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https://github.com/penpot/penpot.git
synced 2025-05-23 18:26:11 +02:00
🐛 Fix Fill Inner Shadows
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parent
e60e36a0e2
commit
91d15ea221
5 changed files with 149 additions and 49 deletions
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@ -216,6 +216,9 @@ impl RenderState {
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::DropShadows);
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self.surfaces
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.flush_and_submit(&mut self.gpu_state, SurfaceId::InnerShadows);
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self.surfaces.draw_into(
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SurfaceId::DropShadows,
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SurfaceId::Current,
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@ -228,6 +231,12 @@ impl RenderState {
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Some(&skia::Paint::default()),
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);
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self.surfaces.draw_into(
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SurfaceId::InnerShadows,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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let mut render_overlay_below_strokes = false;
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if let Some(shape) = shape {
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render_overlay_below_strokes = shape.fills().len() > 0;
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@ -269,6 +278,7 @@ impl RenderState {
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self.surfaces.apply_mut(
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&[
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SurfaceId::Shadow,
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SurfaceId::InnerShadows,
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SurfaceId::DropShadows,
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SurfaceId::Overlay,
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SurfaceId::Fills,
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@ -286,7 +296,12 @@ impl RenderState {
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modifiers: Option<&Matrix>,
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clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
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) {
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let surface_ids = &[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows];
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let surface_ids = &[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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];
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self.surfaces.apply_mut(surface_ids, |s| {
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s.canvas().save();
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});
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@ -365,7 +380,12 @@ impl RenderState {
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}
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_ => {
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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&[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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],
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|s| {
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s.canvas().concat(&matrix);
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},
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@ -378,19 +398,20 @@ impl RenderState {
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for stroke in shape.strokes().rev() {
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strokes::render(self, &shape, stroke);
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}
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let scale = self.get_scale();
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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shadows::render_inner_shadow(self, shadow, scale, shape.fills().len() > 0);
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}
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shadows::render_inner_shadows(self, &shape);
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shadows::render_drop_shadows(self, &shape);
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}
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};
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self.apply_drawing_to_render_canvas(Some(&shape));
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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&[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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],
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|s| {
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s.canvas().restore();
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},
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@ -418,7 +439,12 @@ impl RenderState {
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let scale = self.get_scale();
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self.reset_canvas();
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self.surfaces.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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&[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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],
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|s| {
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s.canvas().scale((scale, scale));
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},
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@ -1,10 +1,10 @@
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use skia_safe::{self as skia};
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use super::{RenderState, SurfaceId};
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use crate::shapes::{Shadow, Shape, Type};
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use skia_safe::{self as skia, Paint};
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// Drop Shadows
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pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape) {
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if shape.fills().len() > 0 {
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if shape.has_fills() {
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for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
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render_fill_drop_shadow(render_state, &shape, &shadow);
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}
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@ -18,27 +18,10 @@ pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape) {
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fn render_fill_drop_shadow(render_state: &mut RenderState, shape: &Shape, shadow: &Shadow) {
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let paint = &shadow.get_drop_shadow_paint();
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match &shape.shape_type {
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Type::Rect(_) | Type::Frame(_) => {
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render_state
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.surfaces
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.draw_rect_to(SurfaceId::DropShadows, shape, paint);
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}
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Type::Circle => {
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render_state
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.surfaces
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.draw_circle_to(SurfaceId::DropShadows, shape, paint);
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}
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Type::Path(_) | Type::Bool(_) => {
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render_state
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.surfaces
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.draw_path_to(SurfaceId::DropShadows, shape, paint);
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}
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_ => {}
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}
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render_shadow_paint(render_state, shape, paint, SurfaceId::DropShadows);
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}
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// TODO: Stroke shadows
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fn render_stroke_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = &shadow.to_paint(scale);
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@ -58,30 +41,63 @@ fn render_stroke_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, sc
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.clear(skia::Color::TRANSPARENT);
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}
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pub fn render_inner_shadow(
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render_state: &mut RenderState,
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shadow: &Shadow,
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scale: f32,
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render_over_fills: bool,
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) {
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let shadow_paint = shadow.to_paint(scale);
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if render_over_fills {
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render_state
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.surfaces
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.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
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// Inner Shadows
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pub fn render_inner_shadows(render_state: &mut RenderState, shape: &Shape) {
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if shape.has_fills() {
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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render_fill_inner_shadow(render_state, &shape, &shadow);
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}
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} else {
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render_state
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.surfaces
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
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let scale = render_state.get_scale();
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for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
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render_stroke_inner_shadow(render_state, &shadow, scale);
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}
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}
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}
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fn render_fill_inner_shadow(render_state: &mut RenderState, shape: &Shape, shadow: &Shadow) {
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let paint = &shadow.get_inner_shadow_paint();
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render_shadow_paint(render_state, shape, paint, SurfaceId::InnerShadows);
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}
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// TODO: Stroke shadows
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fn render_stroke_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = &shadow.to_paint(scale);
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render_state
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.surfaces
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.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None);
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(shadow_paint));
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render_state.surfaces.draw_into(
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SurfaceId::Shadow,
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SurfaceId::Overlay,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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fn render_shadow_paint(
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render_state: &mut RenderState,
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shape: &Shape,
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paint: &Paint,
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surface_id: SurfaceId,
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) {
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match &shape.shape_type {
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Type::Rect(_) | Type::Frame(_) => {
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render_state.surfaces.draw_rect_to(surface_id, shape, paint);
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}
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Type::Circle => {
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render_state
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.surfaces
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.draw_circle_to(surface_id, shape, paint);
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}
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Type::Path(_) | Type::Bool(_) => {
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render_state.surfaces.draw_path_to(surface_id, shape, paint);
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}
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_ => {}
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}
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}
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@ -15,6 +15,7 @@ pub enum SurfaceId {
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Strokes,
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Shadow,
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DropShadows,
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InnerShadows,
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Overlay,
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Debug,
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}
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@ -32,6 +33,7 @@ pub struct Surfaces {
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shadow: skia::Surface,
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// used for new shadow rendering
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drop_shadows: skia::Surface,
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inner_shadows: skia::Surface,
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// for drawing the things that are over shadows.
