🎉 Disable antialias for small shapes

This commit is contained in:
Alejandro Alonso 2025-03-24 12:54:41 +01:00
parent a80f114d66
commit 85b24e1e8d
8 changed files with 119 additions and 64 deletions

View file

@ -9,6 +9,7 @@ fn draw_image_fill(
shape: &Shape,
image_fill: &ImageFill,
paint: &Paint,
antialias: bool,
) {
let image = render_state.images.get(&image_fill.id());
if image.is_none() {
@ -62,15 +63,15 @@ fn draw_image_fill(
..
}) => {
let rrect: RRect = RRect::new_rect_radii(container, &corners);
canvas.clip_rrect(rrect, skia::ClipOp::Intersect, true);
canvas.clip_rrect(rrect, skia::ClipOp::Intersect, antialias);
}
Type::Rect(_) | Type::Frame(_) => {
canvas.clip_rect(container, skia::ClipOp::Intersect, true);
canvas.clip_rect(container, skia::ClipOp::Intersect, antialias);
}
Type::Circle => {
let mut oval_path = skia::Path::new();
oval_path.add_oval(container, None);
canvas.clip_path(&oval_path, skia::ClipOp::Intersect, true);
canvas.clip_path(&oval_path, skia::ClipOp::Intersect, antialias);
}
shape_type @ (Type::Path(_) | Type::Bool(_)) => {
if let Some(path) = shape_type.path() {
@ -78,13 +79,13 @@ fn draw_image_fill(
canvas.clip_path(
&path.to_skia_path().transform(&path_transform),
skia::ClipOp::Intersect,
true,
antialias,
);
}
}
}
Type::SVGRaw(_) => {
canvas.clip_rect(container, skia::ClipOp::Intersect, true);
canvas.clip_rect(container, skia::ClipOp::Intersect, antialias);
}
Type::Group(_) => unreachable!("A group should not have fills"),
Type::Text(_) => unimplemented!("TODO"),
@ -108,12 +109,12 @@ fn draw_image_fill(
/**
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
let paint = &fill.to_paint(&shape.selrect);
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill, antialias: bool) {
let paint = &fill.to_paint(&shape.selrect, antialias);
match (fill, &shape.shape_type) {
(Fill::Image(image_fill), _) => {
draw_image_fill(render_state, shape, image_fill, paint);
draw_image_fill(render_state, shape, image_fill, paint, antialias);
}
(_, Type::Rect(_) | Type::Frame(_)) => {
render_state

View file

@ -3,27 +3,37 @@ use crate::shapes::{Shadow, Shape, Type};
use skia_safe::{self as skia, Paint};
// Drop Shadows
pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape) {
pub fn render_drop_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
if shape.has_fills() {
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
render_fill_drop_shadow(render_state, &shape, &shadow);
render_fill_drop_shadow(render_state, &shape, &shadow, antialias);
}
} else {
let scale = render_state.get_scale();
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
render_stroke_drop_shadow(render_state, &shadow, scale);
render_stroke_drop_shadow(render_state, &shadow, scale, antialias);
}
}
}
fn render_fill_drop_shadow(render_state: &mut RenderState, shape: &Shape, shadow: &Shadow) {
let paint = &shadow.get_drop_shadow_paint();
fn render_fill_drop_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
antialias: bool,
) {
let paint = &shadow.get_drop_shadow_paint(antialias);
render_shadow_paint(render_state, shape, paint, SurfaceId::DropShadows);
}
// TODO: Stroke shadows
fn render_stroke_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = &shadow.to_paint(scale);
fn render_stroke_drop_shadow(
render_state: &mut RenderState,
shadow: &Shadow,
scale: f32,
antialias: bool,
) {
let shadow_paint = &shadow.to_paint(scale, antialias);
render_state
.surfaces
@ -42,27 +52,37 @@ fn render_stroke_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, sc
}
// Inner Shadows
pub fn render_inner_shadows(render_state: &mut RenderState, shape: &Shape) {
pub fn render_inner_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
if shape.has_fills() {
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
render_fill_inner_shadow(render_state, &shape, &shadow);
render_fill_inner_shadow(render_state, &shape, &shadow, antialias);
}
} else {
let scale = render_state.get_scale();
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
render_stroke_inner_shadow(render_state, &shadow, scale);
render_stroke_inner_shadow(render_state, &shadow, scale, antialias);
}
}
}
fn render_fill_inner_shadow(render_state: &mut RenderState, shape: &Shape, shadow: &Shadow) {
let paint = &shadow.get_inner_shadow_paint();
fn render_fill_inner_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
antialias: bool,
) {
let paint = &shadow.get_inner_shadow_paint(antialias);
render_shadow_paint(render_state, shape, paint, SurfaceId::InnerShadows);
}
// TODO: Stroke shadows
fn render_stroke_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = &shadow.to_paint(scale);
fn render_stroke_inner_shadow(
render_state: &mut RenderState,
shadow: &Shadow,
scale: f32,
antialias: bool,
) {
let shadow_paint = &shadow.to_paint(scale, antialias);
render_state
.surfaces

View file

@ -15,13 +15,14 @@ fn draw_stroke_on_rect(
corners: &Option<Corners>,
svg_attrs: &HashMap<String, String>,
scale: f32,
antialias: bool,
) {
// Draw the different kind of strokes for a rect is straightforward, we just need apply a stroke to:
// - The same rect if it's a center stroke
// - A bigger rect if it's an outer stroke
// - A smaller rect if it's an outer stroke
let stroke_rect = stroke.outer_rect(rect);
let paint = stroke.to_paint(selrect, svg_attrs, scale);
let paint = stroke.to_paint(selrect, svg_attrs, scale, antialias);
match corners {
Some(radii) => {
@ -42,13 +43,17 @@ fn draw_stroke_on_circle(
selrect: &Rect,
svg_attrs: &HashMap<String, String>,
scale: f32,
antialias: bool,
) {
// Draw the different kind of strokes for an oval is straightforward, we just need apply a stroke to:
// - The same oval if it's a center stroke
// - A bigger oval if it's an outer stroke
// - A smaller oval if it's an outer stroke
let stroke_rect = stroke.outer_rect(rect);
canvas.draw_oval(&stroke_rect, &stroke.to_paint(selrect, svg_attrs, scale));
canvas.draw_oval(
&stroke_rect,
&stroke.to_paint(selrect, svg_attrs, scale, antialias),
);
}
fn draw_stroke_on_path(
@ -59,18 +64,20 @@ fn draw_stroke_on_path(
path_transform: Option<&Matrix>,
svg_attrs: &HashMap<String, String>,
scale: f32,
antialias: bool,
) {
let mut skia_path = path.to_skia_path();
skia_path.transform(path_transform.unwrap());
let is_open = path.is_open();
let paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale);
let paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale, antialias);
// Draw the different kind of strokes for a path requires different strategies:
match stroke.render_kind(is_open) {
// For inner stroke we draw a center stroke (with double width) and clip to the original path (that way the extra outer stroke is removed)
StrokeKind::InnerStroke => {
canvas.save(); // As we are using clear for surfaces we use save and restore here to still be able to clean the full surface
canvas.clip_path(&skia_path, skia::ClipOp::Intersect, true);
canvas.clip_path(&skia_path, skia::ClipOp::Intersect, antialias);
canvas.draw_path(&skia_path, &paint_stroke);
canvas.restore();
}
@ -82,7 +89,7 @@ fn draw_stroke_on_path(
StrokeKind::OuterStroke => {
let mut paint = skia::Paint::default();
paint.set_blend_mode(skia::BlendMode::SrcOver);
paint.set_anti_alias(true);
paint.set_anti_alias(antialias);
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
canvas.save_layer(&layer_rec);
@ -90,7 +97,7 @@ fn draw_stroke_on_path(
let mut clear_paint = skia::Paint::default();
clear_paint.set_blend_mode(skia::BlendMode::Clear);
clear_paint.set_anti_alias(true);
clear_paint.set_anti_alias(antialias);
canvas.draw_path(&skia_path, &clear_paint);
canvas.restore();
@ -105,6 +112,7 @@ fn draw_stroke_on_path(
is_open,
svg_attrs,
scale,
antialias,
);
}
@ -155,6 +163,7 @@ fn handle_stroke_caps(
is_open: bool,
svg_attrs: &HashMap<String, String>,
scale: f32,
antialias: bool,
) {
let points_count = path.count_points();
let mut points = vec![Point::default(); points_count];
@ -165,7 +174,8 @@ fn handle_stroke_caps(
let first_point = points.first().unwrap();
let last_point = points.last().unwrap();
let mut paint_stroke = stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale);
let mut paint_stroke =
stroke.to_stroked_paint(is_open, selrect, svg_attrs, scale, antialias);
handle_stroke_cap(
canvas,
@ -325,6 +335,7 @@ fn draw_image_stroke_in_container(
shape: &Shape,
stroke: &Stroke,
image_fill: &ImageFill,
antialias: bool,
) {
let image = render_state.images.get(&image_fill.id());
if image.is_none() {
@ -341,7 +352,7 @@ fn draw_image_stroke_in_container(
// Save canvas and layer state
let mut pb = skia::Paint::default();
pb.set_blend_mode(skia::BlendMode::SrcOver);
pb.set_anti_alias(true);
pb.set_anti_alias(antialias);
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&pb);
canvas.save_layer(&layer_rec);
@ -359,11 +370,18 @@ fn draw_image_stroke_in_container(
&shape_type.corners(),
svg_attrs,
scale,
antialias,
);
}
Type::Circle => {
draw_stroke_on_circle(canvas, stroke, container, &outer_rect, svg_attrs, scale)
}
Type::Circle => draw_stroke_on_circle(
canvas,
stroke,
container,
&outer_rect,
svg_attrs,
scale,
antialias,
),
shape_type @ (Type::Path(_) | Type::Bool(_)) => {
if let Some(p) = shape_type.path() {
@ -373,15 +391,16 @@ fn draw_image_stroke_in_container(
let stroke_kind = stroke.render_kind(p.is_open());
match stroke_kind {
StrokeKind::InnerStroke => {
canvas.clip_path(&path, skia::ClipOp::Intersect, true);
canvas.clip_path(&path, skia::ClipOp::Intersect, antialias);
}
StrokeKind::CenterStroke => {}
StrokeKind::OuterStroke => {
canvas.clip_path(&path, skia::ClipOp::Difference, true);
canvas.clip_path(&path, skia::ClipOp::Difference, antialias);
}
}
let is_open = p.is_open();
let mut paint = stroke.to_stroked_paint(is_open, &outer_rect, svg_attrs, scale);
let mut paint =
stroke.to_stroked_paint(is_open, &outer_rect, svg_attrs, scale, antialias);
canvas.draw_path(&path, &paint);
if stroke.render_kind(is_open) == StrokeKind::OuterStroke {
// Small extra inner stroke to overlap with the fill
@ -397,6 +416,7 @@ fn draw_image_stroke_in_container(
is_open,
svg_attrs,
scale,
antialias,
);
canvas.restore();
}
@ -410,11 +430,11 @@ fn draw_image_stroke_in_container(
// stroke over the image.
let mut image_paint = skia::Paint::default();
image_paint.set_blend_mode(skia::BlendMode::SrcIn);
image_paint.set_anti_alias(true);
image_paint.set_anti_alias(antialias);
// Compute scaled rect and clip to it
let dest_rect = calculate_scaled_rect(size, container, stroke.delta());
canvas.clip_rect(dest_rect, skia::ClipOp::Intersect, true);
canvas.clip_rect(dest_rect, skia::ClipOp::Intersect, antialias);
canvas.draw_image_rect(image.unwrap(), None, dest_rect, &image_paint);
// Clear outer stroke for paths if necessary. When adding an outer stroke we need to empty the stroke added too in the inner area.
@ -424,7 +444,7 @@ fn draw_image_stroke_in_container(
path.transform(&path_transform.unwrap());
let mut clear_paint = skia::Paint::default();
clear_paint.set_blend_mode(skia::BlendMode::Clear);
clear_paint.set_anti_alias(true);
clear_paint.set_anti_alias(antialias);
canvas.draw_path(&path, &clear_paint);
}
}
@ -436,7 +456,7 @@ fn draw_image_stroke_in_container(
/**
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke, antialias: bool) {
let scale = render_state.get_scale();
let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
let selrect = shape.selrect;
@ -444,7 +464,7 @@ pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
let svg_attrs = &shape.svg_attrs;
if let Fill::Image(image_fill) = &stroke.fill {
draw_image_stroke_in_container(render_state, shape, stroke, image_fill);
draw_image_stroke_in_container(render_state, shape, stroke, image_fill, antialias);
} else {
match &shape.shape_type {
shape_type @ (Type::Rect(_) | Type::Frame(_)) => {
@ -456,11 +476,12 @@ pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
&shape_type.corners(),
svg_attrs,
scale,
antialias,
);
}
Type::Circle => {
draw_stroke_on_circle(canvas, stroke, &selrect, &selrect, svg_attrs, scale)
}
Type::Circle => draw_stroke_on_circle(
canvas, stroke, &selrect, &selrect, svg_attrs, scale, antialias,
),
shape_type @ (Type::Path(_) | Type::Bool(_)) => {
if let Some(path) = shape_type.path() {
draw_stroke_on_path(
@ -471,6 +492,7 @@ pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
path_transform.as_ref(),
svg_attrs,
scale,
antialias,
);
}
}