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🎉 Non blocking render wasm (#5726)
This commit is contained in:
parent
f65f7d68e6
commit
8f11a925df
8 changed files with 210 additions and 174 deletions
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@ -306,11 +306,7 @@
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(wasm.api/initialize base-objects zoom vbox background)
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(wasm.api/initialize base-objects zoom vbox background)
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(reset! initialized? true)))
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(reset! initialized? true)))
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(mf/with-effect [vbox]
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(mf/with-effect [vbox zoom]
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(when (and @canvas-init? initialized?)
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(wasm.api/set-view-zoom zoom vbox)))
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(mf/with-effect [vbox]
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(when (and @canvas-init? initialized?)
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(when (and @canvas-init? initialized?)
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(wasm.api/set-view-box zoom vbox)))
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(wasm.api/set-view-box zoom vbox)))
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@ -62,11 +62,6 @@
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(h/call internal-module "_render")
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(h/call internal-module "_render")
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(set! internal-frame-id nil))
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(set! internal-frame-id nil))
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(defn- render-without-cache
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[_]
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(h/call internal-module "_render_without_cache")
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(set! internal-frame-id nil))
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(defn- rgba-from-hex
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(defn- rgba-from-hex
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"Takes a hex color in #rrggbb format, and an opacity value from 0 to 1 and returns its 32-bit rgba representation"
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"Takes a hex color in #rrggbb format, and an opacity value from 0 to 1 and returns its 32-bit rgba representation"
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[hex opacity]
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[hex opacity]
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@ -495,18 +490,13 @@
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(h/call internal-module "_add_shape_shadow" rgba blur spread x y (translate-shadow-style style) hidden)
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(h/call internal-module "_add_shape_shadow" rgba blur spread x y (translate-shadow-style style) hidden)
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(recur (inc index)))))))
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(recur (inc index)))))))
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(def debounce-render-without-cache (fns/debounce render-without-cache 100))
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(def debounce-render (fns/debounce render 100))
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(defn set-view-box
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(defn set-view-box
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[zoom vbox]
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[zoom vbox]
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(h/call internal-module "_set_view" zoom (- (:x vbox)) (- (:y vbox)))
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(h/call internal-module "_set_view" zoom (- (:x vbox)) (- (:y vbox)))
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(h/call internal-module "_pan"))
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(h/call internal-module "_render_from_cache")
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(debounce-render))
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(defn set-view-zoom
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[zoom vbox]
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(h/call internal-module "_set_view" zoom (- (:x vbox)) (- (:y vbox)))
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(h/call internal-module "_zoom")
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(debounce-render-without-cache))
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(defn set-objects
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(defn set-objects
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[objects]
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[objects]
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@ -58,34 +58,28 @@ pub extern "C" fn set_render_options(debug: u32, dpr: f32) {
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#[no_mangle]
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#[no_mangle]
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pub extern "C" fn set_canvas_background(raw_color: u32) {
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pub extern "C" fn set_canvas_background(raw_color: u32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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let color = skia::Color::new(raw_color);
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let color = skia::Color::new(raw_color);
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state.set_background_color(color);
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state.set_background_color(color);
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}
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}
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#[no_mangle]
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#[no_mangle]
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pub unsafe extern "C" fn render() {
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pub unsafe extern "C" fn render(timestamp: i32) {
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let state = unsafe { STATE.as_mut() }.expect("Got an invalid state pointer");
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let state = unsafe { STATE.as_mut() }.expect("Got an invalid state pointer");
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state.render_all(true);
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state.start_render_loop(timestamp).expect("Error rendering");
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}
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}
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#[no_mangle]
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#[no_mangle]
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pub unsafe extern "C" fn render_without_cache() {
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pub unsafe extern "C" fn render_from_cache() {
