♻️ Refactor flush and submit

This commit is contained in:
Aitor Moreno 2025-04-24 13:25:33 +02:00
parent 86a498fc29
commit abc1241402
3 changed files with 77 additions and 29 deletions

View file

@ -178,7 +178,7 @@ impl RenderState {
self.viewbox.set_wh(width as f32, height as f32);
}
pub fn flush(&mut self) {
pub fn flush_and_submit(&mut self) {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
}
@ -208,8 +208,6 @@ impl RenderState {
pub fn apply_drawing_to_render_canvas(&mut self, shape: Option<&Shape>) {
performance::begin_measure!("apply_drawing_to_render_canvas");
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
self.surfaces.draw_into(
SurfaceId::DropShadows,
@ -217,9 +215,6 @@ impl RenderState {
Some(&skia::Paint::default()),
);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
self.surfaces.draw_into(
SurfaceId::Fills,
SurfaceId::Current,
@ -232,9 +227,6 @@ impl RenderState {
}
if render_overlay_below_strokes {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
self.surfaces.draw_into(
SurfaceId::InnerShadows,
SurfaceId::Current,
@ -242,9 +234,6 @@ impl RenderState {
);
}
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
self.surfaces.draw_into(
SurfaceId::Strokes,
SurfaceId::Current,
@ -252,9 +241,6 @@ impl RenderState {
);
if !render_overlay_below_strokes {
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
self.surfaces.draw_into(
SurfaceId::InnerShadows,
SurfaceId::Current,
@ -262,9 +248,6 @@ impl RenderState {
);
}
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
self.surfaces.apply_mut(
&[
SurfaceId::DropShadows,
@ -504,7 +487,7 @@ impl RenderState {
performance::begin_measure!("process_animation_frame");
if self.render_in_progress {
self.render_shape_tree(tree, modifiers, structure, timestamp)?;
self.flush();
self.flush_and_submit();
if self.render_in_progress {
if let Some(frame_id) = self.render_request_id {
@ -814,7 +797,6 @@ impl RenderState {
}
debug::render_wasm_label(self);
self.flush();
Ok(())
}

View file

@ -1,5 +1,5 @@
use skia_safe as skia;
use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext};
use skia_safe::gpu::{self, gl::FramebufferInfo, gl::TextureInfo, DirectContext};
use skia_safe::{self as skia, ISize, Surface, SurfaceProps, SurfacePropsFlags};
pub struct GpuState {
pub context: DirectContext,
@ -27,6 +27,67 @@ impl GpuState {
}
}
fn create_webgl_texture(&mut self, width: i32, height: i32) -> gl::types::GLuint {
let mut texture_id: gl::types::GLuint = 0;
unsafe {
gl::GenTextures(1, &mut texture_id);
gl::BindTexture(gl::TEXTURE_2D, texture_id);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGBA8 as i32,
width,
height,
0,
gl::RGBA,
gl::UNSIGNED_BYTE,
std::ptr::null(),
);
}
texture_id
}
pub fn create_surface_with_isize(&mut self, label: String, size: ISize) -> skia::Surface {
self.create_surface_with_dimensions(label, size.width, size.height)
}
pub fn create_surface_with_dimensions(
&mut self,
label: String,
width: i32,
height: i32,
) -> skia::Surface {
let backend_texture = unsafe {
let texture_id = self.create_webgl_texture(width, height);
let texture_info = TextureInfo {
target: gl::TEXTURE_2D,
id: texture_id,
format: gl::RGBA8,
protected: skia::gpu::Protected::No,
};
gpu::backend_textures::make_gl((width, height), gpu::Mipmapped::No, texture_info, label)
};
gpu::surfaces::wrap_backend_texture(
&mut self.context,
&backend_texture,
gpu::SurfaceOrigin::BottomLeft,
None,
skia::ColorType::RGBA8888,
None,
None,
)
.unwrap()
}
/// Create a Skia surface that will be used for rendering.
pub fn create_target_surface(&mut self, width: i32, height: i32) -> skia::Surface {
let backend_render_target =

View file

@ -59,13 +59,18 @@ impl Surfaces {
);
let margins = skia::ISize::new(extra_tile_dims.width / 4, extra_tile_dims.height / 4);
let mut target = gpu_state.create_target_surface(width, height);
let current = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
let drop_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
let inner_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
let shape_fills = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
let shape_strokes = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
let debug = target.new_surface_with_dimensions((width, height)).unwrap();
let target = gpu_state.create_target_surface(width, height);
let current = gpu_state.create_surface_with_isize("current".to_string(), extra_tile_dims);
let drop_shadows =
gpu_state.create_surface_with_isize("drop_shadows".to_string(), extra_tile_dims);
let inner_shadows =
gpu_state.create_surface_with_isize("inner_shadows".to_string(), extra_tile_dims);
let shape_fills =
gpu_state.create_surface_with_isize("shape_fills".to_string(), extra_tile_dims);
let shape_strokes =
gpu_state.create_surface_with_isize("shape_strokes".to_string(), extra_tile_dims);
let debug = gpu_state.create_surface_with_dimensions("debug".to_string(), width, height);
let tiles = TileTextureCache::new();
Surfaces {