🎉 Save shape data in rust memory

This commit is contained in:
Alejandro Alonso 2024-11-12 11:09:50 +01:00
parent 48909dc3c4
commit 65ee2f9081
13 changed files with 479 additions and 297 deletions

36
render-wasm/src/state.rs Normal file
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use skia_safe as skia;
use std::collections::HashMap;
use std::vec::Vec;
use uuid::Uuid;
use crate::render::RenderState;
use crate::shapes::Shape;
/// This struct holds the state of the Rust application between JS calls.
///
/// It is created by [init] and passed to the other exported functions.
/// Note that rust-skia data structures are not thread safe, so a state
/// must not be shared between different Web Workers.
pub(crate) struct State<'a> {
pub render_state: RenderState,
pub current_id: Option<Uuid>,
pub current_shape: Option<&'a mut Shape>,
pub shapes: HashMap<Uuid, Shape>,
pub display_list: Vec<Uuid>,
}
impl<'a> State<'a> {
pub fn with_capacity(width: i32, height: i32, capacity: usize) -> Self {
State {
render_state: RenderState::new(width, height),
current_id: None,
current_shape: None,
shapes: HashMap::with_capacity(capacity),
display_list: Vec::with_capacity(capacity),
}
}
pub fn set_surface(&mut self, surface: skia::Surface) {
self.render_state.surface = surface;
}
}