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🎉 Add wasm playground environment
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5 changed files with 222 additions and 0 deletions
132
frontend/resources/wasm-playground/js/lib.js
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132
frontend/resources/wasm-playground/js/lib.js
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let Module = null;
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let scale = 1;
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let offsetX = 0;
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let offsetY = 0;
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let isPanning = false;
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let lastX = 0;
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let lastY = 0;
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export function init(moduleInstance) {
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Module = moduleInstance;
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}
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export function assignCanvas(canvas) {
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const glModule = Module.GL;
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const context = canvas.getContext("webgl2", {
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antialias: true,
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depth: true,
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alpha: false,
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stencil: true,
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preserveDrawingBuffer: true,
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});
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const handle = glModule.registerContext(context, { majorVersion: 2 });
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glModule.makeContextCurrent(handle);
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context.getExtension("WEBGL_debug_renderer_info");
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Module._init(canvas.width, canvas.height);
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Module._set_render_options(0, 1);
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}
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export function hexToU32ARGB(hex, opacity = 1) {
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const rgb = parseInt(hex.slice(1), 16);
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const a = Math.floor(opacity * 0xFF);
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const argb = (a << 24) | rgb;
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return argb >>> 0;
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}
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export function getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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export function getRandomColor() {
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const r = getRandomInt(0, 256).toString(16).padStart(2, '0');
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const g = getRandomInt(0, 256).toString(16).padStart(2, '0');
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const b = getRandomInt(0, 256).toString(16).padStart(2, '0');
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return `#${r}${g}${b}`;
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}
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export function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getU32(id) {
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const hex = id.replace(/-/g, "");
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const buffer = new Uint32Array(4);
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for (let i = 0; i < 4; i++) {
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buffer[i] = parseInt(hex.slice(i * 8, (i + 1) * 8), 16);
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}
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return buffer;
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}
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function heapU32SetUUID(id, heap, offset) {
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const buffer = getU32(id);
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heap.set(buffer, offset);
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return buffer;
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}
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function ptr8ToPtr32(ptr8) {
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return ptr8 >>> 2;
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}
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function allocBytes(size) {
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return Module._alloc_bytes(size);
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}
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function getHeapU32() {
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return Module.HEAPU32;
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}
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export function setShapeChildren(shapeIds) {
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const offset = allocBytes(shapeIds.length * 16);
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const heap = getHeapU32();
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let currentOffset = offset;
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for (const id of shapeIds) {
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heapU32SetUUID(id, heap, ptr8ToPtr32(currentOffset));
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currentOffset += 16;
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}
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return Module._set_children();
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}
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export function useShape(id) {
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const buffer = getU32(id);
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Module._use_shape(...buffer);
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}
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export function setupInteraction(canvas) {
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canvas.addEventListener("wheel", (e) => {
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e.preventDefault();
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const zoomFactor = e.deltaY < 0 ? 1.1 : 0.9;
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scale *= zoomFactor;
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const mouseX = e.offsetX;
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const mouseY = e.offsetY;
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offsetX -= (mouseX - offsetX) * (zoomFactor - 1);
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offsetY -= (mouseY - offsetY) * (zoomFactor - 1);
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Module._set_view(scale, offsetX, offsetY);
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Module._render(Date.now());
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});
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canvas.addEventListener("mousedown", (e) => {
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isPanning = true;
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lastX = e.offsetX;
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lastY = e.offsetY;
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});
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canvas.addEventListener("mousemove", (e) => {
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if (isPanning) {
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const dx = e.offsetX - lastX;
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const dy = e.offsetY - lastY;
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offsetX += dx;
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offsetY += dy;
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lastX = e.offsetX;
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lastY = e.offsetY;
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Module._set_view(scale, offsetX, offsetY);
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Module._render(Date.now());
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}
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});
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canvas.addEventListener("mouseup", () => { isPanning = false; });
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canvas.addEventListener("mouseout", () => { isPanning = false; });
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}
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69
frontend/resources/wasm-playground/rects.html
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69
frontend/resources/wasm-playground/rects.html
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<!DOCTYPE html>
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<html lang="es">
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<head>
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<meta charset="UTF-8" />
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<title>WASM + WebGL2 Canvas</title>
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<style>
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body {
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margin: 0;
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background: #111;
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display: flex;
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justify-content: center;
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align-items: center;
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height: 100vh;
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overflow: hidden;
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}
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canvas {
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width: 100%;
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height: 100%;
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position: absolute;
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}
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</style>
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</head>
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<body>
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<canvas id="canvas"></canvas>
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<script type="module">
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import initWasmModule from '/js/render_wasm.js';
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import {
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init, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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getRandomFloat, useShape, setShapeChildren, setupInteraction
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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initWasmModule().then(Module => {
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init(Module);
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assignCanvas(canvas);
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Module._set_canvas_background(hexToU32ARGB("#FABADA", 1));
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Module._set_view(1, 0, 0);
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setupInteraction(canvas);
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const children = [];
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for (let i = 0; i < 1000; i++) {
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const uuid = crypto.randomUUID();
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children.push(uuid);
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useShape(uuid);
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Module._set_parent(0, 0, 0, 0);
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Module._set_shape_type(3);
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const x1 = getRandomInt(0, canvas.width);
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const y1 = getRandomInt(0, canvas.height);
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const width = getRandomInt(20, 100);
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const height = getRandomInt(20, 100);
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Module._set_shape_selrect(x1, y1, x1 + width, y1 + height);
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const color = getRandomColor();
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const argb = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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Module._add_shape_solid_fill(argb);
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}
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useShape("00000000-0000-0000-0000-000000000000");
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setShapeChildren(children);
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Module._render(Date.now());
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});
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</script>
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</body>
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</html>
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@ -573,3 +573,16 @@ export async function copyAssets() {
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const end = process.hrtime(start);
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log.info("done: copy assets", `(${ppt(end)})`);
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}
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export async function copyWasmPlayground() {
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const start = process.hrtime();
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log.info("init: copy wasm playground");
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await syncDirs(
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"resources/wasm-playground/",
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"resources/public/wasm-playground/",
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);
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const end = process.hrtime(start);
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log.info("done: copy wasm playground", `(${ppt(end)})`);
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}
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@ -2,6 +2,7 @@ import * as h from "./_helpers.js";
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await h.compileStyles();
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await h.copyAssets();
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await h.copyWasmPlayground();
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await h.compileSvgSprites();
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await h.compileTemplates();
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await h.compilePolyfills();
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@ -44,6 +44,7 @@ async function compileSass(path) {
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await fs.mkdir("./resources/public/css/", { recursive: true });
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await compileSassAll();
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await h.copyAssets();
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await h.copyWasmPlayground();
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await h.compileSvgSprites();
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await h.compileTemplates();
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await h.compilePolyfills();
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},
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);
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log.info("watch: wasm playground (~)");
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h.watch(["resources/wasm-playground"], null, async function (path) {
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log.info("changed:", path);
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await h.copyWasmPlayground();
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});
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worker.terminate();
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