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🎉 Recursive drawing shapes in rust
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132b1800c2
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7 changed files with 76 additions and 60 deletions
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@ -49,7 +49,7 @@ pub unsafe extern "C" fn draw_all_shapes(zoom: f32, pan_x: f32, pan_y: f32) {
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scale(zoom, zoom);
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translate(pan_x, pan_y);
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render::render_all(state);
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render::render_shape(state, Uuid::nil());
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flush();
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}
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@ -125,26 +125,6 @@ pub unsafe extern "C" fn set_shape_rotation(rotation: f32) {
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn set_shape_x(x: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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if let Some(shape) = state.current_shape.as_deref_mut() {
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let width = shape.selrect.x2 - shape.selrect.x1;
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shape.selrect.x1 = x;
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shape.selrect.x2 = x + width;
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn set_shape_y(y: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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if let Some(shape) = state.current_shape.as_deref_mut() {
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let height = shape.selrect.y2 - shape.selrect.y1;
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shape.selrect.y1 = y;
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shape.selrect.y2 = y + height;
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn set_shape_transform(a: f32, b: f32, c: f32, d: f32, e: f32, f: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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@ -158,6 +138,23 @@ pub unsafe extern "C" fn set_shape_transform(a: f32, b: f32, c: f32, d: f32, e:
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}
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}
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#[no_mangle]
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pub extern "C" fn add_child_shape(a: u32, b: u32, c: u32, d: u32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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let id = uuid_from_u32_quartet(a, b, c, d);
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if let Some(shape) = state.current_shape.as_deref_mut() {
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shape.shapes.push(id);
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}
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}
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#[no_mangle]
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pub extern "C" fn clear_child_shapes() {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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if let Some(shape) = state.current_shape.as_deref_mut() {
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shape.shapes.clear();
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}
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}
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fn main() {
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render::init_gl();
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}
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@ -1,5 +1,6 @@
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use skia_safe as skia;
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use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext};
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use uuid::Uuid;
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use crate::state::State;
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@ -81,34 +82,44 @@ pub(crate) fn render_rect(surface: &mut skia::Surface, rect: skia::Rect, color:
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surface.canvas().draw_rect(rect, &paint);
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}
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pub(crate) fn render_all(state: &mut State) {
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for shape in state.shapes.values() {
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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shape.selrect.x2,
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shape.selrect.y2,
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);
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pub(crate) fn render_shape(state: &mut State, id: Uuid) {
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let shape = state.shapes.get(&id).unwrap();
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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shape.selrect.x2,
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shape.selrect.y2,
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);
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state.render_state.surface.canvas().save();
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// TODO: check if this save and restore are really neaded or not
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// state.render_state.surface.canvas().save();
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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matrix.set_all(scale_x, skew_x, translate_x, skew_y, scale_y, translate_y, 0., 0., 1.);
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matrix.set_all(scale_x, skew_x, translate_x, skew_y, scale_y, translate_y, 0., 0., 1.);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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state.render_state.surface.canvas().concat(&matrix);
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state.render_state.surface.canvas().concat(&matrix);
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render_rect(&mut state.render_state.surface, r, skia::Color::RED);
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let mut color = skia::Color::RED;;
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if skew_x != 0. {
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color = skia::Color::BLACK;
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}
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render_rect(&mut state.render_state.surface, r, color);
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state.render_state.surface.canvas().restore();
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// state.render_state.surface.canvas().restore();
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let shape_ids = shape.shapes.clone();
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for shape_id in shape_ids {
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render_shape(state, shape_id);
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}
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}
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@ -50,9 +50,10 @@ impl Matrix {
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone)]
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pub struct Shape {
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pub id: Uuid,
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pub shapes: Vec::<Uuid>,
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pub kind: Kind,
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pub selrect: Rect,
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pub transform: Matrix,
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@ -63,6 +64,7 @@ impl Shape {
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pub fn new(id: Uuid) -> Self {
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Self {
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id,
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shapes: Vec::<Uuid>::new(),
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kind: Kind::Rect,
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selrect: Rect::default(),
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transform: Matrix::identity(),
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