 {
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for x in tile_viewbox.interest_rect.0..=tile_viewbox.interest_rect.2 {
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let tile = tiles::Tile(x, y);
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let distance = tiles::manhattan_distance(tile, tile_viewbox.center);
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self.list.push((x, y, distance));
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}
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}
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}
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pub fn pop(&mut self) -> Option<TileWithDistance> {
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self.list.pop()
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}
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pub fn sort(&mut self) {
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self.list.sort_by(|a, b| b.2.cmp(&a.2));
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}
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}
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pub struct NodeRenderState {
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pub id: Uuid,
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// We use this bool to keep that we've traversed all the children inside this node.
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@ -603,9 +571,8 @@ impl RenderState {
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self.pending_tiles.update(&self.tile_viewbox);
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performance::end_measure!("tile_cache");
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self.pending_nodes = vec![];
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self.pending_nodes.clear();
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// reorder by distance to the center.
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self.pending_tiles.sort();
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self.current_tile = None;
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self.render_in_progress = true;
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self.apply_drawing_to_render_canvas(None);
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@ -624,7 +591,7 @@ impl RenderState {
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) -> Result<(), String> {
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performance::begin_measure!("process_animation_frame");
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if self.render_in_progress {
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self.render_shape_tree(tree, modifiers, structure, scale_content, timestamp)?;
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self.render_shape_tree_partial(tree, modifiers, structure, scale_content, timestamp)?;
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self.flush_and_submit();
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if self.render_in_progress {
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@ -638,6 +605,12 @@ impl RenderState {
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Ok(())
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}
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#[inline]
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pub fn should_stop_rendering(&self, iteration: i32, timestamp: i32) -> bool {
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iteration % NODE_BATCH_THRESHOLD == 0
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&& performance::get_time() - timestamp > MAX_BLOCKING_TIME_MS
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}
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pub fn render_shape_enter(&mut self, element: &mut Shape, mask: bool) {
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// Masked groups needs two rendering passes, the first one rendering
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// the content and the second one rendering the mask so we need to do
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@ -729,7 +702,146 @@ impl RenderState {
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)
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}
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pub fn render_shape_tree(
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pub fn render_shape_tree_partial_uncached(
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&mut self,
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tree: &mut HashMap<Uuid, &mut Shape>,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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scale_content: &HashMap<Uuid, f32>,
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timestamp: i32,
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) -> Result<(bool, bool), String> {
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let mut iteration = 0;
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let mut is_empty = true;
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while let Some(node_render_state) = self.pending_nodes.pop() {
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let NodeRenderState {
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id: node_id,
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visited_children,
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clip_bounds,
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visited_mask,
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mask,
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} = node_render_state;
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is_empty = false;
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let element = tree.get_mut(&node_id).ok_or(
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"Error: Element with root_id {node_render_state.id} not found in the tree."
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.to_string(),
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)?;
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// If the shape is not in the tile set, then we update
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// it.
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if self.tiles.get_tiles_of(node_id).is_none() {
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self.update_tile_for(element);
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}
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if visited_children {
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if !visited_mask {
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if let Type::Group(group) = element.shape_type {
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// When we're dealing with masked groups we need to
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// do a separate extra step to draw the mask (the last
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// element of a masked group) and blend (using
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// the blend mode 'destination-in') the content
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// of the group and the mask.
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if group.masked {
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self.pending_nodes.push(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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visited_mask: true,
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mask: false,
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});
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if let Some(&mask_id) = element.mask_id() {
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self.pending_nodes.push(NodeRenderState {
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id: mask_id,
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visited_children: false,
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clip_bounds: None,
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visited_mask: false,
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mask: true,
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});
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}
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}
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}
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}
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self.render_shape_exit(element, visited_mask);
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continue;
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}
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if !node_render_state.id.is_nil() {
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let mut transformed_element: Cow<Shape> = Cow::Borrowed(element);
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if let Some(modifier) = modifiers.get(&node_id) {
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transformed_element.to_mut().apply_transform(modifier);
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}
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let is_visible = transformed_element.extrect().intersects(self.render_area)
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&& !transformed_element.hidden
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&& !transformed_element.visually_insignificant(self.get_scale());
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if self.options.is_debug_visible() {
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debug::render_debug_shape(self, &transformed_element, is_visible);
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}
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if !is_visible {
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continue;
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}
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}
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self.render_shape_enter(element, mask);
