🎉 Add wasm playground environment

This commit is contained in:
Alejandro Alonso 2025-04-30 07:35:17 +02:00 committed by Belén Albeza
parent 486f036a11
commit aae81b8a04
5 changed files with 222 additions and 0 deletions

View file

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let Module = null;
let scale = 1;
let offsetX = 0;
let offsetY = 0;
let isPanning = false;
let lastX = 0;
let lastY = 0;
export function init(moduleInstance) {
Module = moduleInstance;
}
export function assignCanvas(canvas) {
const glModule = Module.GL;
const context = canvas.getContext("webgl2", {
antialias: true,
depth: true,
alpha: false,
stencil: true,
preserveDrawingBuffer: true,
});
const handle = glModule.registerContext(context, { majorVersion: 2 });
glModule.makeContextCurrent(handle);
context.getExtension("WEBGL_debug_renderer_info");
Module._init(canvas.width, canvas.height);
Module._set_render_options(0, 1);
}
export function hexToU32ARGB(hex, opacity = 1) {
const rgb = parseInt(hex.slice(1), 16);
const a = Math.floor(opacity * 0xFF);
const argb = (a << 24) | rgb;
return argb >>> 0;
}
export function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
export function getRandomColor() {
const r = getRandomInt(0, 256).toString(16).padStart(2, '0');
const g = getRandomInt(0, 256).toString(16).padStart(2, '0');
const b = getRandomInt(0, 256).toString(16).padStart(2, '0');
return `#${r}${g}${b}`;
}
export function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
function getU32(id) {
const hex = id.replace(/-/g, "");
const buffer = new Uint32Array(4);
for (let i = 0; i < 4; i++) {
buffer[i] = parseInt(hex.slice(i * 8, (i + 1) * 8), 16);
}
return buffer;
}
function heapU32SetUUID(id, heap, offset) {
const buffer = getU32(id);
heap.set(buffer, offset);
return buffer;
}
function ptr8ToPtr32(ptr8) {
return ptr8 >>> 2;
}
function allocBytes(size) {
return Module._alloc_bytes(size);
}
function getHeapU32() {
return Module.HEAPU32;
}
export function setShapeChildren(shapeIds) {
const offset = allocBytes(shapeIds.length * 16);
const heap = getHeapU32();
let currentOffset = offset;
for (const id of shapeIds) {
heapU32SetUUID(id, heap, ptr8ToPtr32(currentOffset));
currentOffset += 16;
}
return Module._set_children();
}
export function useShape(id) {
const buffer = getU32(id);
Module._use_shape(...buffer);
}
export function setupInteraction(canvas) {
canvas.addEventListener("wheel", (e) => {
e.preventDefault();
const zoomFactor = e.deltaY < 0 ? 1.1 : 0.9;
scale *= zoomFactor;
const mouseX = e.offsetX;
const mouseY = e.offsetY;
offsetX -= (mouseX - offsetX) * (zoomFactor - 1);
offsetY -= (mouseY - offsetY) * (zoomFactor - 1);
Module._set_view(scale, offsetX, offsetY);
Module._render(Date.now());
});
canvas.addEventListener("mousedown", (e) => {
isPanning = true;
lastX = e.offsetX;
lastY = e.offsetY;
});
canvas.addEventListener("mousemove", (e) => {
if (isPanning) {
const dx = e.offsetX - lastX;
const dy = e.offsetY - lastY;
offsetX += dx;
offsetY += dy;
lastX = e.offsetX;
lastY = e.offsetY;
Module._set_view(scale, offsetX, offsetY);
Module._render(Date.now());
}
});
canvas.addEventListener("mouseup", () => { isPanning = false; });
canvas.addEventListener("mouseout", () => { isPanning = false; });
}