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♻️ Refactor wasm shapes state management
This commit is contained in:
parent
747427daa4
commit
69135ef8c7
10 changed files with 200 additions and 171 deletions
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@ -82,7 +82,7 @@ macro_rules! with_current_shape {
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/// This is called from JS after the WebGL context has been created.
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#[no_mangle]
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pub extern "C" fn init(width: i32, height: i32) {
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let state_box = Box::new(State::new(width, height, 2048));
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let state_box = Box::new(State::new(width, height));
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unsafe {
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STATE = Some(state_box);
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}
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@ -778,7 +778,13 @@ pub extern "C" fn get_grid_coords(pos_x: f32, pos_y: f32) -> *mut u8 {
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let row: i32;
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let col: i32;
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with_state!(state, {
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(row, col) = state.get_grid_coords(pos_x, pos_y);
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if let Some((r, c)) = state.get_grid_coords(pos_x, pos_y) {
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row = r;
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col = c;
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} else {
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row = -1;
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col = -1;
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};
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});
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let mut bytes = vec![0; 8];
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bytes[0..4].clone_from_slice(&row.to_le_bytes());
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@ -21,7 +21,8 @@ use options::RenderOptions;
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use surfaces::{SurfaceId, Surfaces};
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use crate::performance;
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use crate::shapes::{Corners, Fill, Shape, SolidColor, StructureEntry, Type};
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use crate::shapes::{Corners, Fill, Shape, StructureEntry, Type};
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use crate::state::ShapesPool;
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use crate::tiles::{self, PendingTiles, TileRect};
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use crate::uuid::Uuid;
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use crate::view::Viewbox;
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@ -558,7 +559,7 @@ impl RenderState {
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pub fn render_from_cache(
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&mut self,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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@ -599,7 +600,7 @@ impl RenderState {
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pub fn start_render_loop(
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&mut self,
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tree: &HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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scale_content: &HashMap<Uuid, f32>,
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@ -654,7 +655,7 @@ impl RenderState {
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pub fn process_animation_frame(
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&mut self,
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tree: &HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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scale_content: &HashMap<Uuid, f32>,
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@ -850,7 +851,7 @@ impl RenderState {
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pub fn render_shape_tree_partial_uncached(
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&mut self,
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tree: &HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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scale_content: &HashMap<Uuid, f32>,
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@ -967,7 +968,7 @@ impl RenderState {
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pub fn render_shape_tree_partial(
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&mut self,
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tree: &HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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scale_content: &HashMap<Uuid, f32>,
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@ -1109,7 +1110,7 @@ impl RenderState {
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pub fn rebuild_tiles_shallow(
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&mut self,
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tree: &mut HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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@ -1118,7 +1119,7 @@ impl RenderState {
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self.surfaces.remove_cached_tiles();
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let mut nodes = vec![Uuid::nil()];
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while let Some(shape_id) = nodes.pop() {
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if let Some(shape) = tree.get_mut(&shape_id) {
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if let Some(shape) = tree.get(&shape_id) {
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let mut shape: Cow<Shape> = Cow::Borrowed(shape);
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if shape_id != Uuid::nil() {
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if let Some(modifier) = modifiers.get(&shape_id) {
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@ -1139,7 +1140,7 @@ impl RenderState {
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pub fn rebuild_tiles(
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&mut self,
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tree: &mut HashMap<Uuid, &mut Shape>,
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tree: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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@ -1148,7 +1149,7 @@ impl RenderState {
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self.surfaces.remove_cached_tiles();
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let mut nodes = vec![Uuid::nil()];
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while let Some(shape_id) = nodes.pop() {
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if let Some(shape) = tree.get_mut(&shape_id) {
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if let Some(shape) = tree.get(&shape_id) {