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if !node_render_state.id.is_nil() {
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self.render_shape(
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element,
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modifiers.get(&element.id),
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scale_content.get(&element.id),
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clip_bounds,
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);
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} else {
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self.apply_drawing_to_render_canvas(Some(element));
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}
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// Set the node as visited_children before processing children
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self.pending_nodes.push(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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visited_mask: false,
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mask,
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});
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if element.is_recursive() {
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let children_clip_bounds =
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node_render_state.get_children_clip_bounds(element, modifiers.get(&element.id));
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let mut children_ids = modified_children_ids(element, structure.get(&element.id));
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// Z-index ordering on Layouts
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if element.has_layout() {
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children_ids.sort_by(|id1, id2| {
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let z1 = tree.get(id1).map_or_else(|| 0, |s| s.z_index());
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let z2 = tree.get(id2).map_or_else(|| 0, |s| s.z_index());
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z1.cmp(&z2)
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});
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}
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for child_id in children_ids.iter() {
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self.pending_nodes.push(NodeRenderState {
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id: *child_id,
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visited_children: false,
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clip_bounds: children_clip_bounds,
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visited_mask: false,
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mask: false,
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});
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}
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}
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// We try to avoid doing too many calls to get_time
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if self.should_stop_rendering(iteration, timestamp) {
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return Ok((is_empty, true));
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}
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iteration += 1;
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}
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Ok((is_empty, false))
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}
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pub fn render_shape_tree_partial(
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&mut self,
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tree: &mut HashMap<Uuid, &mut Shape>,
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modifiers: &HashMap<Uuid, Matrix>,
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@ -737,12 +849,7 @@ impl RenderState {
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scale_content: &HashMap<Uuid, f32>,
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timestamp: i32,
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) -> Result<(), String> {
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if !self.render_in_progress {
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return Ok(());
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}
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let mut should_stop = false;
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while !should_stop {
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if let Some(current_tile) = self.current_tile {
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if self.surfaces.has_cached_tile_surface(current_tile) {
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@ -762,138 +869,15 @@ impl RenderState {
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}
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} else {
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performance::begin_measure!("render_shape_tree::uncached");
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let mut i = 0;
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let mut is_empty = true;
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while let Some(node_render_state) = self.pending_nodes.pop() {
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let NodeRenderState {
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id: node_id,
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visited_children,
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clip_bounds,
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visited_mask,
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mask,
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} = node_render_state;
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is_empty = false;
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let element = tree.get_mut(&node_id).ok_or(
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"Error: Element with root_id {node_render_state.id} not found in the tree."
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.to_string(),
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)?;
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// If the shape is not in the tile set, then we update
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// it.
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if self.tiles.get_tiles_of(node_id).is_none() {
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self.update_tile_for(element);
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}
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if visited_children {
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if !visited_mask {
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if let Type::Group(group) = element.shape_type {
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// When we're dealing with masked groups we need to
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// do a separate extra step to draw the mask (the last
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// element of a masked group) and blend (using
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// the blend mode 'destination-in') the content
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// of the group and the mask.
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if group.masked {
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self.pending_nodes.push(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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visited_mask: true,
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mask: false,
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});
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if let Some(&mask_id) = element.mask_id() {
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self.pending_nodes.push(NodeRenderState {
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id: mask_id,
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visited_children: false,
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clip_bounds: None,
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visited_mask: false,
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mask: true,
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});
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}
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}
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}
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}
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self.render_shape_exit(element, visited_mask);
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continue;
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}
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if !node_render_state.id.is_nil() {
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let mut transformed_element: Cow<Shape> = Cow::Borrowed(element);
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if let Some(modifier) = modifiers.get(&node_id) {
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transformed_element.to_mut().apply_transform(modifier);
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}
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let is_visible = transformed_element
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.extrect()
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.intersects(self.render_area)
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&& !transformed_element.hidden
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&& !transformed_element.visually_insignificant(self.get_scale());
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if self.options.is_debug_visible() {
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debug::render_debug_shape(self, &transformed_element, is_visible);
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}
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if !is_visible {
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continue;
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}
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}
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self.render_shape_enter(element, mask);
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if !node_render_state.id.is_nil() {
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self.render_shape(
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element,
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modifiers.get(&element.id),
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scale_content.get(&element.id),
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clip_bounds,
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);
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} else {
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self.apply_drawing_to_render_canvas(Some(element));
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}
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// Set the node as visited_children before processing children
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self.pending_nodes.push(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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visited_mask: false,
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mask,
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});
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if element.is_recursive() {
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let children_clip_bounds = node_render_state
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.get_children_clip_bounds(element, modifiers.get(&element.id));
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let mut children_ids =
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modified_children_ids(element, structure.get(&element.id));
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// Z-index ordering on Layouts
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if element.has_layout() {
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children_ids.sort_by(|id1, id2| {
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let z1 = tree.get(id1).map_or_else(|| 0, |s| s.z_index());
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let z2 = tree.get(id2).map_or_else(|| 0, |s| s.z_index());
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z1.cmp(&z2)
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});
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}
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for child_id in children_ids.iter() {
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self.pending_nodes.push(NodeRenderState {
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id: *child_id,
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visited_children: false,
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clip_bounds: children_clip_bounds,
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visited_mask: false,
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mask: false,
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});
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}
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}
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// We try to avoid doing too many calls to get_time
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if i % NODE_BATCH_THRESHOLD == 0
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&& performance::get_time() - timestamp > MAX_BLOCKING_TIME_MS
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{
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return Ok(());
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}
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i += 1;
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let (is_empty, early_return) = self.render_shape_tree_partial_uncached(
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tree,
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modifiers,
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structure,
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scale_content,
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timestamp,
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)?;
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if early_return {
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return Ok(());
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}
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performance::end_measure!("render_shape_tree::uncached");
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let tile_rect = self.get_current_tile_bounds();
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|
@ -920,9 +904,7 @@ impl RenderState {
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// If we finish processing every node rendering is complete
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// let's check if there are more pending nodes
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if let Some(next_tile_with_distance) = self.pending_tiles.pop() {
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let (x, y, _) = next_tile_with_distance;
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let next_tile = tiles::Tile(x, y);
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if let Some(next_tile) = self.pending_tiles.pop() {
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self.update_render_context(next_tile);
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if !self.surfaces.has_cached_tile_surface(next_tile) {
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|
|
|
@ -11,6 +11,22 @@ pub struct Tile(pub i32, pub i32);
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pub struct TileRect(pub i32, pub i32, pub i32, pub i32);
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impl TileRect {
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pub fn width(&self) -> i32 {
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self.2 - self.0
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}
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pub fn height(&self) -> i32 {
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self.3 - self.1
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}
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pub fn center_x(&self) -> i32 {
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self.0 + self.width() / 2
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}
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pub fn center_y(&self) -> i32 {
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self.1 + self.height() / 2
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}
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pub fn contains(&self, tile: &Tile) -> bool {
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tile.0 >= self.0 && tile.1 >= self.1 && tile.0 <= self.2 && tile.1 <= self.3
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}
|
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|
@ -44,15 +60,8 @@ impl TileViewbox {
|
|||
}
|
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}
|
||||
|
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pub type TileWithDistance = (i32, i32, i32);
|
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|
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pub const TILE_SIZE: f32 = 512.;
|
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|
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// @see https://en.wikipedia.org/wiki/Taxicab_geometry
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pub fn manhattan_distance(a: Tile, b: Tile) -> i32 {
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(a.0 - b.0).abs() + (a.1 - b.1).abs()
|
||||
}
|
||||
|
||||
pub fn get_tile_dimensions() -> skia::ISize {
|
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(TILE_SIZE as i32, TILE_SIZE as i32).into()
|
||||
}
|
||||
|
@ -151,3 +160,75 @@ impl TileHashMap {
|
|||
self.index.clear();
|
||||
}
|
||||
}
|
||||
|
||||
const VIEWPORT_DEFAULT_CAPACITY: usize = 24 * 12;
|
||||
|
||||
// This structure keeps the list of tiles that are in the pending list, the
|
||||
// ones that are going to be rendered.
|
||||
pub struct PendingTiles {
|
||||
pub list: Vec<Tile>,
|
||||
}
|
||||
|
||||
impl PendingTiles {
|
||||
pub fn new_empty() -> Self {
|
||||
Self {
|
||||
list: Vec::with_capacity(VIEWPORT_DEFAULT_CAPACITY),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, tile_viewbox: &TileViewbox) {
|
||||
self.list.clear();
|
||||
|
||||
let columns = tile_viewbox.interest_rect.width();
|
||||
let rows = tile_viewbox.interest_rect.height();
|
||||
|
||||
let total = columns * rows;
|
||||
|
||||
let mut cx = tile_viewbox.interest_rect.center_x();
|
||||
let mut cy = tile_viewbox.interest_rect.center_y();
|
||||
|
||||
let ratio = (columns as f32 / rows as f32).ceil() as i32;
|
||||
|
||||
let mut direction_current = 0;
|
||||
let mut direction_total_x = ratio;
|
||||
let mut direction_total_y = 1;
|
||||
let mut direction = 0;
|
||||
let mut current = 0;
|
||||
|
||||
self.list.push(Tile(cx, cy));
|
||||
while current < total {
|
||||
match direction {
|
||||
0 => cx += 1,
|
||||
1 => cy += 1,
|
||||
2 => cx -= 1,
|
||||
3 => cy -= 1,
|
||||
_ => unreachable!("Invalid direction"),
|
||||
}
|
||||
|
||||
self.list.push(Tile(cx, cy));
|
||||
|
||||
direction_current += 1;
|
||||
let direction_total = if direction % 2 == 0 {
|
||||
direction_total_x
|
||||
} else {
|
||||
direction_total_y
|
||||
};
|
||||
|
||||
if direction_current == direction_total {
|
||||
if direction % 2 == 0 {
|
||||
direction_total_x += 1;
|
||||
} else {
|
||||
direction_total_y += 1;
|
||||
}
|
||||
direction = (direction + 1) % 4;
|
||||
direction_current = 0;
|
||||
}
|
||||
current += 1;
|
||||
}
|
||||
self.list.reverse();
|
||||
}
|
||||
|
||||
pub fn pop(&mut self) -> Option<Tile> {
|
||||
self.list.pop()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue