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🐛 Fix strokes for render wasm (#5684)
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parent
09131f7533
commit
8eb150fd93
1 changed files with 12 additions and 3 deletions
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@ -65,7 +65,7 @@ fn draw_stroke_on_path(
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let is_open = path.is_open();
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let paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale);
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// Draw the different kind of strokes for a path requires different strategies:
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match stroke.kind {
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match stroke.render_kind(is_open) {
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// For inner stroke we draw a center stroke (with double width) and clip to the original path (that way the extra outer stroke is removed)
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StrokeKind::InnerStroke => {
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canvas.clip_path(&skia_path, skia::ClipOp::Intersect, true);
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@ -93,6 +93,16 @@ fn draw_stroke_on_path(
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canvas.restore();
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}
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}
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handle_stroke_caps(
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&mut skia_path,
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stroke,
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&selrect,
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canvas,
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is_open,
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svg_attrs,
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scale,
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);
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}
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fn handle_stroke_cap(
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@ -152,7 +162,6 @@ fn handle_stroke_caps(
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let first_point = points.first().unwrap();
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let last_point = points.last().unwrap();
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// let kind = stroke.render_kind(is_open);
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let mut paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, dpr_scale);
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handle_stroke_cap(
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@ -384,7 +393,7 @@ fn draw_image_stroke_in_container(
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stroke,
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&outer_rect,
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canvas,
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p.is_open(),
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is_open,
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svg_attrs,
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dpr_scale,
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);
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