♻️ Refactor surfaces (wasm)

This commit is contained in:
Belén Albeza 2025-02-21 12:09:00 +01:00
parent 80d5272248
commit 5ebfc603e6
6 changed files with 171 additions and 160 deletions

View file

@ -19,7 +19,7 @@ use crate::shapes::{Corners, Shape, Type};
use cache::CachedSurfaceImage;
use gpu_state::GpuState;
use options::RenderOptions;
use surfaces::Surfaces;
use surfaces::{SurfaceId, Surfaces};
pub use blend::BlendMode;
pub use images::*;
@ -56,7 +56,6 @@ pub(crate) struct RenderState {
gpu_state: GpuState,
pub options: RenderOptions,
pub surfaces: Surfaces,
pub sampling_options: skia::SamplingOptions,
pub font_provider: skia::textlayout::TypefaceFontProvider,
pub cached_surface_image: Option<CachedSurfaceImage>,
pub viewbox: Viewbox,
@ -75,7 +74,10 @@ impl RenderState {
pub fn new(width: i32, height: i32) -> RenderState {
// This needs to be done once per WebGL context.
let mut gpu_state = GpuState::new();
let surfaces = Surfaces::new(&mut gpu_state, (width, height));
let sampling_options =
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
let surfaces = Surfaces::new(&mut gpu_state, (width, height), sampling_options);
let mut font_provider = skia::textlayout::TypefaceFontProvider::new();
let default_font = skia::FontMgr::default()
.new_from_data(DEFAULT_FONT_BYTES, None)
@ -84,15 +86,12 @@ impl RenderState {
// This is used multiple times everywhere so instead of creating new instances every
// time we reuse this one.
let sampling_options =
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest);
RenderState {
gpu_state,
surfaces,
cached_surface_image: None,
font_provider,
sampling_options,
options: RenderOptions::default(),
viewbox: Viewbox::new(width as f32, height as f32),
images: ImageStore::new(),
@ -150,88 +149,64 @@ impl RenderState {
}
pub fn flush(&mut self) {
self.gpu_state
.context
.flush_and_submit_surface(&mut self.surfaces.target, None);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Target);
}
pub fn reset_canvas(&mut self) {
self.surfaces.shape.canvas().restore_to_count(1);
self.surfaces.current.canvas().restore_to_count(1);
self.surfaces.canvas(SurfaceId::Shape).restore_to_count(1);
self.surfaces.canvas(SurfaceId::Current).restore_to_count(1);
self.surfaces
.shape
.canvas()
.canvas(SurfaceId::Shape)
.clear(self.background_color)
.reset_matrix();
self.surfaces
.current
.canvas()
.canvas(SurfaceId::Current)
.clear(self.background_color)
.reset_matrix();
self.surfaces
.shadow
.canvas()
.canvas(SurfaceId::Shadow)
.clear(self.background_color)
.reset_matrix();
self.surfaces
.overlay
.canvas()
.canvas(SurfaceId::Overlay)
.clear(self.background_color)
.reset_matrix();
self.surfaces
.debug
.canvas()
.canvas(SurfaceId::Debug)
.clear(skia::Color::TRANSPARENT)
.reset_matrix();
}
pub fn apply_render_to_final_canvas(&mut self) {
self.surfaces.current.draw(
&mut self.surfaces.target.canvas(),
(0.0, 0.0),
self.sampling_options,
Some(&skia::Paint::default()),
);
self.surfaces
.draw_into(SurfaceId::Current, SurfaceId::Target, None);
}
pub fn apply_drawing_to_render_canvas(&mut self) {
self.gpu_state
.context
.flush_and_submit_surface(&mut self.surfaces.shape, None);
self.surfaces.shape.draw(
&mut self.surfaces.current.canvas(),
(0.0, 0.0),
self.sampling_options,
Some(&skia::Paint::default()),
);
self.gpu_state
.context
.flush_and_submit_surface(&mut self.surfaces.current, None);
self.gpu_state
.context
.flush_and_submit_surface(&mut self.surfaces.overlay, None);
self.surfaces.overlay.draw(
&mut self.surfaces.current.canvas(),
(0.0, 0.0),
self.sampling_options,
None,
);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Shape);
self.surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Current, None);
self.surfaces
.shadow
.canvas()
.flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Overlay);
self.surfaces
.draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
self.surfaces
.canvas(SurfaceId::Shadow)
.clear(skia::Color::TRANSPARENT);
self.surfaces
.overlay
.canvas()
.canvas(SurfaceId::Overlay)
.clear(skia::Color::TRANSPARENT);
self.surfaces.shape.canvas().clear(skia::Color::TRANSPARENT);
self.surfaces
.canvas(SurfaceId::Shape)
.clear(skia::Color::TRANSPARENT);
}
pub fn invalidate_cache_if_needed(&mut self) {
@ -246,20 +221,22 @@ impl RenderState {
modifiers: Option<&Matrix>,
clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
) {
self.surfaces.shape.canvas().save();
self.surfaces.canvas(SurfaceId::Shape).save();
if let Some((bounds, corners, transform)) = clip_bounds {
self.surfaces.shape.canvas().concat(&transform);
self.surfaces.canvas(SurfaceId::Shape).concat(&transform);
if let Some(corners) = corners {
let rrect = RRect::new_rect_radii(bounds, &corners);
self.surfaces
.shape
.canvas()
.clip_rrect(rrect, skia::ClipOp::Intersect, true);
self.surfaces.canvas(SurfaceId::Shape).clip_rrect(
rrect,
skia::ClipOp::Intersect,
true,
);
} else {
self.surfaces
.shape
.canvas()