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let mut shape: Cow<Shape> = Cow::Borrowed(shape);
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if shape_id != Uuid::nil() {
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if let Some(modifier) = modifiers.get(&shape_id) {
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@ -1166,13 +1167,9 @@ impl RenderState {
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performance::end_measure!("rebuild_tiles");
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}
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pub fn rebuild_modifier_tiles(
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&mut self,
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tree: &mut HashMap<Uuid, &mut Shape>,
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modifiers: &HashMap<Uuid, Matrix>,
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) {
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pub fn rebuild_modifier_tiles(&mut self, tree: &ShapesPool, modifiers: &HashMap<Uuid, Matrix>) {
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for (uuid, matrix) in modifiers {
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if let Some(shape) = tree.get_mut(uuid) {
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if let Some(shape) = tree.get(uuid) {
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let mut shape: Cow<Shape> = Cow::Borrowed(shape);
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shape.to_mut().apply_transform(matrix);
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self.update_tile_for(&shape);
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@ -4,13 +4,14 @@ use std::collections::HashMap;
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use crate::math::{Matrix, Rect};
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use crate::shapes::modifiers::grid_layout::grid_cell_data;
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use crate::shapes::{Shape, StructureEntry};
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use crate::state::ShapesPool;
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use crate::uuid::Uuid;
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pub fn render_overlay(
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zoom: f32,
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canvas: &skia::Canvas,
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shape: &Shape,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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@ -1,16 +1,15 @@
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use skia_safe::{self as skia, Color4f};
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use std::collections::HashMap;
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use super::{RenderState, ShapesPool, SurfaceId};
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use crate::math::Matrix;
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use crate::render::grid_layout;
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use crate::shapes::{Shape, StructureEntry};
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use crate::shapes::StructureEntry;
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use crate::uuid::Uuid;
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use super::{RenderState, SurfaceId};
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pub fn render(
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render_state: &mut RenderState,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) {
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@ -44,6 +44,8 @@ use crate::math;
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use crate::math::{Bounds, Matrix, Point};
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use indexmap::IndexSet;
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use crate::state::ShapesPool;
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const MIN_VISIBLE_SIZE: f32 = 2.0;
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const ANTIALIAS_THRESHOLD: f32 = 15.0;
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@ -781,7 +783,7 @@ impl Shape {
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pub fn all_children_with_self(
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&self,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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include_hidden: bool,
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) -> IndexSet<Uuid> {
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once(self.id)
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@ -11,13 +11,14 @@ use crate::shapes::{
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auto_height, set_paragraphs_width, ConstraintH, ConstraintV, Frame, Group, GrowType, Layout,
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Modifier, Shape, StructureEntry, TransformEntry, Type,
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};
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use crate::state::ShapesPool;
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use crate::state::State;
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use crate::uuid::Uuid;
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#[allow(clippy::too_many_arguments)]
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fn propagate_children(
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shape: &Shape,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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parent_bounds_before: &Bounds,
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parent_bounds_after: &Bounds,
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transform: Matrix,
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@ -88,7 +89,7 @@ fn propagate_children(
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fn calculate_group_bounds(
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shape: &Shape,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> Option<Bounds> {
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@ -420,21 +421,25 @@ mod tests {
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#[test]
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fn test_propagate_shape() {
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let mut shapes = HashMap::<Uuid, &mut Shape>::new();
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let child_id = Uuid::new_v4();
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let mut child = Shape::new(child_id);
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child.set_selrect(3.0, 3.0, 2.0, 2.0);
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shapes.insert(child_id, &mut child);
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let parent_id = Uuid::new_v4();
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let mut parent = Shape::new(parent_id);
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parent.set_shape_type(Type::Group(Group::default()));
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parent.add_child(child_id);
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parent.set_selrect(1.0, 1.0, 5.0, 5.0);
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let mut parent_clone = parent.clone();
