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🎉 Add wasm playground environment
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132
frontend/resources/wasm-playground/js/lib.js
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132
frontend/resources/wasm-playground/js/lib.js
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let Module = null;
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let scale = 1;
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let offsetX = 0;
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let offsetY = 0;
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let isPanning = false;
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let lastX = 0;
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let lastY = 0;
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export function init(moduleInstance) {
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Module = moduleInstance;
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}
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export function assignCanvas(canvas) {
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const glModule = Module.GL;
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const context = canvas.getContext("webgl2", {
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antialias: true,
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depth: true,
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alpha: false,
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stencil: true,
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preserveDrawingBuffer: true,
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});
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const handle = glModule.registerContext(context, { majorVersion: 2 });
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glModule.makeContextCurrent(handle);
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context.getExtension("WEBGL_debug_renderer_info");
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Module._init(canvas.width, canvas.height);
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Module._set_render_options(0, 1);
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}
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export function hexToU32ARGB(hex, opacity = 1) {
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const rgb = parseInt(hex.slice(1), 16);
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const a = Math.floor(opacity * 0xFF);
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const argb = (a << 24) | rgb;
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return argb >>> 0;
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}
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export function getRandomInt(min, max) {
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return Math.floor(Math.random() * (max - min)) + min;
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}
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export function getRandomColor() {
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const r = getRandomInt(0, 256).toString(16).padStart(2, '0');
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const g = getRandomInt(0, 256).toString(16).padStart(2, '0');
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const b = getRandomInt(0, 256).toString(16).padStart(2, '0');
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return `#${r}${g}${b}`;
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}
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export function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getU32(id) {
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const hex = id.replace(/-/g, "");
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const buffer = new Uint32Array(4);
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for (let i = 0; i < 4; i++) {
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buffer[i] = parseInt(hex.slice(i * 8, (i + 1) * 8), 16);
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}
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return buffer;
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}
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function heapU32SetUUID(id, heap, offset) {
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const buffer = getU32(id);
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heap.set(buffer, offset);
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return buffer;
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}
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function ptr8ToPtr32(ptr8) {
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return ptr8 >>> 2;
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}
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function allocBytes(size) {
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return Module._alloc_bytes(size);
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}
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function getHeapU32() {
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return Module.HEAPU32;
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}
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export function setShapeChildren(shapeIds) {
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const offset = allocBytes(shapeIds.length * 16);
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const heap = getHeapU32();
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let currentOffset = offset;
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for (const id of shapeIds) {
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heapU32SetUUID(id, heap, ptr8ToPtr32(currentOffset));
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currentOffset += 16;
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}
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return Module._set_children();
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}
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export function useShape(id) {
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const buffer = getU32(id);
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Module._use_shape(...buffer);
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}
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export function setupInteraction(canvas) {
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canvas.addEventListener("wheel", (e) => {
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e.preventDefault();
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const zoomFactor = e.deltaY < 0 ? 1.1 : 0.9;
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scale *= zoomFactor;
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const mouseX = e.offsetX;
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const mouseY = e.offsetY;
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offsetX -= (mouseX - offsetX) * (zoomFactor - 1);
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offsetY -= (mouseY - offsetY) * (zoomFactor - 1);
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Module._set_view(scale, offsetX, offsetY);
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Module._render(Date.now());
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});
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canvas.addEventListener("mousedown", (e) => {
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isPanning = true;
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lastX = e.offsetX;
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lastY = e.offsetY;
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});
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canvas.addEventListener("mousemove", (e) => {
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if (isPanning) {
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const dx = e.offsetX - lastX;
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const dy = e.offsetY - lastY;
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offsetX += dx;
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offsetY += dy;
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lastX = e.offsetX;
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lastY = e.offsetY;
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Module._set_view(scale, offsetX, offsetY);
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Module._render(Date.now());
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}
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});
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canvas.addEventListener("mouseup", () => { isPanning = false; });
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canvas.addEventListener("mouseout", () => { isPanning = false; });
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}
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