.clip_rect(bounds, skia::ClipOp::Intersect, true);
self.surfaces.canvas(SurfaceId::Shape).clip_rect(
bounds,
skia::ClipOp::Intersect,
true,
);
}
if self.options.is_debug_visible() {
@ -267,12 +244,13 @@ impl RenderState {
paint.set_style(skia::PaintStyle::Stroke);
paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
paint.set_stroke_width(4.);
self.surfaces.shape.canvas().draw_rect(bounds, &paint);
self.surfaces
.canvas(SurfaceId::Shape)
.draw_rect(bounds, &paint);
}
self.surfaces
.shape
.canvas()
.canvas(SurfaceId::Shape)
.concat(&transform.invert().unwrap_or(Matrix::default()));
}
@ -292,17 +270,17 @@ impl RenderState {
match &shape.shape_type {
Type::SVGRaw(sr) => {
if let Some(modifiers) = modifiers {
self.surfaces.shape.canvas().concat(&modifiers);
self.surfaces.canvas(SurfaceId::Shape).concat(&modifiers);
}
self.surfaces.shape.canvas().concat(&matrix);
self.surfaces.canvas(SurfaceId::Shape).concat(&matrix);
if let Some(svg) = shape.svg.as_ref() {
svg.render(self.surfaces.shape.canvas())
svg.render(self.surfaces.canvas(SurfaceId::Shape))
} else {
let font_manager = skia::FontMgr::from(self.font_provider.clone());
let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
match dom_result {
Ok(dom) => {
dom.render(self.surfaces.shape.canvas());
dom.render(self.surfaces.canvas(SurfaceId::Shape));
shape.set_svg(dom);
}
Err(e) => {
@ -312,7 +290,7 @@ impl RenderState {
}
}
_ => {
self.surfaces.shape.canvas().concat(&matrix);
self.surfaces.canvas(SurfaceId::Shape).concat(&matrix);
for fill in shape.fills().rev() {
fills::render(self, &shape, fill);
@ -341,7 +319,7 @@ impl RenderState {
};
self.apply_drawing_to_render_canvas();
self.surfaces.shape.canvas().restore();
self.surfaces.canvas(SurfaceId::Shape).restore();
}
pub fn start_render_loop(
@ -356,13 +334,12 @@ impl RenderState {
}
}
self.reset_canvas();
self.surfaces.shape.canvas().scale((
self.surfaces.canvas(SurfaceId::Shape).scale((
self.viewbox.zoom * self.options.dpr(),
self.viewbox.zoom * self.options.dpr(),
));
self.surfaces
.shape
.canvas()
.canvas(SurfaceId::Shape)
.translate((self.viewbox.pan_x, self.viewbox.pan_y));
//
self.pending_nodes = vec![NodeRenderState {
@ -423,7 +400,7 @@ impl RenderState {
.map_or(true, |img| img.invalid)
{
self.cached_surface_image = Some(CachedSurfaceImage {
image: self.surfaces.current.image_snapshot(),
image: self.surfaces.snapshot(SurfaceId::Current),
viewbox: self.viewbox,
invalid: false,
has_all_shapes: self.render_complete,
@ -452,29 +429,29 @@ impl RenderState {
let image = &cached.image;
let paint = skia::Paint::default();
self.surfaces.target.canvas().save();
self.surfaces.shape.canvas().save();
self.surfaces.canvas(SurfaceId::Target).save();
self.surfaces.canvas(SurfaceId::Shape).save();
let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
let navigate_y = cached.viewbox.zoom * (self.viewbox.pan_y - cached.viewbox.pan_y);
self.surfaces
.target
.canvas()
.canvas(SurfaceId::Target)
.scale((navigate_zoom, navigate_zoom));
self.surfaces.target.canvas().translate((
self.surfaces.canvas(SurfaceId::Target).translate((
navigate_x * self.options.dpr(),
navigate_y * self.options.dpr(),
));
self.surfaces.target.canvas().clear(self.background_color);
self.surfaces
.target
.canvas()
.canvas(SurfaceId::Target)
.clear(self.background_color);
self.surfaces
.canvas(SurfaceId::Target)
.draw_image(image, (0, 0), Some(&paint));
self.surfaces.target.canvas().restore();
self.surfaces.shape.canvas().restore();
self.surfaces.canvas(SurfaceId::Target).restore();
self.surfaces.canvas(SurfaceId::Shape).restore();
self.flush();
@ -495,7 +472,9 @@ impl RenderState {
if group.masked {
let paint = skia::Paint::default();
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces.current.canvas().save_layer(&layer_rec);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
}
}
_ => {}
@ -512,7 +491,9 @@ impl RenderState {
let mut mask_paint = skia::Paint::default();
mask_paint.set_blend_mode(skia::BlendMode::DstIn);
let mask_rec = skia::canvas::SaveLayerRec::default().paint(&mask_paint);
self.surfaces.current.canvas().save_layer(&mask_rec);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&mask_rec);
}
if let Some(image_filter) = element.image_filter(self.viewbox.zoom * self.options.dpr()) {
@ -520,7 +501,9 @@ impl RenderState {
}
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&paint);
self.surfaces.current.canvas().save_layer(&layer_rec);
self.surfaces
.canvas(SurfaceId::Current)
.save_layer(&layer_rec);
}
pub fn render_shape_exit(&mut self, element: &mut Shape, visited_mask: bool) {
@ -531,13 +514,13 @@ impl RenderState {
match element.shape_type {
Type::Group(group) => {
if group.masked {
self.surfaces.current.canvas().restore();
self.surfaces.canvas(SurfaceId::Current).restore();
}
}
_ => {}
}
}
self.surfaces.current.canvas().restore();
self.surfaces.canvas(SurfaceId::Current).restore();
}
pub fn render_shape_tree(