♻️ Normalize opacity in fills to u8

This commit is contained in:
Belén Albeza 2025-04-29 15:10:05 +02:00
parent 875e019d4f
commit 81f18ad7f4
2 changed files with 8 additions and 16 deletions

View file

@ -7,7 +7,7 @@ use crate::uuid::Uuid;
pub struct Gradient {
start: (f32, f32),
end: (f32, f32),
opacity: f32,
opacity: u8,
width: f32,
colors: Vec<Color>,
offsets: Vec<f32>,
@ -17,7 +17,7 @@ impl Gradient {
pub fn new(
start: (f32, f32),
end: (f32, f32),
opacity: f32,
opacity: u8,
width: f32,
stops: &[(Color, f32)],
) -> Self {
@ -143,7 +143,7 @@ impl Fill {
Self::LinearGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_linear_shader(rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_alpha(gradient.opacity);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);
@ -152,7 +152,7 @@ impl Fill {
Self::RadialGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_radial_shader(rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_alpha(gradient.opacity);
p.set_style(skia::PaintStyle::Fill);
p.set_anti_alias(anti_alias);
p.set_blend_mode(skia::BlendMode::SrcOver);