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shapes.insert(parent_id, &mut parent_clone);
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let shapes = {
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let mut shapes = ShapesPool::new();
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shapes.initialize(10);
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let child_id = Uuid::new_v4();
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let child = shapes.add_shape(child_id);
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child.set_selrect(3.0, 3.0, 2.0, 2.0);
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let parent = shapes.add_shape(parent_id);
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parent.set_shape_type(Type::Group(Group::default()));
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parent.add_child(child_id);
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parent.set_selrect(1.0, 1.0, 5.0, 5.0);
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shapes
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};
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let parent = shapes.get(&parent_id).unwrap();
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let mut transform = Matrix::scale((2.0, 1.5));
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let x = parent.selrect.x();
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let y = parent.selrect.y();
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@ -445,7 +450,7 @@ mod tests {
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let bounds_after = bounds_before.transform(&transform);
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let result = propagate_children(
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&parent,
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parent,
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&shapes,
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&bounds_before,
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&bounds_after,
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@ -460,29 +465,31 @@ mod tests {
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#[test]
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fn test_group_bounds() {
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let mut shapes = HashMap::<Uuid, &mut Shape>::new();
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let child1_id = Uuid::new_v4();
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let mut child1 = Shape::new(child1_id);
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child1.set_selrect(3.0, 3.0, 2.0, 2.0);
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shapes.insert(child1_id, &mut child1);
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let child2_id = Uuid::new_v4();
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let mut child2 = Shape::new(child2_id);
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child2.set_selrect(0.0, 0.0, 1.0, 1.0);
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shapes.insert(child2_id, &mut child2);
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let parent_id = Uuid::new_v4();
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let mut parent = Shape::new(parent_id);
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parent.set_shape_type(Type::Group(Group::default()));
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parent.add_child(child1_id);
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parent.add_child(child2_id);
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parent.set_selrect(0.0, 0.0, 3.0, 3.0);
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let mut parent_clone = parent.clone();
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shapes.insert(parent_id, &mut parent_clone);
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let shapes = {
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let mut shapes = ShapesPool::new();
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shapes.initialize(10);
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let child1_id = Uuid::new_v4();
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let child1 = shapes.add_shape(child1_id);
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child1.set_selrect(3.0, 3.0, 2.0, 2.0);
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let child2_id = Uuid::new_v4();
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let child2 = shapes.add_shape(child2_id);
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child2.set_selrect(0.0, 0.0, 1.0, 1.0);
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let parent = shapes.add_shape(parent_id);
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parent.set_shape_type(Type::Group(Group::default()));
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parent.add_child(child1_id);
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parent.add_child(child2_id);
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parent.set_selrect(0.0, 0.0, 3.0, 3.0);
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shapes
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};
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let parent = shapes.get(&parent_id).unwrap();
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let bounds =
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calculate_group_bounds(&parent, &shapes, &HashMap::new(), &HashMap::new()).unwrap();
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calculate_group_bounds(parent, &shapes, &HashMap::new(), &HashMap::new()).unwrap();
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assert_eq!(bounds.width(), 3.0);
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assert_eq!(bounds.height(), 3.0);
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@ -4,6 +4,7 @@ use crate::shapes::{
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AlignContent, AlignItems, AlignSelf, FlexData, JustifyContent, LayoutData, LayoutItem,
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Modifier, Shape, StructureEntry,
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};
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use crate::state::ShapesPool;
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use crate::uuid::Uuid;
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use std::collections::{HashMap, VecDeque};
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@ -178,7 +179,7 @@ fn initialize_tracks(
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layout_bounds: &Bounds,
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layout_axis: &LayoutAxis,
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flex_data: &FlexData,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> Vec<TrackData> {
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@ -430,7 +431,7 @@ fn calculate_track_data(
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layout_data: &LayoutData,
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flex_data: &FlexData,
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layout_bounds: &Bounds,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> Vec<TrackData> {
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@ -570,7 +571,7 @@ pub fn reflow_flex_layout(
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shape: &Shape,
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layout_data: &LayoutData,
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flex_data: &FlexData,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &mut HashMap<Uuid, Bounds>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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) -> VecDeque<Modifier> {
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@ -4,6 +4,7 @@ use crate::shapes::{
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JustifyContent, JustifyItems, JustifySelf, Layout, LayoutData, LayoutItem, Modifier, Shape,
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StructureEntry, Type,
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};
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use crate::state::ShapesPool;
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use crate::uuid::Uuid;
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use indexmap::IndexSet;
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use std::collections::{HashMap, VecDeque};
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@ -44,7 +45,7 @@ pub fn calculate_tracks(
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grid_data: &GridData,
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layout_bounds: &Bounds,
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cells: &Vec<GridCell>,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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) -> Vec<TrackData> {
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let layout_size = if is_column {
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@ -121,7 +122,7 @@ fn set_auto_base_size(
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column: bool,
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tracks: &mut [TrackData],
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cells: &Vec<GridCell>,
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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) {
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for cell in cells {
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@ -172,7 +173,7 @@ fn set_auto_multi_span(
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column: bool,
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tracks: &mut [TrackData],
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cells: &[GridCell],
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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) {
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// Remove groups with flex (will be set in flex_multi_span)
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@ -247,7 +248,7 @@ fn set_flex_multi_span(
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layout_data: &LayoutData,
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tracks: &mut [TrackData],
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cells: &[GridCell],
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shapes: &HashMap<Uuid, &mut Shape>,
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shapes: &ShapesPool,
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bounds: &HashMap<Uuid, Bounds>,
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) {
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// Remove groups without flex
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@ -539,7 +540,7 @@ fn cell_bounds(
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pub fn create_cell_data<'a>(
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layout_bounds: &Bounds,
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children: &IndexSet<Uuid>,
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shapes: &'a HashMap<Uuid, &mut Shape>,
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shapes: &'a ShapesPool,
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cells: &Vec<GridCell>,
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column_tracks: &[TrackData],
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row_tracks: &[TrackData],
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@ -552,7 +553,7 @@ pub fn create_cell_data<'a>(
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if !children.contains(&shape_id) {
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None
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} else {
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shapes.get(&shape_id).map(|v| &**v)
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shapes.get(&shape_id)
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}
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} else {
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None
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@ -602,7 +603,7 @@ pub fn create_cell_data<'a>(
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pub fn grid_cell_data<'a>(
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shape: &Shape,
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shapes: &'a HashMap<Uuid, &mut Shape>,
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shapes: &'a ShapesPool,
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modifiers: &HashMap<Uuid, Matrix>,
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structure: &HashMap<Uuid, Vec<StructureEntry>>,
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allow_empty: bool,
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@ -723,7 +724,7 @@ pub fn reflow_grid_layout(
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shape: &Shape,
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layout_data: &LayoutData,
|
||||
grid_data: &GridData,
|
||||
shapes: &HashMap<Uuid, &mut Shape>,
|
||||
shapes: &ShapesPool,
|
||||
bounds: &mut HashMap<Uuid, Bounds>,
|
||||
structure: &HashMap<Uuid, Vec<StructureEntry>>,
|
||||
) -> VecDeque<Modifier> {
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
use std::collections::{hash_map::Entry, HashMap};
|
||||
use std::{iter, vec};
|
||||
|
||||
use skia_safe::{self as skia, Path, Point};
|
||||
use std::collections::HashMap;
|
||||
|
||||
mod shapes_pool;
|
||||
pub use shapes_pool::*;
|
||||
|
||||
use crate::performance;
|
||||
use crate::render::RenderState;
|
||||
use crate::shapes::Shape;
|
||||
use crate::shapes::StructureEntry;
|
||||
|
@ -12,93 +12,29 @@ use crate::uuid::Uuid;
|
|||
|
||||
use crate::shapes::modifiers::grid_layout::grid_cell_data;
|
||||
|
||||
const SHAPES_POOL_ALLOC_MULTIPLIER: f32 = 1.3;
|
||||
|
||||
/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
|
||||
///
|
||||
/// `ShapesPool` pre-allocates a contiguous vector of boxed `Shape` instances,
|
||||
/// which can be reused and indexed efficiently. This design helps avoid
|
||||
/// memory reallocation overhead by reserving enough space in advance.
|
||||
///
|
||||
/// # Memory Layout
|
||||
///
|
||||
/// Shapes are stored in a `Vec<Box<Shape>>`, which keeps the `Box` pointers
|
||||
/// in a contiguous memory block. The actual `Shape` instances are heap-allocated,
|
||||
/// and this approach ensures that pushing new shapes does not invalidate
|
||||
/// previously returned mutable references.
|
||||
///
|
||||
/// This is especially important because references to `Shape` are also held in the
|
||||
/// state shapes attribute
|
||||
pub(crate) struct ShapesPool {
|
||||
// We need a box so that pushing here doesn't invalidate state.shapes references
|
||||
// FIXME: See if we can avoid this
|
||||
#[allow(clippy::vec_box)]
|
||||
shapes: Vec<Box<Shape>>,
|
||||
counter: usize,
|
||||
}
|
||||
|
||||
impl ShapesPool {
|
||||
pub fn new() -> Self {
|
||||
ShapesPool {
|
||||
shapes: vec![],
|
||||
counter: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initialize(&mut self, capacity: usize) {
|
||||
performance::begin_measure!("shapes_pool_initialize");
|
||||
self.counter = 0;
|
||||
let additional = capacity as i32 - self.shapes.len() as i32;
|
||||
if additional <= 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
self.shapes.extend(
|
||||
iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional as usize),
|
||||
);
|
||||
performance::end_measure!("shapes_pool_initialize");
|
||||
}
|
||||
|
||||
pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
|
||||
if self.counter >= self.shapes.len() {
|
||||
let additional = (self.shapes.len() as f32 * SHAPES_POOL_ALLOC_MULTIPLIER) as usize;
|
||||
self.shapes
|
||||
.extend(iter::repeat_with(|| Box::new(Shape::new(Uuid::nil()))).take(additional));
|
||||
}
|
||||
let new_shape = &mut self.shapes[self.counter];
|
||||
new_shape.id = id;
|
||||
self.counter += 1;
|
||||
new_shape
|
||||
}
|
||||
}
|
||||
|
||||
/// This struct holds the state of the Rust application between JS calls.
|
||||
///
|
||||
/// It is created by [init] and passed to the other exported functions.
|
||||
/// Note that rust-skia data structures are not thread safe, so a state
|
||||
/// must not be shared between different Web Workers.
|
||||
pub(crate) struct State<'a> {
|
||||
pub(crate) struct State {
|
||||
pub render_state: RenderState,
|
||||
pub current_id: Option<Uuid>,
|
||||
pub current_shape: Option<&'a mut Shape>,
|
||||
pub shapes: HashMap<Uuid, &'a mut Shape>,
|
||||
pub shapes: ShapesPool,
|
||||
pub modifiers: HashMap<Uuid, skia::Matrix>,
|
||||
pub scale_content: HashMap<Uuid, f32>,
|
||||
pub structure: HashMap<Uuid, Vec<StructureEntry>>,
|
||||
pub shapes_pool: ShapesPool,
|
||||
}
|
||||
|
||||
impl<'a> State<'a> {
|
||||
pub fn new(width: i32, height: i32, capacity: usize) -> Self {
|
||||
impl State {
|
||||
pub fn new(width: i32, height: i32) -> Self {
|
||||
State {
|
||||
render_state: RenderState::new(width, height),
|
||||
current_id: None,
|
||||
current_shape: None,
|
||||
shapes: HashMap::with_capacity(capacity),
|
||||
shapes: ShapesPool::new(),
|
||||
modifiers: HashMap::new(),
|
||||
scale_content: HashMap::new(),
|
||||
structure: HashMap::new(),
|
||||
shapes_pool: ShapesPool::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -106,11 +42,11 @@ impl<'a> State<'a> {
|
|||
self.render_state.resize(width, height);
|
||||
}
|
||||
|
||||
pub fn render_state_mut(&'a mut self) -> &'a mut RenderState {
|
||||
pub fn render_state_mut(&mut self) -> &mut RenderState {
|
||||
&mut self.render_state
|
||||
}
|
||||
|
||||
pub fn render_state(&'a self) -> &'a RenderState {
|
||||
pub fn render_state(&self) -> &RenderState {
|
||||
&self.render_state
|
||||
}
|
||||
|
||||
|
@ -150,16 +86,14 @@ impl<'a> State<'a> {
|
|||
}
|
||||
|
||||
pub fn init_shapes_pool(&mut self, capacity: usize) {
|
||||
self.shapes_pool.initialize(capacity);
|
||||
self.shapes.initialize(capacity);
|
||||
}
|
||||
|
||||
pub fn use_shape(&'a mut self, id: Uuid) {
|
||||
if let Entry::Vacant(e) = self.shapes.entry(id) {
|
||||
let new_shape = self.shapes_pool.add_shape(id);
|
||||
e.insert(new_shape);
|
||||
pub fn use_shape(&mut self, id: Uuid) {
|
||||
if !self.shapes.has(&id) {
|
||||
self.shapes.add_shape(id);
|
||||
}
|
||||
self.current_id = Some(id);
|
||||
self.current_shape = self.shapes.get_mut(&id).map(|r| &mut **r);
|
||||
}
|
||||
|
||||
pub fn delete_shape(&mut self, id: Uuid) {
|
||||
|
@ -177,11 +111,11 @@ impl<'a> State<'a> {
|
|||
}
|
||||
|
||||
pub fn current_shape_mut(&mut self) -> Option<&mut Shape> {
|
||||
self.current_shape.as_deref_mut()
|
||||
self.shapes.get_mut(&self.current_id?)
|
||||
}
|
||||
|
||||
pub fn current_shape(&self) -> Option<&Shape> {
|
||||
self.current_shape.as_deref()
|
||||
self.shapes.get(&self.current_id?)
|
||||
}
|
||||
|
||||
pub fn set_background_color(&mut self, color: skia::Color) {
|
||||
|
@ -189,14 +123,17 @@ impl<'a> State<'a> {
|
|||
}
|
||||
|
||||
pub fn set_selrect_for_current_shape(&mut self, left: f32, top: f32, right: f32, bottom: f32) {
|
||||
let Some(shape) = self.current_shape.as_deref_mut() else {
|
||||
panic!("Invalid current shape")
|
||||
let shape = {
|
||||
let Some(shape) = self.current_shape_mut() else {
|
||||
panic!("Invalid current shape")
|
||||
};
|
||||
shape.set_selrect(left, top, right, bottom);
|
||||
shape.clone()
|
||||
};
|
||||
|
||||
shape.set_selrect(left, top, right, bottom);
|
||||
// We don't need to update the tile for the root shape.
|
||||
if !shape.id.is_nil() {
|
||||
self.render_state.update_tile_for(shape);
|
||||
self.render_state.update_tile_for(&shape);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -207,34 +144,31 @@ impl<'a> State<'a> {
|
|||
}
|
||||
|
||||
pub fn update_tile_for_current_shape(&mut self) {
|
||||
let Some(shape) = self.current_shape.as_deref() else {
|
||||
let Some(shape) = self.current_shape() else {
|
||||
panic!("Invalid current shape")
|
||||
};
|
||||
if !shape.id.is_nil() && self.shapes.contains_key(&shape.id) {
|
||||
self.render_state.update_tile_for(shape);
|
||||
if !shape.id.is_nil() {
|
||||
self.render_state.update_tile_for(&shape.clone());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rebuild_tiles_shallow(&mut self) {
|
||||
self.render_state
|
||||
.rebuild_tiles_shallow(&mut self.shapes, &self.modifiers, &self.structure);
|
||||
.rebuild_tiles_shallow(&self.shapes, &self.modifiers, &self.structure);
|
||||
}
|
||||
|
||||
pub fn rebuild_tiles(&mut self) {
|
||||
self.render_state
|
||||
.rebuild_tiles(&mut self.shapes, &self.modifiers, &self.structure);
|
||||
.rebuild_tiles(&self.shapes, &self.modifiers, &self.structure);
|
||||
}
|
||||
|
||||
pub fn rebuild_modifier_tiles(&mut self) {
|
||||
self.render_state
|
||||
.rebuild_modifier_tiles(&mut self.shapes, &self.modifiers);
|
||||
.rebuild_modifier_tiles(&self.shapes, &self.modifiers);
|
||||
}
|
||||
|
||||
pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> (i32, i32) {
|
||||
let Some(shape) = self.current_shape() else {
|
||||
return (-1, -1);
|
||||
};
|
||||
|
||||
pub fn get_grid_coords(&self, pos_x: f32, pos_y: f32) -> Option<(i32, i32)> {
|
||||
let shape = self.current_shape()?;
|
||||
let bounds = shape.bounds();
|
||||
let position = Point::new(pos_x, pos_y);
|
||||
|
||||
|
@ -251,10 +185,10 @@ impl<'a> State<'a> {
|
|||
let polygon = Path::polygon(points, true, None, None);
|
||||
|
||||
if polygon.contains(position) {
|
||||
return (cell.row as i32 + 1, cell.column as i32 + 1);
|
||||
return Some((cell.row as i32 + 1, cell.column as i32 + 1));
