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🐛 Fix SVG text rendering on thumbnails
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7b887d3188
commit
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4 changed files with 63 additions and 10 deletions
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@ -11,6 +11,7 @@
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[app.common.exceptions :as ex]
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[app.common.logging :as log]
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[app.util.object :as obj]
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[app.util.thumbnails :as th]
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[beicon.core :as rx]
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[cuerdas.core :as str]
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[promesa.core :as p]))
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@ -130,12 +131,40 @@
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(map #(.item ^js file-list %))
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(filter #(str/starts-with? (.-type %) "image/"))))))
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(defn create-canvas-element
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[width height]
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(let [canvas (.createElement js/document "canvas")]
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(obj/set! canvas "width" width)
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(obj/set! canvas "height" height)
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canvas))
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(defn create-offscreen-canvas
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[width height]
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(if (obj/in? js/window "OffscreenCanvas")
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(js/OffscreenCanvas. width height)
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(create-canvas-element width height)))
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(defn create-image-bitmap
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([image]
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(js/createImageBitmap image))
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([image options]
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(js/createImageBitmap image options)))
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;; Why this? Because as described in https://bugs.chromium.org/p/chromium/issues/detail?id=1463435
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;; the createImageBitmap seems to apply premultiplied alpha multiples times on the same image
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;; which results in harsh borders around text being rendered. This is a workaround to avoid this issue.
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(defn create-image-bitmap-with-workaround
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([image]
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(create-image-bitmap-with-workaround image nil))
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([image options]
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(let [width (.-value (.-baseVal (.-width image)))
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height (.-value (.-baseVal (.-height image)))
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[width height] (th/get-proportional-size width height)
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offscreen-canvas (create-offscreen-canvas width height)
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offscreen-context (.getContext offscreen-canvas "2d")]
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(.drawImage offscreen-context image 0 0)
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(create-image-bitmap offscreen-canvas options))))
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(defn request-fullscreen
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[el]
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(cond
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