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🎉 Improve tile shapes iteration
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parent
2d61644b05
commit
9ea3c54b92
2 changed files with 21 additions and 19 deletions
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@ -668,7 +668,6 @@ impl RenderState {
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});
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if element.is_recursive() {
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// Fix this
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let children_clip_bounds = node_render_state
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.get_children_clip_bounds(element, modifiers.get(&element.id));
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for child_id in element.children_ids().iter().rev() {
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@ -712,12 +711,15 @@ impl RenderState {
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if let Some(next_tile) = self.pending_tiles.pop() {
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self.update_render_context(next_tile);
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if !self.surfaces.has_cached_tile_surface(next_tile) {
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// If the tile is empty or it doesn't exists we don't do anything with it
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if self.tiles.has_shapes_at(next_tile) {
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// TODO: This should be more efficient, we should be able to know exactly what shapes tree
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// are included for this tile
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if let Some(ids) = self.tiles.get_shapes_at(next_tile) {
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for id in ids {
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let element = tree.get_mut(&id).ok_or(
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"Error: Element with root_id {id} not found in the tree."
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.to_string(),
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)?;
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if element.parent_id == Some(Uuid::nil()) {
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self.pending_nodes.push(NodeRenderState {
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id: Uuid::nil(),
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id: *id,
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visited_children: false,
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clip_bounds: None,
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visited_mask: false,
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@ -725,6 +727,8 @@ impl RenderState {
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});
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}
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}
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}
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}
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} else {
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should_stop = true;
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}
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@ -772,10 +776,12 @@ impl RenderState {
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while let Some(shape_id) = nodes.pop() {
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if let Some(shape) = tree.get(&shape_id) {
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let mut shape = shape.clone();
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if shape_id != Uuid::nil() {
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if let Some(modifier) = modifiers.get(&shape_id) {
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shape.apply_transform(modifier);
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}
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self.update_tile_for(&shape);
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}
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for child_id in shape.children_ids().iter() {
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nodes.push(*child_id);
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}
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@ -60,10 +60,6 @@ impl TileHashMap {
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}
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}
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pub fn has_shapes_at(&mut self, tile: Tile) -> bool {
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return self.grid.contains_key(&tile);
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}
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pub fn get_shapes_at(&mut self, tile: Tile) -> Option<&IndexSet<Uuid>> {
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return self.grid.get(&tile);
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}
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