Add drop grid cells in wasm

This commit is contained in:
alonso.torres 2025-06-27 15:56:45 +02:00 committed by Belén Albeza
parent 52a4fc6030
commit 8dcb376b18
12 changed files with 215 additions and 119 deletions

View file

@ -21,7 +21,7 @@ use options::RenderOptions;
use surfaces::{SurfaceId, Surfaces};
use crate::performance;
use crate::shapes::{modified_children_ids, Corners, Fill, Shape, StructureEntry, Type};
use crate::shapes::{Corners, Fill, Shape, StructureEntry, Type};
use crate::tiles::{self, PendingTiles, TileRect};
use crate::uuid::Uuid;
use crate::view::Viewbox;
@ -929,7 +929,7 @@ impl RenderState {
node_render_state.get_children_clip_bounds(element, modifiers.get(&element.id));
let mut children_ids =
modified_children_ids(element, structure.get(&element.id), false);
element.modified_children_ids(structure.get(&element.id), false);
// Z-index ordering on Layouts
if element.has_layout() {
@ -1019,7 +1019,7 @@ impl RenderState {
let Some(root) = tree.get(&Uuid::nil()) else {
return Err(String::from("Root shape not found"));
};
let root_ids = modified_children_ids(root, structure.get(&root.id), false);
let root_ids = root.modified_children_ids(structure.get(&root.id), false);
// If we finish processing every node rendering is complete
// let's check if there are more pending nodes
@ -1118,7 +1118,7 @@ impl RenderState {
self.update_tile_for(&shape);
} else {
// We only need to rebuild tiles from the first level.
let children = modified_children_ids(&shape, structure.get(&shape.id), false);
let children = shape.modified_children_ids(structure.get(&shape.id), false);
for child_id in children.iter() {
nodes.push(*child_id);
}
@ -1148,7 +1148,7 @@ impl RenderState {
self.update_tile_for(&shape);
}
let children = modified_children_ids(&shape, structure.get(&shape.id), false);
let children = shape.modified_children_ids(structure.get(&shape.id), false);
for child_id in children.iter() {
nodes.push(*child_id);
}