♻️ Refactor wasm shapes state management

This commit is contained in:
alonso.torres 2025-07-03 15:59:56 +02:00 committed by Aitor Moreno
parent 747427daa4
commit 69135ef8c7
10 changed files with 200 additions and 171 deletions

View file

@ -82,7 +82,7 @@ macro_rules! with_current_shape {
/// This is called from JS after the WebGL context has been created. /// This is called from JS after the WebGL context has been created.
#[no_mangle] #[no_mangle]
pub extern "C" fn init(width: i32, height: i32) { pub extern "C" fn init(width: i32, height: i32) {
let state_box = Box::new(State::new(width, height, 2048)); let state_box = Box::new(State::new(width, height));
unsafe { unsafe {
STATE = Some(state_box); STATE = Some(state_box);
} }
@ -778,7 +778,13 @@ pub extern "C" fn get_grid_coords(pos_x: f32, pos_y: f32) -> *mut u8 {
let row: i32; let row: i32;
let col: i32; let col: i32;
with_state!(state, { with_state!(state, {
(row, col) = state.get_grid_coords(pos_x, pos_y); if let Some((r, c)) = state.get_grid_coords(pos_x, pos_y) {
row = r;
col = c;
} else {
row = -1;
col = -1;
};
}); });
let mut bytes = vec![0; 8]; let mut bytes = vec![0; 8];
bytes[0..4].clone_from_slice(&row.to_le_bytes()); bytes[0..4].clone_from_slice(&row.to_le_bytes());

View file

@ -21,7 +21,8 @@ use options::RenderOptions;
use surfaces::{SurfaceId, Surfaces}; use surfaces::{SurfaceId, Surfaces};
use crate::performance; use crate::performance;
use crate::shapes::{Corners, Fill, Shape, SolidColor, StructureEntry, Type}; use crate::shapes::{Corners, Fill, Shape, StructureEntry, Type};
use crate::state::ShapesPool;
use crate::tiles::{self, PendingTiles, TileRect}; use crate::tiles::{self, PendingTiles, TileRect};
use crate::uuid::Uuid; use crate::uuid::Uuid;
use crate::view::Viewbox; use crate::view::Viewbox;
@ -558,7 +559,7 @@ impl RenderState {
pub fn render_from_cache( pub fn render_from_cache(
&mut self, &mut self,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) { ) {
@ -599,7 +600,7 @@ impl RenderState {
pub fn start_render_loop( pub fn start_render_loop(
&mut self, &mut self,
tree: &HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
scale_content: &HashMap<Uuid, f32>, scale_content: &HashMap<Uuid, f32>,
@ -654,7 +655,7 @@ impl RenderState {
pub fn process_animation_frame( pub fn process_animation_frame(
&mut self, &mut self,
tree: &HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
scale_content: &HashMap<Uuid, f32>, scale_content: &HashMap<Uuid, f32>,
@ -850,7 +851,7 @@ impl RenderState {
pub fn render_shape_tree_partial_uncached( pub fn render_shape_tree_partial_uncached(
&mut self, &mut self,
tree: &HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
scale_content: &HashMap<Uuid, f32>, scale_content: &HashMap<Uuid, f32>,
@ -967,7 +968,7 @@ impl RenderState {
pub fn render_shape_tree_partial( pub fn render_shape_tree_partial(
&mut self, &mut self,
tree: &HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
scale_content: &HashMap<Uuid, f32>, scale_content: &HashMap<Uuid, f32>,
@ -1109,7 +1110,7 @@ impl RenderState {
pub fn rebuild_tiles_shallow( pub fn rebuild_tiles_shallow(
&mut self, &mut self,
tree: &mut HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) { ) {
@ -1118,7 +1119,7 @@ impl RenderState {
self.surfaces.remove_cached_tiles(); self.surfaces.remove_cached_tiles();
let mut nodes = vec![Uuid::nil()]; let mut nodes = vec![Uuid::nil()];
while let Some(shape_id) = nodes.pop() { while let Some(shape_id) = nodes.pop() {
if let Some(shape) = tree.get_mut(&shape_id) { if let Some(shape) = tree.get(&shape_id) {
let mut shape: Cow<Shape> = Cow::Borrowed(shape); let mut shape: Cow<Shape> = Cow::Borrowed(shape);
if shape_id != Uuid::nil() { if shape_id != Uuid::nil() {
if let Some(modifier) = modifiers.get(&shape_id) { if let Some(modifier) = modifiers.get(&shape_id) {
@ -1139,7 +1140,7 @@ impl RenderState {
pub fn rebuild_tiles( pub fn rebuild_tiles(
&mut self, &mut self,
tree: &mut HashMap<Uuid, &mut Shape>, tree: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) { ) {
@ -1148,7 +1149,7 @@ impl RenderState {
self.surfaces.remove_cached_tiles(); self.surfaces.remove_cached_tiles();
let mut nodes = vec![Uuid::nil()]; let mut nodes = vec![Uuid::nil()];
while let Some(shape_id) = nodes.pop() { while let Some(shape_id) = nodes.pop() {
if let Some(shape) = tree.get_mut(&shape_id) { if let Some(shape) = tree.get(&shape_id) {
let mut shape: Cow<Shape> = Cow::Borrowed(shape); let mut shape: Cow<Shape> = Cow::Borrowed(shape);
if shape_id != Uuid::nil() { if shape_id != Uuid::nil() {
if let Some(modifier) = modifiers.get(&shape_id) { if let Some(modifier) = modifiers.get(&shape_id) {
@ -1166,13 +1167,9 @@ impl RenderState {
performance::end_measure!("rebuild_tiles"); performance::end_measure!("rebuild_tiles");
} }
pub fn rebuild_modifier_tiles( pub fn rebuild_modifier_tiles(&mut self, tree: &ShapesPool, modifiers: &HashMap<Uuid, Matrix>) {
&mut self,
tree: &mut HashMap<Uuid, &mut Shape>,
modifiers: &HashMap<Uuid, Matrix>,
) {
for (uuid, matrix) in modifiers { for (uuid, matrix) in modifiers {
if let Some(shape) = tree.get_mut(uuid) { if let Some(shape) = tree.get(uuid) {
let mut shape: Cow<Shape> = Cow::Borrowed(shape); let mut shape: Cow<Shape> = Cow::Borrowed(shape);
shape.to_mut().apply_transform(matrix); shape.to_mut().apply_transform(matrix);
self.update_tile_for(&shape); self.update_tile_for(&shape);

View file

@ -4,13 +4,14 @@ use std::collections::HashMap;
use crate::math::{Matrix, Rect}; use crate::math::{Matrix, Rect};
use crate::shapes::modifiers::grid_layout::grid_cell_data; use crate::shapes::modifiers::grid_layout::grid_cell_data;
use crate::shapes::{Shape, StructureEntry}; use crate::shapes::{Shape, StructureEntry};
use crate::state::ShapesPool;
use crate::uuid::Uuid; use crate::uuid::Uuid;
pub fn render_overlay( pub fn render_overlay(
zoom: f32, zoom: f32,
canvas: &skia::Canvas, canvas: &skia::Canvas,
shape: &Shape, shape: &Shape,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) { ) {

View file

@ -1,16 +1,15 @@
use skia_safe::{self as skia, Color4f}; use skia_safe::{self as skia, Color4f};
use std::collections::HashMap; use std::collections::HashMap;
use super::{RenderState, ShapesPool, SurfaceId};
use crate::math::Matrix; use crate::math::Matrix;
use crate::render::grid_layout; use crate::render::grid_layout;
use crate::shapes::{Shape, StructureEntry}; use crate::shapes::StructureEntry;
use crate::uuid::Uuid; use crate::uuid::Uuid;
use super::{RenderState, SurfaceId};
pub fn render( pub fn render(
render_state: &mut RenderState, render_state: &mut RenderState,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) { ) {

View file

@ -44,6 +44,8 @@ use crate::math;
use crate::math::{Bounds, Matrix, Point}; use crate::math::{Bounds, Matrix, Point};
use indexmap::IndexSet; use indexmap::IndexSet;
use crate::state::ShapesPool;
const MIN_VISIBLE_SIZE: f32 = 2.0; const MIN_VISIBLE_SIZE: f32 = 2.0;
const ANTIALIAS_THRESHOLD: f32 = 15.0; const ANTIALIAS_THRESHOLD: f32 = 15.0;
@ -781,7 +783,7 @@ impl Shape {
pub fn all_children_with_self( pub fn all_children_with_self(
&self, &self,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
include_hidden: bool, include_hidden: bool,
) -> IndexSet<Uuid> { ) -> IndexSet<Uuid> {
once(self.id) once(self.id)

View file

@ -11,13 +11,14 @@ use crate::shapes::{
auto_height, set_paragraphs_width, ConstraintH, ConstraintV, Frame, Group, GrowType, Layout, auto_height, set_paragraphs_width, ConstraintH, ConstraintV, Frame, Group, GrowType, Layout,
Modifier, Shape, StructureEntry, TransformEntry, Type, Modifier, Shape, StructureEntry, TransformEntry, Type,
}; };
use crate::state::ShapesPool;
use crate::state::State; use crate::state::State;
use crate::uuid::Uuid; use crate::uuid::Uuid;
#[allow(clippy::too_many_arguments)] #[allow(clippy::too_many_arguments)]
fn propagate_children( fn propagate_children(
shape: &Shape, shape: &Shape,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
parent_bounds_before: &Bounds, parent_bounds_before: &Bounds,
parent_bounds_after: &Bounds, parent_bounds_after: &Bounds,
transform: Matrix, transform: Matrix,
@ -88,7 +89,7 @@ fn propagate_children(
fn calculate_group_bounds( fn calculate_group_bounds(
shape: &Shape, shape: &Shape,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) -> Option<Bounds> { ) -> Option<Bounds> {
@ -420,21 +421,25 @@ mod tests {
#[test] #[test]
fn test_propagate_shape() { fn test_propagate_shape() {
let mut shapes = HashMap::<Uuid, &mut Shape>::new();
let child_id = Uuid::new_v4();
let mut child = Shape::new(child_id);
child.set_selrect(3.0, 3.0, 2.0, 2.0);
shapes.insert(child_id, &mut child);
let parent_id = Uuid::new_v4(); let parent_id = Uuid::new_v4();
let mut parent = Shape::new(parent_id);
parent.set_shape_type(Type::Group(Group::default()));
parent.add_child(child_id);
parent.set_selrect(1.0, 1.0, 5.0, 5.0);
let mut parent_clone = parent.clone();
shapes.insert(parent_id, &mut parent_clone);
let shapes = {
let mut shapes = ShapesPool::new();
shapes.initialize(10);
let child_id = Uuid::new_v4();
let child = shapes.add_shape(child_id);
child.set_selrect(3.0, 3.0, 2.0, 2.0);
let parent = shapes.add_shape(parent_id);
parent.set_shape_type(Type::Group(Group::default()));
parent.add_child(child_id);
parent.set_selrect(1.0, 1.0, 5.0, 5.0);
shapes
};
let parent = shapes.get(&parent_id).unwrap();
let mut transform = Matrix::scale((2.0, 1.5)); let mut transform = Matrix::scale((2.0, 1.5));
let x = parent.selrect.x(); let x = parent.selrect.x();
let y = parent.selrect.y(); let y = parent.selrect.y();
@ -445,7 +450,7 @@ mod tests {
let bounds_after = bounds_before.transform(&transform); let bounds_after = bounds_before.transform(&transform);
let result = propagate_children( let result = propagate_children(
&parent, parent,
&shapes, &shapes,
&bounds_before, &bounds_before,
&bounds_after, &bounds_after,
@ -460,29 +465,31 @@ mod tests {
#[test] #[test]
fn test_group_bounds() { fn test_group_bounds() {
let mut shapes = HashMap::<Uuid, &mut Shape>::new();
let child1_id = Uuid::new_v4();
let mut child1 = Shape::new(child1_id);
child1.set_selrect(3.0, 3.0, 2.0, 2.0);
shapes.insert(child1_id, &mut child1);
let child2_id = Uuid::new_v4();
let mut child2 = Shape::new(child2_id);
child2.set_selrect(0.0, 0.0, 1.0, 1.0);
shapes.insert(child2_id, &mut child2);
let parent_id = Uuid::new_v4(); let parent_id = Uuid::new_v4();
let mut parent = Shape::new(parent_id); let shapes = {
parent.set_shape_type(Type::Group(Group::default())); let mut shapes = ShapesPool::new();
parent.add_child(child1_id); shapes.initialize(10);
parent.add_child(child2_id);
parent.set_selrect(0.0, 0.0, 3.0, 3.0); let child1_id = Uuid::new_v4();
let mut parent_clone = parent.clone(); let child1 = shapes.add_shape(child1_id);
shapes.insert(parent_id, &mut parent_clone); child1.set_selrect(3.0, 3.0, 2.0, 2.0);
let child2_id = Uuid::new_v4();
let child2 = shapes.add_shape(child2_id);
child2.set_selrect(0.0, 0.0, 1.0, 1.0);
let parent = shapes.add_shape(parent_id);
parent.set_shape_type(Type::Group(Group::default()));
parent.add_child(child1_id);
parent.add_child(child2_id);
parent.set_selrect(0.0, 0.0, 3.0, 3.0);
shapes
};
let parent = shapes.get(&parent_id).unwrap();
let bounds = let bounds =
calculate_group_bounds(&parent, &shapes, &HashMap::new(), &HashMap::new()).unwrap(); calculate_group_bounds(parent, &shapes, &HashMap::new(), &HashMap::new()).unwrap();
assert_eq!(bounds.width(), 3.0); assert_eq!(bounds.width(), 3.0);
assert_eq!(bounds.height(), 3.0); assert_eq!(bounds.height(), 3.0);

View file

@ -4,6 +4,7 @@ use crate::shapes::{
AlignContent, AlignItems, AlignSelf, FlexData, JustifyContent, LayoutData, LayoutItem, AlignContent, AlignItems, AlignSelf, FlexData, JustifyContent, LayoutData, LayoutItem,
Modifier, Shape, StructureEntry, Modifier, Shape, StructureEntry,
}; };
use crate::state::ShapesPool;
use crate::uuid::Uuid; use crate::uuid::Uuid;
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
@ -178,7 +179,7 @@ fn initialize_tracks(
layout_bounds: &Bounds, layout_bounds: &Bounds,
layout_axis: &LayoutAxis, layout_axis: &LayoutAxis,
flex_data: &FlexData, flex_data: &FlexData,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) -> Vec<TrackData> { ) -> Vec<TrackData> {
@ -430,7 +431,7 @@ fn calculate_track_data(
layout_data: &LayoutData, layout_data: &LayoutData,
flex_data: &FlexData, flex_data: &FlexData,
layout_bounds: &Bounds, layout_bounds: &Bounds,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) -> Vec<TrackData> { ) -> Vec<TrackData> {
@ -570,7 +571,7 @@ pub fn reflow_flex_layout(
shape: &Shape, shape: &Shape,
layout_data: &LayoutData, layout_data: &LayoutData,
flex_data: &FlexData, flex_data: &FlexData,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &mut HashMap<Uuid, Bounds>, bounds: &mut HashMap<Uuid, Bounds>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) -> VecDeque<Modifier> { ) -> VecDeque<Modifier> {

View file

@ -4,6 +4,7 @@ use crate::shapes::{
JustifyContent, JustifyItems, JustifySelf, Layout, LayoutData, LayoutItem, Modifier, Shape, JustifyContent, JustifyItems, JustifySelf, Layout, LayoutData, LayoutItem, Modifier, Shape,
StructureEntry, Type, StructureEntry, Type,
}; };
use crate::state::ShapesPool;
use crate::uuid::Uuid; use crate::uuid::Uuid;
use indexmap::IndexSet; use indexmap::IndexSet;
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
@ -44,7 +45,7 @@ pub fn calculate_tracks(
grid_data: &GridData, grid_data: &GridData,
layout_bounds: &Bounds, layout_bounds: &Bounds,
cells: &Vec<GridCell>, cells: &Vec<GridCell>,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
) -> Vec<TrackData> { ) -> Vec<TrackData> {
let layout_size = if is_column { let layout_size = if is_column {
@ -121,7 +122,7 @@ fn set_auto_base_size(
column: bool, column: bool,
tracks: &mut [TrackData], tracks: &mut [TrackData],
cells: &Vec<GridCell>, cells: &Vec<GridCell>,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
) { ) {
for cell in cells { for cell in cells {
@ -172,7 +173,7 @@ fn set_auto_multi_span(
column: bool, column: bool,
tracks: &mut [TrackData], tracks: &mut [TrackData],
cells: &[GridCell], cells: &[GridCell],
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
) { ) {
// Remove groups with flex (will be set in flex_multi_span) // Remove groups with flex (will be set in flex_multi_span)
@ -247,7 +248,7 @@ fn set_flex_multi_span(
layout_data: &LayoutData, layout_data: &LayoutData,
tracks: &mut [TrackData], tracks: &mut [TrackData],
cells: &[GridCell], cells: &[GridCell],
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &HashMap<Uuid, Bounds>, bounds: &HashMap<Uuid, Bounds>,
) { ) {
// Remove groups without flex // Remove groups without flex
@ -539,7 +540,7 @@ fn cell_bounds(
pub fn create_cell_data<'a>( pub fn create_cell_data<'a>(
layout_bounds: &Bounds, layout_bounds: &Bounds,
children: &IndexSet<Uuid>, children: &IndexSet<Uuid>,
shapes: &'a HashMap<Uuid, &mut Shape>, shapes: &'a ShapesPool,
cells: &Vec<GridCell>, cells: &Vec<GridCell>,
column_tracks: &[TrackData], column_tracks: &[TrackData],
row_tracks: &[TrackData], row_tracks: &[TrackData],
@ -552,7 +553,7 @@ pub fn create_cell_data<'a>(
if !children.contains(&shape_id) { if !children.contains(&shape_id) {
None None
} else { } else {
shapes.get(&shape_id).map(|v| &**v) shapes.get(&shape_id)
} }
} else { } else {
None None
@ -602,7 +603,7 @@ pub fn create_cell_data<'a>(
pub fn grid_cell_data<'a>( pub fn grid_cell_data<'a>(
shape: &Shape, shape: &Shape,
shapes: &'a HashMap<Uuid, &mut Shape>, shapes: &'a ShapesPool,
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
allow_empty: bool, allow_empty: bool,
@ -723,7 +724,7 @@ pub fn reflow_grid_layout(
shape: &Shape, shape: &Shape,
layout_data: &LayoutData, layout_data: &LayoutData,
grid_data: &GridData, grid_data: &GridData,
shapes: &HashMap<Uuid, &mut Shape>, shapes: &ShapesPool,
bounds: &mut HashMap<Uuid, Bounds>, bounds: &mut HashMap<Uuid, Bounds>,
structure: &HashMap<Uuid, Vec<StructureEntry>>, structure: &HashMap<Uuid, Vec<StructureEntry>>,
) -> VecDeque<Modifier> { ) -> VecDeque<Modifier> {

View file

@ -1,9 +1,9 @@
use std::collections::{hash_map::Entry, HashMap};
use std::{iter, vec};
use skia_safe::{self as skia, Path, Point}; use skia_safe::{self as skia, Path, Point};
use std::collections::HashMap;
mod shapes_pool;
pub use shapes_pool::*;
use crate::performance;
use crate::render::RenderState; use crate::render::RenderState;
use crate::shapes::Shape; use crate::shapes::Shape;
use crate::shapes::StructureEntry; use crate::shapes::StructureEntry;
@ -12,93 +12,29 @@ use crate::uuid::Uuid;
use crate::shapes::modifiers::grid_layout::grid_cell_data; use crate::shapes::modifiers::grid_layout::grid_cell_data;
const SHAPES_POOL_ALLOC_MULTIPLIER: f32 = 1.3;
/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
///
/// `ShapesPool` pre-allocates a contiguous vector of boxed `Shape` instances,
/// which can be reused and indexed efficiently. This design helps avoid
/// memory reallocation overhead by reserving enough space in advance.
///
/// # Memory Layout
///
/// Shapes are stored in a `Vec<Box<Shape>>`, which keeps the `Box` pointers
/// in a contiguous memory block. The actual `Shape` instances are heap-allocated,
/// and this approach ensures that pushing new shapes does not invalidate
/// previously returned mutable references.
///
/// This is especially important because references to `Shape` are also held in the
/// state shapes attribute
pub(crate) struct ShapesPool {
// We need a box so that pushing here doesn't invalidate state.shapes references
// FIXME: See if we can avoid this
#[allow(clippy::vec_box)]
shapes: Vec<Box<Shape>>,
counter: usize,
}
impl ShapesPool {
pub fn new() -> Self {
ShapesPool {
shapes: vec![],
counter: 0,
}
}
pub fn initialize(&mut self, capacity: usize) {
performance::begin_measure!("shapes_pool_initialize");
self.counter = 0;
let additional = capacity as i32 - self.shapes.len() as i32;
if additional <= 0 {
return;
}
self.shapes.extend(
iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional as usize),
);
performance::end_measure!("shapes_pool_initialize");
}
pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
if self.counter >= self.shapes.len() {
let additional = (self.shapes.len() as f32 * SHAPES_POOL_ALLOC_MULTIPLIER) as usize;
self.shapes
.extend(iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional));
}
let new_shape = &mut self.shapes[self.counter];
new_shape.id = id;
self.counter += 1;
new_shape
}
}
/// This struct holds the state of the Rust application between JS calls. /// This struct holds the state of the Rust application between JS calls.
/// ///
/// It is created by [init] and passed to the other exported functions. /// It is created by [init] and passed to the other exported functions.
/// Note that rust-skia data structures are not thread safe, so a state /// Note that rust-skia data structures are not thread safe, so a state
/// must not be shared between different Web Workers. /// must not be shared between different Web Workers.
pub(crate) struct State<'a> { pub(crate) struct State {
pub render_state: RenderState, pub render_state: RenderState,
pub current_id: Option<Uuid>, pub current_id: Option<Uuid>,
pub current_shape: Option<&'a mut Shape>, pub shapes: ShapesPool,
pub shapes: HashMap<Uuid, &'a mut Shape>,
pub modifiers: HashMap<Uuid, skia::Matrix>, pub modifiers: HashMap<Uuid, skia::Matrix>,
pub scale_content: HashMap<Uuid, f32>, pub scale_content: HashMap<Uuid, f32>,
pub structure: HashMap<Uuid, Vec<StructureEntry>>, pub structure: HashMap<Uuid, Vec<StructureEntry>>,
pub shapes_pool: ShapesPool,
} }
impl<'a> State<'a> { impl State {
pub fn new(width: i32, height: i32, capacity: usize) -> Self { pub fn new(width: i32, height: i32) -> Self {
State { State {
render_state: RenderState::new(width, height), render_state: RenderState::new(width, height),
current_id: None, current_id: None,
current_shape: None, shapes: ShapesPool::new(),
shapes: HashMap::with_capacity(capacity),
modifiers: HashMap::new(), modifiers: HashMap::new(),
scale_content: HashMap::new(), scale_content: HashMap::new(),
structure: HashMap::new(), structure: HashMap::new(),
shapes_pool: ShapesPool::new(),
} }
} }
@ -106,11 +42,11 @@ impl<'a> State<'a> {
self.render_state.resize(width, height); self.render_state.resize(width, height);
} }
pub fn render_state_mut(&'a mut self) -> &'a mut RenderState { pub fn render_state_mut(&mut self) -> &mut RenderState {
&mut self.render_state &mut self.render_state
} }
pub fn render_state(&'a self) -> &'a RenderState { pub fn render_state(&self) -> &RenderState {
&self.render_state &self.render_state
} }
@ -150,16 +86,14 @@ impl<'a> State<'a> {
} }
pub fn init_shapes_pool(&mut self, capacity: usize) { pub fn init_shapes_pool(&mut self, capacity: usize) {
self.shapes_pool.initialize(capacity); self.shapes.initialize(capacity);
} }
pub fn use_shape(&'a mut self, id: Uuid) { pub fn use_shape(&mut self, id: Uuid) {
if let Entry::Vacant(e) = self.shapes.entry(id) { if !self.shapes.has(&id) {
let new_shape = self.shapes_pool.add_shape(id); self.shapes.add_shape(id);
e.insert(new_shape);
} }
self.current_id = Some(id); self.current_id = Some(id);
self.current_shape = self.shapes.get_mut(&id).map(|r| &mut **r);
} }
pub fn delete_shape(&mut self, id: Uuid) { pub fn delete_shape(&mut self, id: Uuid) {
@ -177,11 +111,11 @@ impl<'a> State<'a> {
} }
pub fn current_shape_mut(&mut self) -> Option<&mut Shape> { pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
self.current_shape.as_deref_mut() self.shapes.get_mut(&self.current_id?)
} }
pub fn current_shape(&self) -> Option<&Shape> { pub fn current_shape(&self) -> Option<&Shape> {
self.current_shape.as_deref() self.shapes.get(&self.current_id?)
} }
pub fn set_background_color(&mut self, color: skia::Color) { pub fn set_background_color(&mut self, color: skia::Color) {
@ -189,14 +123,17 @@ impl<'a> State<'a> {
} }
pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) { pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
let Some(shape) = self.current_shape.as_deref_mut() else { let shape = {
panic!("Invalid current shape") let Some(shape) = self.current_shape_mut() else {
panic!("Invalid current shape")
};
shape.set_selrect(left, top, right, bottom);
shape.clone()
}; };
shape.set_selrect(left, top, right, bottom);
// We don't need to update the tile for the root shape. // We don't need to update the tile for the root shape.
if !shape.id.is_nil() { if !shape.id.is_nil() {
self.render_state.update_tile_for(shape); self.render_state.update_tile_for(&shape);
} }
} }
@ -207,34 +144,31 @@ impl<'a> State<'a> {
} }
pub fn update_tile_for_current_shape(&mut self) { pub fn update_tile_for_current_shape(&mut self) {
let Some(shape) = self.current_shape.as_deref() else { let Some(shape) = self.current_shape() else {
panic!("Invalid current shape") panic!("Invalid current shape")
}; };
if !shape.id.is_nil() && self.shapes.contains_key(&shape.id) { if !shape.id.is_nil() {
self.render_state.update_tile_for(shape); self.render_state.update_tile_for(&shape.clone());
} }
} }
pub fn rebuild_tiles_shallow(&mut self) { pub fn rebuild_tiles_shallow(&mut self) {
self.render_state self.render_state
.rebuild_tiles_shallow(&mut self.shapes, &self.modifiers, &self.structure); .rebuild_tiles_shallow(&self.shapes, &self.modifiers, &self.structure);
} }
pub fn rebuild_tiles(&mut self) { pub fn rebuild_tiles(&mut self) {
self.render_state self.render_state
.rebuild_tiles(&mut self.shapes, &self.modifiers, &self.structure); .rebuild_tiles(&self.shapes, &self.modifiers, &self.structure);
} }
pub fn rebuild_modifier_tiles(&mut self) { pub fn rebuild_modifier_tiles(&mut self) {
self.render_state self.render_state
.rebuild_modifier_tiles(&mut self.shapes, &self.modifiers); .rebuild_modifier_tiles(&self.shapes, &self.modifiers);
} }
pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> (i32, i32) { pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
let Some(shape) = self.current_shape() else { let shape = self.current_shape()?;
return (-1, -1);
};
let bounds = shape.bounds(); let bounds = shape.bounds();
let position = Point::new(pos_x, pos_y); let position = Point::new(pos_x, pos_y);
@ -251,10 +185,10 @@ impl<'a> State<'a> {
let polygon = Path::polygon(points, true, None, None); let polygon = Path::polygon(points, true, None, None);
if polygon.contains(position) { if polygon.contains(position) {
return (cell.row as i32 + 1, cell.column as i32 + 1); return Some((cell.row as i32 + 1, cell.column as i32 + 1));
} }
} }
(-1, -1) None
} }
} }

View file

@ -0,0 +1,81 @@
use std::collections::HashMap;
use std::iter;
use crate::performance;
use crate::shapes::Shape;
use crate::uuid::Uuid;
const SHAPES_POOL_ALLOC_MULTIPLIER: f32 = 1.3;
/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
///
/// `ShapesPool` pre-allocates a contiguous vector of `Shape` instances,
/// which can be reused and indexed efficiently. This design helps avoid
/// memory reallocation overhead by reserving enough space in advance.
///
/// # Memory Layout
///
/// Shapes are stored in a `Vec<Shape>`, which keeps the `Shape` instances
/// in a contiguous memory block.
///
pub struct ShapesPool {
shapes: Vec<Shape>,
shapes_uuid_to_idx: HashMap<Uuid, usize>,
counter: usize,
}
impl ShapesPool {
pub fn new() -> Self {
ShapesPool {
shapes: vec![],
counter: 0,
shapes_uuid_to_idx: HashMap::default(),
}
}
pub fn initialize(&mut self, capacity: usize) {
performance::begin_measure!("shapes_pool_initialize");
self.counter = 0;
self.shapes_uuid_to_idx = HashMap::with_capacity(capacity);
let additional = capacity as i32 - self.shapes.len() as i32;
if additional <= 0 {
return;
}
self.shapes
.extend(iter::repeat_with(|| Shape::new(Uuid::nil())).take(additional as usize));
performance::end_measure!("shapes_pool_initialize");
}
pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
if self.counter >= self.shapes.len() {
let additional = (self.shapes.len() as f32 * SHAPES_POOL_ALLOC_MULTIPLIER) as usize;
self.shapes
.extend(iter::repeat_with(|| Shape::new(Uuid::nil())).take(additional));
}
let new_shape = &mut self.shapes[self.counter];
new_shape.id = id;
self.shapes_uuid_to_idx.insert(id, self.counter);
self.counter += 1;
new_shape
}
pub fn len(&self) -> usize {
self.shapes_uuid_to_idx.len()
}
pub fn has(&self, id: &Uuid) -> bool {
self.shapes_uuid_to_idx.contains_key(id)
}
pub fn get_mut(&mut self, id: &Uuid) -> Option<&mut Shape> {
let idx = *self.shapes_uuid_to_idx.get(id)?;
Some(&mut self.shapes[idx])
}
pub fn get(&self, id: &Uuid) -> Option<&Shape> {
let idx = *self.shapes_uuid_to_idx.get(id)?;
Some(&self.shapes[idx])
}
}