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♻️ Refactor flush and submit
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parent
86a498fc29
commit
abc1241402
3 changed files with 77 additions and 29 deletions
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@ -178,7 +178,7 @@ impl RenderState {
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self.viewbox.set_wh(width as f32, height as f32);
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}
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pub fn flush(&mut self) {
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pub fn flush_and_submit(&mut self) {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
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}
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@ -208,8 +208,6 @@ impl RenderState {
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pub fn apply_drawing_to_render_canvas(&mut self, shape: Option<&Shape>) {
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performance::begin_measure!("apply_drawing_to_render_canvas");
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
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self.surfaces.draw_into(
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SurfaceId::DropShadows,
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@ -217,9 +215,6 @@ impl RenderState {
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Some(&skia::Paint::default()),
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);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
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self.surfaces.draw_into(
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SurfaceId::Fills,
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SurfaceId::Current,
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@ -232,9 +227,6 @@ impl RenderState {
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}
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if render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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@ -242,9 +234,6 @@ impl RenderState {
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);
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}
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
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self.surfaces.draw_into(
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SurfaceId::Strokes,
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SurfaceId::Current,
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@ -252,9 +241,6 @@ impl RenderState {
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);
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if !render_overlay_below_strokes {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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@ -262,9 +248,6 @@ impl RenderState {
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);
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}
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
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self.surfaces.apply_mut(
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&[
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SurfaceId::DropShadows,
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@ -504,7 +487,7 @@ impl RenderState {
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performance::begin_measure!("process_animation_frame");
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if self.render_in_progress {
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self.render_shape_tree(tree, modifiers, structure, timestamp)?;
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self.flush();
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self.flush_and_submit();
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if self.render_in_progress {
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if let Some(frame_id) = self.render_request_id {
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@ -814,7 +797,6 @@ impl RenderState {
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}
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debug::render_wasm_label(self);
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self.flush();
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Ok(())
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}
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