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♻️ Refactor wasm shapes state management
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747427daa4
commit
69135ef8c7
10 changed files with 200 additions and 171 deletions
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@ -1,9 +1,9 @@
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use std::collections::{hash_map::Entry, HashMap};
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use std::{iter, vec};
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use skia_safe::{self as skia, Path, Point};
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use std::collections::HashMap;
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mod shapes_pool;
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pub use shapes_pool::*;
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use crate::performance;
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use crate::render::RenderState;
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use crate::shapes::Shape;
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use crate::shapes::StructureEntry;
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@ -12,93 +12,29 @@ use crate::uuid::Uuid;
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use crate::shapes::modifiers::grid_layout::grid_cell_data;
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const SHAPES_POOL_ALLOC_MULTIPLIER: f32 = 1.3;
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/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
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///
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/// `ShapesPool` pre-allocates a contiguous vector of boxed `Shape` instances,
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/// which can be reused and indexed efficiently. This design helps avoid
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/// memory reallocation overhead by reserving enough space in advance.
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///
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/// # Memory Layout
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///
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/// Shapes are stored in a `Vec<Box<Shape>>`, which keeps the `Box` pointers
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/// in a contiguous memory block. The actual `Shape` instances are heap-allocated,
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/// and this approach ensures that pushing new shapes does not invalidate
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/// previously returned mutable references.
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///
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/// This is especially important because references to `Shape` are also held in the
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/// state shapes attribute
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pub(crate) struct ShapesPool {
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// We need a box so that pushing here doesn't invalidate state.shapes references
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// FIXME: See if we can avoid this
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#[allow(clippy::vec_box)]
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shapes: Vec<Box<Shape>>,
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counter: usize,
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}
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impl ShapesPool {
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pub fn new() -> Self {
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ShapesPool {
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shapes: vec![],
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counter: 0,
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}
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}
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pub fn initialize(&mut self, capacity: usize) {
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performance::begin_measure!("shapes_pool_initialize");
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self.counter = 0;
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let additional = capacity as i32 - self.shapes.len() as i32;
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if additional <= 0 {
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return;
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}
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self.shapes.extend(
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iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional as usize),
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);
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performance::end_measure!("shapes_pool_initialize");
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}
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pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
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if self.counter >= self.shapes.len() {
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let additional = (self.shapes.len() as f32 * SHAPES_POOL_ALLOC_MULTIPLIER) as usize;
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self.shapes
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.extend(iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional));
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}
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let new_shape = &mut self.shapes[self.counter];
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new_shape.id = id;
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self.counter += 1;
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new_shape
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}
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}
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/// This struct holds the state of the Rust application between JS calls.
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///
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/// It is created by [init] and passed to the other exported functions.
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/// Note that rust-skia data structures are not thread safe, so a state
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/// must not be shared between different Web Workers.
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pub(crate) struct State<'a> {
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pub(crate) struct State {
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pub render_state: RenderState,
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pub current_id: Option<Uuid>,
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pub current_shape: Option<&'a mut Shape>,
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pub shapes: HashMap<Uuid, &'a mut Shape>,
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pub shapes: ShapesPool,
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pub modifiers: HashMap<Uuid, skia::Matrix>,
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pub scale_content: HashMap<Uuid, f32>,
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pub structure: HashMap<Uuid, Vec<StructureEntry>>,
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pub shapes_pool: ShapesPool,
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}
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impl<'a> State<'a> {
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pub fn new(width: i32, height: i32, capacity: usize) -> Self {
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impl State {
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pub fn new(width: i32, height: i32) -> Self {
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State {
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render_state: RenderState::new(width, height),
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current_id: None,
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current_shape: None,
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shapes: HashMap::with_capacity(capacity),
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shapes: ShapesPool::new(),
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modifiers: HashMap::new(),
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scale_content: HashMap::new(),
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structure: HashMap::new(),
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shapes_pool: ShapesPool::new(),
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}
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}
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@ -106,11 +42,11 @@ impl<'a> State<'a> {
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self.render_state.resize(width, height);
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}
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pub fn render_state_mut(&'a mut self) -> &'a mut RenderState {
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pub fn render_state_mut(&mut self) -> &mut RenderState {
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&mut self.render_state
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}
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pub fn render_state(&'a self) -> &'a RenderState {
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pub fn render_state(&self) -> &RenderState {
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&self.render_state
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}
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@ -150,16 +86,14 @@ impl<'a> State<'a> {
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}
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pub fn init_shapes_pool(&mut self, capacity: usize) {
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self.shapes_pool.initialize(capacity);
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self.shapes.initialize(capacity);
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}
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pub fn use_shape(&'a mut self, id: Uuid) {
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if let Entry::Vacant(e) = self.shapes.entry(id) {
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let new_shape = self.shapes_pool.add_shape(id);
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e.insert(new_shape);
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pub fn use_shape(&mut self, id: Uuid) {
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if !self.shapes.has(&id) {
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self.shapes.add_shape(id);
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}
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self.current_id = Some(id);
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self.current_shape = self.shapes.get_mut(&id).map(|r| &mut **r);
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}
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pub fn delete_shape(&mut self, id: Uuid) {
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@ -177,11 +111,11 @@ impl<'a> State<'a> {
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}
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pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
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self.current_shape.as_deref_mut()
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self.shapes.get_mut(&self.current_id?)
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}
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pub fn current_shape(&self) -> Option<&Shape> {
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self.current_shape.as_deref()
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self.shapes.get(&self.current_id?)
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}
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pub fn set_background_color(&mut self, color: skia::Color) {
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@ -189,14 +123,17 @@ impl<'a> State<'a> {
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}
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pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
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let Some(shape) = self.current_shape.as_deref_mut() else {
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panic!("Invalid current shape")
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let shape = {
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let Some(shape) = self.current_shape_mut() else {
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panic!("Invalid current shape")
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};
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shape.set_selrect(left, top, right, bottom);
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shape.clone()
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};
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shape.set_selrect(left, top, right, bottom);
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// We don't need to update the tile for the root shape.
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if !shape.id.is_nil() {
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self.render_state.update_tile_for(shape);
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self.render_state.update_tile_for(&shape);
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}
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}
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@ -207,34 +144,31 @@ impl<'a> State<'a> {
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}
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pub fn update_tile_for_current_shape(&mut self) {
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let Some(shape) = self.current_shape.as_deref() else {
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let Some(shape) = self.current_shape() else {
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panic!("Invalid current shape")
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};
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if !shape.id.is_nil() && self.shapes.contains_key(&shape.id) {
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self.render_state.update_tile_for(shape);
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if !shape.id.is_nil() {
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self.render_state.update_tile_for(&shape.clone());
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}
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}
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pub fn rebuild_tiles_shallow(&mut self) {
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self.render_state
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.rebuild_tiles_shallow(&mut self.shapes, &self.modifiers, &self.structure);
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.rebuild_tiles_shallow(&self.shapes, &self.modifiers, &self.structure);
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}
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pub fn rebuild_tiles(&mut self) {
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self.render_state
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.rebuild_tiles(&mut self.shapes, &self.modifiers, &self.structure);
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.rebuild_tiles(&self.shapes, &self.modifiers, &self.structure);
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}
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pub fn rebuild_modifier_tiles(&mut self) {
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self.render_state
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.rebuild_modifier_tiles(&mut self.shapes, &self.modifiers);
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.rebuild_modifier_tiles(&self.shapes, &self.modifiers);
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}
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pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> (i32, i32) {
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let Some(shape) = self.current_shape() else {
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return (-1, -1);
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};
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pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
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let shape = self.current_shape()?;
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let bounds = shape.bounds();
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let position = Point::new(pos_x, pos_y);
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@ -251,10 +185,10 @@ impl<'a> State<'a> {
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let polygon = Path::polygon(points, true, None, None);
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if polygon.contains(position) {
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return (cell.row as i32 + 1, cell.column as i32 + 1);
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return Some((cell.row as i32 + 1, cell.column as i32 + 1));
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}
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}
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(-1, -1)
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None
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}
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}
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