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let state = unsafe { STATE.as_mut() }.expect("Got an invalid state pointer");
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let state = unsafe { STATE.as_mut() }.expect("Got an invalid state pointer");
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state.render_all(false);
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state.render_from_cache();
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}
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}
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#[no_mangle]
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#[no_mangle]
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pub unsafe extern "C" fn zoom() {
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pub unsafe extern "C" fn process_animation_frame(timestamp: i32) {
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let state: &mut Box<State<'_>> =
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let state = unsafe { STATE.as_mut() }.expect("Got an invalid state pointer");
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unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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state
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state.zoom();
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.process_animation_frame(timestamp)
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}
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.expect("Error processing animation frame");
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#[no_mangle]
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pub unsafe extern "C" fn pan() {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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state.pan();
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}
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}
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#[no_mangle]
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#[no_mangle]
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@ -1,4 +1,3 @@
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use skia::Contains;
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use skia_safe as skia;
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use skia_safe as skia;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use uuid::Uuid;
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use uuid::Uuid;
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@ -26,14 +25,24 @@ pub use images::*;
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const DEFAULT_FONT_BYTES: &[u8] =
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const DEFAULT_FONT_BYTES: &[u8] =
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include_bytes!("../../frontend/resources/fonts/RobotoMono-Regular.ttf");
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include_bytes!("../../frontend/resources/fonts/RobotoMono-Regular.ttf");
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const MAX_BLOCKING_TIME_MS: i32 = 32;
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const NODE_BATCH_THRESHOLD: i32 = 10;
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extern "C" {
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fn emscripten_run_script(script: *const i8);
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fn emscripten_run_script_int(script: *const i8) -> i32;
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}
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fn get_time() -> i32 {
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let script = std::ffi::CString::new("performance.now()").unwrap();
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unsafe { emscripten_run_script_int(script.as_ptr()) }
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}
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pub(crate) struct RenderState {
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pub(crate) struct RenderState {
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gpu_state: GpuState,
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gpu_state: GpuState,
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options: RenderOptions,
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pub options: RenderOptions,
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// TODO: Probably we're going to need
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// a surface stack like the one used
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// by SVG: https://www.w3.org/TR/SVG2/render.html
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pub final_surface: skia::Surface,
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pub final_surface: skia::Surface,
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pub render_surface: skia::Surface,
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pub drawing_surface: skia::Surface,
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pub drawing_surface: skia::Surface,
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pub shadow_surface: skia::Surface,
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pub shadow_surface: skia::Surface,
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pub debug_surface: skia::Surface,
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pub debug_surface: skia::Surface,
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@ -42,6 +51,12 @@ pub(crate) struct RenderState {
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pub viewbox: Viewbox,
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pub viewbox: Viewbox,
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pub images: ImageStore,
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pub images: ImageStore,
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pub background_color: skia::Color,
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pub background_color: skia::Color,
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// Identifier of the current requestAnimationFrame call, if any.
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pub render_request_id: Option<i32>,
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// Indicates whether the rendering process has pending frames.
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pub render_in_progress: bool,
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// Stack of nodes pending to be rendered. The boolean flag indicates if the node has already been visited.
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pub pending_nodes: Vec<(Uuid, bool)>,
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}
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}
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impl RenderState {
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impl RenderState {
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@ -49,6 +64,9 @@ impl RenderState {
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// This needs to be done once per WebGL context.
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// This needs to be done once per WebGL context.
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let mut gpu_state = GpuState::new();
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let mut gpu_state = GpuState::new();
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let mut final_surface = gpu_state.create_target_surface(width, height);
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let mut final_surface = gpu_state.create_target_surface(width, height);
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let render_surface = final_surface
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.new_surface_with_dimensions((width, height))
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.unwrap();
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let shadow_surface = final_surface
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let shadow_surface = final_surface
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.new_surface_with_dimensions((width, height))
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.new_surface_with_dimensions((width, height))
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.unwrap();
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.unwrap();
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@ -68,6 +86,7 @@ impl RenderState {
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RenderState {
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RenderState {
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gpu_state,
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gpu_state,
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final_surface,
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final_surface,
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render_surface,
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shadow_surface,
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shadow_surface,
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drawing_surface,
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drawing_surface,
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debug_surface,
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debug_surface,
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@ -77,6 +96,9 @@ impl RenderState {
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viewbox: Viewbox::new(width as f32, height as f32),
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viewbox: Viewbox::new(width as f32, height as f32),
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images: ImageStore::new(),
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images: ImageStore::new(),
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background_color: skia::Color::TRANSPARENT,
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background_color: skia::Color::TRANSPARENT,
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render_request_id: None,
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render_in_progress: false,
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pending_nodes: vec![],
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}
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}
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}
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}
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@ -113,7 +135,7 @@ impl RenderState {
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pub fn set_background_color(&mut self, color: skia::Color) {
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pub fn set_background_color(&mut self, color: skia::Color) {
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self.background_color = color;
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self.background_color = color;
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let _ = self.render_all_from_cache();
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let _ = self.render_from_cache();
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}
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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pub fn resize(&mut self, width: i32, height: i32) {
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let surface = self.gpu_state.create_target_surface(dpr_width, dpr_height);
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let surface = self.gpu_state.create_target_surface(dpr_width, dpr_height);
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self.final_surface = surface;
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self.final_surface = surface;
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self.render_surface = self
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.final_surface
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.new_surface_with_dimensions((dpr_width, dpr_height))
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.unwrap();
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self.shadow_surface = self
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self.shadow_surface = self
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.final_surface
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.final_surface
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.new_surface_with_dimensions((dpr_width, dpr_height))
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.new_surface_with_dimensions((dpr_width, dpr_height))
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@ -153,15 +179,17 @@ impl RenderState {
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}
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}
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pub fn reset_canvas(&mut self) {
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pub fn reset_canvas(&mut self) {
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self.drawing_surface.canvas().restore_to_count(1);
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self.render_surface.canvas().restore_to_count(1);
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self.drawing_surface
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self.drawing_surface
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.canvas()
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.canvas()
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.clear(self.background_color)
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.clear(self.background_color)
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.reset_matrix();
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.reset_matrix();
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self.shadow_surface
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self.render_surface
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.canvas()
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.canvas()
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.clear(self.background_color)
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.clear(self.background_color)
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.reset_matrix();
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.reset_matrix();
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self.final_surface
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self.shadow_surface
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.canvas()
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.canvas()
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.clear(self.background_color)
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.clear(self.background_color)
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.reset_matrix();
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.reset_matrix();
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@ -171,17 +199,30 @@ impl RenderState {
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.reset_matrix();
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.reset_matrix();
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}
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}
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pub fn apply_drawing_to_final_canvas(&mut self) {
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pub fn apply_render_to_final_canvas(&mut self) {
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self.gpu_state
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self.render_surface.draw(
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.context
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.flush_and_submit_surface(&mut self.drawing_surface, None);
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self.drawing_surface.draw(
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&mut self.final_surface.canvas(),
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&mut self.final_surface.canvas(),
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(0.0, 0.0),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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Some(&skia::Paint::default()),
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Some(&skia::Paint::default()),
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);
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);
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}
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pub fn apply_drawing_to_render_canvas(&mut self) {
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.drawing_surface, None);
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self.drawing_surface.draw(
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&mut self.render_surface.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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Some(&skia::Paint::default()),
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);
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.render_surface, None);
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self.shadow_surface.canvas().clear(skia::Color::TRANSPARENT);
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self.shadow_surface.canvas().clear(skia::Color::TRANSPARENT);
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@ -241,65 +282,78 @@ impl RenderState {
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shadows::render_drop_shadow(self, shadow, self.viewbox.zoom * self.options.dpr());
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shadows::render_drop_shadow(self, shadow, self.viewbox.zoom * self.options.dpr());
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}
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}
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self.apply_drawing_to_final_canvas();
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self.apply_drawing_to_render_canvas();
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}
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}
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pub fn zoom(&mut self, tree: &HashMap<Uuid, Shape>) -> Result<(), String> {
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pub fn start_render_loop(
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if let Some(cached_surface_image) = self.cached_surface_image.as_mut() {
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&mut self,
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let is_dirty = cached_surface_image.is_dirty_for_zooming(&self.viewbox);
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tree: &mut HashMap<Uuid, Shape>,
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if is_dirty {
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timestamp: i32,
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self.render_all(tree, true);
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) -> Result<(), String> {
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} else {
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if self.render_in_progress {
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self.render_all_from_cache()?;
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if let Some(frame_id) = self.render_request_id {
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self.cancel_animation_frame(frame_id);
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}
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}
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}
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}
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Ok(())
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}
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pub fn pan(&mut self, tree: &HashMap<Uuid, Shape>) -> Result<(), String> {
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if let Some(cached_surface_image) = self.cached_surface_image.as_mut() {
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let is_dirty = cached_surface_image.is_dirty_for_panning(&self.viewbox);
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if is_dirty {
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self.render_all(tree, true);
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} else {
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self.render_all_from_cache()?;
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}
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}
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Ok(())
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}
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pub fn render_all(&mut self, tree: &HashMap<Uuid, Shape>, generate_cached_surface_image: bool) {
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self.reset_canvas();
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self.reset_canvas();
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self.scale(
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self.scale(
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self.viewbox.zoom * self.options.dpr(),
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self.viewbox.zoom * self.options.dpr(),
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self.viewbox.zoom * self.options.dpr(),
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self.viewbox.zoom * self.options.dpr(),
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);
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);
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self.translate(self.viewbox.pan_x, self.viewbox.pan_y);
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self.translate(self.viewbox.pan_x, self.viewbox.pan_y);
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self.pending_nodes = vec![(Uuid::nil(), false)];
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// Reset shape tree
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self.render_in_progress = true;
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let is_complete = self.render_shape_tree(&Uuid::nil(), tree);
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self.process_animation_frame(tree, timestamp)?;
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if generate_cached_surface_image || self.cached_surface_image.is_none() {
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Ok(())
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self.cached_surface_image = Some(CachedSurfaceImage {
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image: self.final_surface.image_snapshot(),
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viewbox: self.viewbox,
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has_all_shapes: is_complete,
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});
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}
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}
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pub fn request_animation_frame(&mut self) -> i32 {
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let script =
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std::ffi::CString::new("requestAnimationFrame(_process_animation_frame)").unwrap();
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unsafe { emscripten_run_script_int(script.as_ptr()) }
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}
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pub fn cancel_animation_frame(&mut self, frame_id: i32) {
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let cancel_script = format!("cancelAnimationFrame({})", frame_id);
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let c_cancel_script = std::ffi::CString::new(cancel_script).unwrap();
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unsafe {
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emscripten_run_script(c_cancel_script.as_ptr());
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}
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}
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pub fn process_animation_frame(
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&mut self,
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tree: &mut HashMap<Uuid, Shape>,
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timestamp: i32,
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) -> Result<(), String> {
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if self.render_in_progress {
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self.render_shape_tree(tree, timestamp)?;
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if self.render_in_progress {
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||||||
|
if let Some(frame_id) = self.render_request_id {
|
||||||
|
self.cancel_animation_frame(frame_id);
|
||||||
|
}
|
||||||
|
self.render_request_id = Some(self.request_animation_frame());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// self.render_in_progress can have changed
|
||||||
|
if !self.render_in_progress {
|
||||||
|
self.cached_surface_image = Some(CachedSurfaceImage {
|
||||||
|
image: self.render_surface.image_snapshot(),
|
||||||
|
viewbox: self.viewbox,
|
||||||
|
});
|
||||||
if self.options.is_debug_visible() {
|
if self.options.is_debug_visible() {
|
||||||
self.render_debug();
|
self.render_debug();
|
||||||
}
|
}
|
||||||
|
|
||||||
debug::render_wasm_label(self);
|
debug::render_wasm_label(self);
|
||||||
|
self.apply_render_to_final_canvas();
|
||||||
self.flush();
|
self.flush();
|
||||||
}
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
fn render_all_from_cache(&mut self) -> Result<(), String> {
|
pub fn render_from_cache(&mut self) -> Result<(), String> {
|
||||||
self.reset_canvas();
|
|
||||||
|
|
||||||
let cached = self
|
let cached = self
|
||||||
.cached_surface_image
|
.cached_surface_image
|
||||||
.as_ref()
|
.as_ref()
|
||||||
|
@ -337,17 +391,26 @@ impl RenderState {
|
||||||
debug::render(self);
|
debug::render(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a boolean indicating if the viewbox contains the rendered shapes
|
pub fn render_shape_tree(
|
||||||
fn render_shape_tree(&mut self, root_id: &Uuid, tree: &HashMap<Uuid, Shape>) -> bool {
|
&mut self,
|
||||||
if let Some(element) = tree.get(&root_id) {
|
tree: &HashMap<Uuid, Shape>,
|
||||||
let mut is_complete = self.viewbox.area.contains(element.bounds());
|
timestamp: i32,
|
||||||
|
) -> Result<(), String> {
|
||||||
|
if !self.render_in_progress {
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
|
||||||
if !root_id.is_nil() {
|
let mut i = 0;
|
||||||
|
while let Some((node_id, visited_children)) = self.pending_nodes.pop() {
|
||||||
|
let element = tree.get(&node_id).ok_or(
|
||||||
|
"Error: Element with root_id {node_id} not found in the tree.".to_string(),
|
||||||
|
)?;
|
||||||
|
|
||||||
|
if !visited_children {
|
||||||
|
if !node_id.is_nil() {
|
||||||
if !element.bounds().intersects(self.viewbox.area) || element.hidden() {
|
if !element.bounds().intersects(self.viewbox.area) || element.hidden() {
|
||||||
debug::render_debug_element(self, element, false);
|
debug::render_debug_element(self, element, false);
|
||||||
// TODO: This means that not all the shapes are rendered so we
|
continue;
|
||||||
// need to call a render_all on the zoom out.
|
|
||||||
return is_complete; // TODO return is_complete or return false??
|
|
||||||
} else {
|
} else {
|
||||||
debug::render_debug_element(self, element, true);
|
debug::render_debug_element(self, element, true);
|
||||||
}
|
}
|
||||||
|
@ -356,39 +419,44 @@ impl RenderState {
|
||||||
let mut paint = skia::Paint::default();
|
let mut paint = skia::Paint::default();
|
||||||
paint.set_blend_mode(element.blend_mode().into());
|
paint.set_blend_mode(element.blend_mode().into());
|
||||||
paint.set_alpha_f(element.opacity());
|
paint.set_alpha_f(element.opacity());
|
||||||
let filter = element.image_filter(self.viewbox.zoom * self.options.dpr());
|
|
||||||
if let Some(image_filter) = filter {
|
if let Some(image_filter) =
|
||||||
|
element.image_filter(self.viewbox.zoom * self.options.dpr())
|
||||||
|
{
|
||||||
paint.set_image_filter(image_filter);
|
paint.set_image_filter(image_filter);
|
||||||
}
|
}
|
||||||
|
|
||||||
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
|
||||||
// This is needed so the next non-children shape does not carry this shape's transform
|
self.render_surface.canvas().save_layer(&layer_rec);
|
||||||
self.final_surface.canvas().save_layer(&layer_rec);
|
|
||||||
|
|
||||||
self.drawing_surface.canvas().save();
|
self.drawing_surface.canvas().save();
|
||||||
if !root_id.is_nil() {
|
if !node_id.is_nil() {
|
||||||
self.render_shape(&mut element.clone(), element.clip());
|
self.render_shape(&mut element.clone(), element.clip());
|
||||||
} else {
|
} else {
|
||||||
self.apply_drawing_to_final_canvas();
|
self.apply_drawing_to_render_canvas();
|
||||||
}
|
}
|
||||||
|
|
||||||
self.drawing_surface.canvas().restore();
|
self.drawing_surface.canvas().restore();
|
||||||
|
|
||||||
// draw all the children shapes
|
// Set the node as visited before processing children
|
||||||
|
self.pending_nodes.push((node_id, true));
|
||||||
|
|
||||||
if element.is_recursive() {
|
if element.is_recursive() {
|
||||||
for id in element.children_ids() {
|
for child_id in element.children_ids().iter().rev() {
|
||||||
self.drawing_surface.canvas().save();
|
self.pending_nodes.push((*child_id, false));
|
||||||
is_complete = self.render_shape_tree(&id, tree) && is_complete;
|
|
||||||
self.drawing_surface.canvas().restore();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self.final_surface.canvas().restore();
|
|
||||||
|
|
||||||
return is_complete;
|
|
||||||
} else {
|
} else {
|
||||||
eprintln!("Error: Element with root_id {root_id} not found in the tree.");
|
self.render_surface.canvas().restore();
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
// We try to avoid doing too many calls to get_time
|
||||||
|
if i % NODE_BATCH_THRESHOLD == 0 && get_time() - timestamp > MAX_BLOCKING_TIME_MS {
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
i += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we finish processing every node rendering is complete
|
||||||
|
self.render_in_progress = false;
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,19 +1,6 @@
|
||||||
use super::{Image, Viewbox};
|
use super::{Image, Viewbox};
|
||||||
use skia::Contains;
|
|
||||||
use skia_safe as skia;
|
|
||||||
|
|
||||||
pub(crate) struct CachedSurfaceImage {
|
pub(crate) struct CachedSurfaceImage {
|
||||||
pub image: Image,
|
pub image: Image,
|
||||||
pub viewbox: Viewbox,
|
pub viewbox: Viewbox,
|
||||||
pub has_all_shapes: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl CachedSurfaceImage {
|
|
||||||
pub fn is_dirty_for_zooming(&mut self, viewbox: &Viewbox) -> bool {
|
|
||||||
!self.has_all_shapes && !self.viewbox.area.contains(viewbox.area)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_dirty_for_panning(&mut self, _viewbox: &Viewbox) -> bool {
|
|
||||||
!self.has_all_shapes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@ fn render_debug_view(render_state: &mut RenderState) {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_wasm_label(render_state: &mut RenderState) {
|
pub fn render_wasm_label(render_state: &mut RenderState) {
|
||||||
let canvas = render_state.final_surface.canvas();
|
let canvas = render_state.render_surface.canvas();
|
||||||
|
|
||||||
let skia::ISize { width, height } = canvas.base_layer_size();
|
let skia::ISize { width, height } = canvas.base_layer_size();
|
||||||
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
|
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
|
||||||
|
@ -66,7 +66,7 @@ pub fn render(render_state: &mut RenderState) {
|
||||||
let paint = skia::Paint::default();
|
let paint = skia::Paint::default();
|
||||||
render_debug_view(render_state);
|
render_debug_view(render_state);
|
||||||
render_state.debug_surface.draw(
|
render_state.debug_surface.draw(
|
||||||
&mut render_state.final_surface.canvas(),
|
&mut render_state.render_surface.canvas(),
|
||||||
(0.0, 0.0),
|
(0.0, 0.0),
|
||||||
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
|
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
|
||||||
Some(&paint),
|
Some(&paint),
|
||||||
|
|
|
@ -13,7 +13,7 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
|
||||||
);
|
);
|
||||||
|
|
||||||
render_state.shadow_surface.draw(
|
render_state.shadow_surface.draw(
|
||||||
&mut render_state.final_surface.canvas(),
|
&mut render_state.render_surface.canvas(),
|
||||||
(0.0, 0.0),
|
(0.0, 0.0),
|
||||||
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
|
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
|
||||||
Some(&skia::Paint::default()),
|
Some(&skia::Paint::default()),
|
||||||
|
|
|
@ -36,19 +36,20 @@ impl<'a> State<'a> {
|
||||||
&mut self.render_state
|
&mut self.render_state
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn pan(&mut self) {
|
pub fn start_render_loop(&mut self, timestamp: i32) -> Result<(), String> {
|
||||||
// TODO: propagate error to main fn
|
|
||||||
let _ = self.render_state.pan(&self.shapes).unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn zoom(&mut self) {
|
|
||||||
// TODO: propagate error to main fn
|
|
||||||
let _ = self.render_state.zoom(&self.shapes).unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn render_all(&mut self, generate_cached_surface_image: bool) {
|
|
||||||
self.render_state
|
self.render_state
|
||||||
.render_all(&self.shapes, generate_cached_surface_image);
|
.start_render_loop(&mut self.shapes, timestamp)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn process_animation_frame(&mut self, timestamp: i32) -> Result<(), String> {
|
||||||
|
self.render_state
|
||||||
|
.process_animation_frame(&mut self.shapes, timestamp)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_from_cache(&mut self) {
|
||||||
|
let _ = self.render_state.render_from_cache();
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn use_shape(&'a mut self, id: Uuid) {
|
pub fn use_shape(&'a mut self, id: Uuid) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue