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🐛 Fix objects-map and pointer-map issues on file crud
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3e89a22600
commit
6ad6e6f856
9 changed files with 153 additions and 103 deletions
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@ -292,9 +292,20 @@
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(let [file (update file :data (fn [data]
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(-> data
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(blob/decode)
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(assoc :id (:id file))
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(fmg/migrate-data)
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(d/without-nils))))
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(assoc :id (:id file)))))
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;; For avoid unnecesary overhead of creating multiple pointers
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;; and handly internally with objects map in their worst
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;; case (when probably all shapes and all pointers will be
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;; readed in any case), we just realize/resolve them before
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;; applying the migration to the file
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file (if (fmg/need-migration? file)
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(-> file
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(update :data feat.fdata/process-pointers deref)
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(update :data feat.fdata/process-objects (partial into {}))
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(fmg/migrate-file))
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file)
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;; WARNING: this ruins performance; maybe we need to find
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;; some other way to do general validation
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@ -305,14 +316,20 @@
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(into [file] (map (fn [{:keys [id]}]
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(binding [pmap/*load-fn* (partial feat.fdata/load-pointer cfg id)
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pmap/*tracked* nil]
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;; We do not resolve the objects maps here
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;; because there is a lower probability that all
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;; shapes needed to be loded into memory, so we
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;; leeave it on lazy status
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(-> (files/get-file cfg id :migrate? false)
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(update :data feat.fdata/process-pointers deref) ; ensure all pointers resolved
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(fmg/migrate-file))))))
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(d/index-by :id)))
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file (-> (files/check-version! file)
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(update :revn inc)
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(update :data cpc/process-changes changes))]
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(update :data cpc/process-changes changes)
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(update :data d/without-nils))]
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(when (contains? cf/flags :soft-file-validation)
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(soft-validate-file! file libs))
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@ -329,12 +346,10 @@
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(val/validate-file-schema! file))
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(cond-> file
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(and (contains? cfeat/*current* "fdata/objects-map")
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(not (contains? cfeat/*previous* "fdata/objects-map")))
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(contains? cfeat/*current* "fdata/objects-map")
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(feat.fdata/enable-objects-map)
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(and (contains? cfeat/*current* "fdata/pointer-map")
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(not (contains? cfeat/*previous* "fdata/pointer-map")))
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(contains? cfeat/*current* "fdata/pointer-map")
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(feat.fdata/enable-pointer-map)
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:always
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