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overlay: skia::Surface,
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// for drawing debug info.
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@ -63,6 +65,7 @@ impl Surfaces {
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let current = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let shadow = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let drop_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let inner_shadows = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let overlay = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let shape_fills = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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let shape_strokes = target.new_surface_with_dimensions(extra_tile_dims).unwrap();
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@ -78,6 +81,7 @@ impl Surfaces {
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current,
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shadow,
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drop_shadows,
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inner_shadows,
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overlay,
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shape_fills,
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shape_strokes,
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@ -154,7 +158,12 @@ impl Surfaces {
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-render_area.top() + self.margins.height as f32 / viewbox.zoom,
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);
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self.apply_mut(
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&[SurfaceId::Fills, SurfaceId::Strokes, SurfaceId::DropShadows],
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&[
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SurfaceId::Fills,
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SurfaceId::Strokes,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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],
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|s| {
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s.canvas().restore();
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s.canvas().save();
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@ -169,6 +178,7 @@ impl Surfaces {
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SurfaceId::Current => &mut self.current,
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SurfaceId::Shadow => &mut self.shadow,
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SurfaceId::DropShadows => &mut self.drop_shadows,
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SurfaceId::InnerShadows => &mut self.inner_shadows,
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SurfaceId::Overlay => &mut self.overlay,
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SurfaceId::Fills => &mut self.shape_fills,
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SurfaceId::Strokes => &mut self.shape_strokes,
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@ -205,6 +215,7 @@ impl Surfaces {
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pub fn reset(&mut self, color: skia::Color) {
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self.canvas(SurfaceId::Fills).restore_to_count(1);
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self.canvas(SurfaceId::DropShadows).restore_to_count(1);
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self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
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self.canvas(SurfaceId::Strokes).restore_to_count(1);
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self.canvas(SurfaceId::Current).restore_to_count(1);
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self.apply_mut(
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@ -213,6 +224,7 @@ impl Surfaces {
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SurfaceId::Strokes,
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SurfaceId::Current,
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SurfaceId::DropShadows,
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SurfaceId::InnerShadows,
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SurfaceId::Shadow,
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SurfaceId::Overlay,
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],
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@ -749,6 +749,10 @@ impl Shape {
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_ => false,
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}
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}
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pub fn has_fills(&self) -> bool {
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!self.fills.is_empty()
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}
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}
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#[cfg(test)]
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@ -76,6 +76,8 @@ impl Shadow {
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paint
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}
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// To be removed: Old methods for Drop Shadows and Inner Shadows (now used opnly for stroke shadows)
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fn drop_shadow_filters(&self, scale: f32) -> Option<ImageFilter> {
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let mut filter = image_filters::drop_shadow_only(
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(self.offset.0 * scale, self.offset.1 * scale),
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@ -124,7 +126,8 @@ impl Shadow {
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filter
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}
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// New methods for DropShadow
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// New methods for Drop Shadows
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pub fn get_drop_shadow_paint(&self) -> skia::Paint {
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let mut paint = skia::Paint::default();
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@ -152,4 +155,43 @@ impl Shadow {
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filter
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}
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// New methods for Inner Shadows
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pub fn get_inner_shadow_paint(&self) -> skia::Paint {
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let mut paint = skia::Paint::default();
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let image_filter = self.get_inner_shadow_filter();
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paint.set_image_filter(image_filter);
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paint.set_anti_alias(true);
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paint
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}
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fn get_inner_shadow_filter(&self) -> Option<ImageFilter> {
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let sigma = self.blur * 0.5;
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let mut filter = skia::image_filters::drop_shadow_only(
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(self.offset.0, self.offset.1), // DPR?
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(sigma, sigma),
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skia::Color::BLACK,
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None,
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None,
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None,
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);
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filter = skia::image_filters::color_filter(
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skia::color_filters::blend(self.color, skia::BlendMode::SrcOut).unwrap(),
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filter,
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None,
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);
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if self.spread > 0. {
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filter = skia::image_filters::dilate((self.spread, self.spread), filter, None);
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}
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filter = skia::image_filters::blend(skia::BlendMode::SrcIn, None, filter, None);
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filter
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}
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}
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