|
||||
}
|
||||
}
|
||||
|
||||
(-1, -1)
|
||||
None
|
||||
}
|
||||
}
|
||||
|
|
81
render-wasm/src/state/shapes_pool.rs
Normal file
81
render-wasm/src/state/shapes_pool.rs
Normal file
|
@ -0,0 +1,81 @@
|
|||
use std::collections::HashMap;
|
||||
use std::iter;
|
||||
|
||||
use crate::performance;
|
||||
use crate::shapes::Shape;
|
||||
use crate::uuid::Uuid;
|
||||
|
||||
const SHAPES_POOL_ALLOC_MULTIPLIER: f32 = 1.3;
|
||||
|
||||
/// A pool allocator for `Shape` objects that attempts to minimize memory reallocations.
|
||||
///
|
||||
/// `ShapesPool` pre-allocates a contiguous vector of `Shape` instances,
|
||||
/// which can be reused and indexed efficiently. This design helps avoid
|
||||
/// memory reallocation overhead by reserving enough space in advance.
|
||||
///
|
||||
/// # Memory Layout
|
||||
///
|
||||
/// Shapes are stored in a `Vec<Shape>`, which keeps the `Shape` instances
|
||||
/// in a contiguous memory block.
|
||||
///
|
||||
pub struct ShapesPool {
|
||||
shapes: Vec<Shape>,
|
||||
shapes_uuid_to_idx: HashMap<Uuid, usize>,
|
||||
counter: usize,
|
||||
}
|
||||
|
||||
impl ShapesPool {
|
||||
pub fn new() -> Self {
|
||||
ShapesPool {
|
||||
shapes: vec![],
|
||||
counter: 0,
|
||||
shapes_uuid_to_idx: HashMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn initialize(&mut self, capacity: usize) {
|
||||
performance::begin_measure!("shapes_pool_initialize");
|
||||
self.counter = 0;
|
||||
self.shapes_uuid_to_idx = HashMap::with_capacity(capacity);
|
||||
|
||||
let additional = capacity as i32 - self.shapes.len() as i32;
|
||||
if additional <= 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
self.shapes
|
||||
.extend(iter::repeat_with(|| Shape::new(Uuid::nil())).take(additional as usize));
|
||||
performance::end_measure!("shapes_pool_initialize");
|
||||
}
|
||||
|
||||
pub fn add_shape(&mut self, id: Uuid) -> &mut Shape {
|
||||
if self.counter >= self.shapes.len() {
|
||||
let additional = (self.shapes.len() as f32 * SHAPES_POOL_ALLOC_MULTIPLIER) as usize;
|
||||
self.shapes
|
||||
.extend(iter::repeat_with(|| Shape::new(Uuid::nil())).take(additional));
|
||||
}
|
||||
let new_shape = &mut self.shapes[self.counter];
|
||||
new_shape.id = id;
|
||||
self.shapes_uuid_to_idx.insert(id, self.counter);
|
||||
self.counter += 1;
|
||||
new_shape
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.shapes_uuid_to_idx.len()
|
||||
}
|
||||
|
||||
pub fn has(&self, id: &Uuid) -> bool {
|
||||
self.shapes_uuid_to_idx.contains_key(id)
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: &Uuid) -> Option<&mut Shape> {
|
||||
let idx = *self.shapes_uuid_to_idx.get(id)?;
|
||||
Some(&mut self.shapes[idx])
|
||||
}
|
||||
|
||||
pub fn get(&self, id: &Uuid) -> Option<&Shape> {
|
||||
let idx = *self.shapes_uuid_to_idx.get(id)?;
|
||||
Some(&self.shapes[idx])
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue