♻️ Refactor surfaces (wasm)

This commit is contained in:
Belén Albeza 2025-02-21 12:09:00 +01:00
parent 80d5272248
commit 5ebfc603e6
6 changed files with 171 additions and 160 deletions

View file

@ -1,7 +1,7 @@
use crate::shapes::Shape;
use skia_safe as skia;
use super::RenderState;
use super::{RenderState, SurfaceId};
fn render_debug_view(render_state: &mut RenderState) {
let mut paint = skia::Paint::default();
@ -18,13 +18,12 @@ fn render_debug_view(render_state: &mut RenderState) {
render_state
.surfaces
.debug
.canvas()
.canvas(SurfaceId::Debug)
.draw_rect(scaled_rect, &paint);
}
pub fn render_wasm_label(render_state: &mut RenderState) {
let canvas = render_state.surfaces.current.canvas();
let canvas = render_state.surfaces.canvas(SurfaceId::Current);
let skia::ISize { width, height } = canvas.base_layer_size();
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
@ -59,18 +58,13 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
render_state
.surfaces
.debug
.canvas()
.canvas(SurfaceId::Debug)
.draw_rect(scaled_rect, &paint);
}
pub fn render(render_state: &mut RenderState) {
let paint = skia::Paint::default();
render_debug_view(render_state);
render_state.surfaces.debug.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
render_state.sampling_options,
Some(&paint),
);
render_state
.surfaces
.draw_into(SurfaceId::Debug, SurfaceId::Current, None);
}

View file

@ -1,8 +1,8 @@
use crate::shapes::{Fill, ImageFill, Shape, Type};
use skia_safe::{self as skia, RRect};
use super::RenderState;
use super::{RenderState, SurfaceId};
use crate::math::Rect;
use crate::shapes::{Fill, ImageFill, Shape, Type};
fn draw_image_fill_in_container(
render_state: &mut RenderState,
@ -16,7 +16,7 @@ fn draw_image_fill_in_container(
}
let size = image_fill.size();
let canvas = render_state.surfaces.shape.canvas();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
let paint = fill.to_paint(container);
@ -96,7 +96,7 @@ fn draw_image_fill_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
let canvas = render_state.surfaces.shape.canvas();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();

View file

@ -1,51 +1,37 @@
use skia_safe::{self as skia};
use super::RenderState;
use super::{RenderState, SurfaceId};
use crate::shapes::Shadow;
pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.surfaces.shape.draw(
&mut render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
render_state.sampling_options,
Some(&skia::Paint::default()),
);
render_state
.surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint));
render_state
.surfaces
.shadow
.canvas()
.draw_into(SurfaceId::Shadow, SurfaceId::Current, None);
render_state
.surfaces
.canvas(SurfaceId::Shadow)
.clear(skia::Color::TRANSPARENT);
}
pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.surfaces.shape.draw(
render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.overlay.canvas(),
(0.0, 0.0),
render_state.sampling_options,
None,
);
render_state
.surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); // , ShadowPaint
render_state
.surfaces
.shadow
.canvas()
.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None); // , None
render_state
.surfaces
.canvas(SurfaceId::Shadow)
.clear(skia::Color::TRANSPARENT);
}

View file

@ -5,7 +5,7 @@ use crate::math::{Matrix, Point, Rect};
use crate::shapes::{Corners, Fill, ImageFill, Path, Shape, Stroke, StrokeCap, StrokeKind, Type};
use skia_safe::{self as skia, RRect};
use super::RenderState;
use super::{RenderState, SurfaceId};
fn draw_stroke_on_rect(
canvas: &skia::Canvas,
@ -330,7 +330,7 @@ fn draw_image_stroke_in_container(
}
let size = image_fill.size();
let canvas = render_state.surfaces.shape.canvas();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
let svg_attrs = &shape.svg_attrs;
@ -432,7 +432,7 @@ fn draw_image_stroke_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
let canvas = render_state.surfaces.shape.canvas();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();

View file

@ -1,23 +1,38 @@
use super::gpu_state::GpuState;
use skia_safe as skia;
pub enum SurfaceId {
Target,
Current,
Shape,
Shadow,
Overlay,
Debug,
}
pub struct Surfaces {
// is the final destination surface, the one that it is represented in the canvas element.
pub target: skia::Surface,
target: skia::Surface,
// keeps the current render
pub current: skia::Surface,
current: skia::Surface,
// keeps the current shape
pub shape: skia::Surface,
shape: skia::Surface,
// used for rendering shadows
pub shadow: skia::Surface,
shadow: skia::Surface,
// for drawing the things that are over shadows.
pub overlay: skia::Surface,
overlay: skia::Surface,
// for drawing debug info.
pub debug: skia::Surface,
debug: skia::Surface,
sampling_options: skia::SamplingOptions,
}
impl Surfaces {
pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
pub fn new(
gpu_state: &mut GpuState,
(width, height): (i32, i32),
sampling_options: skia::SamplingOptions,
) -> Self {
let mut target = gpu_state.create_target_surface(width, height);
let current = target.new_surface_with_dimensions((width, height)).unwrap();
let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
@ -32,20 +47,53 @@ impl Surfaces {
overlay,
shape,
debug,
sampling_options,
}
}
pub fn set(&mut self, new_surface: skia::Surface) {
let dim = (new_surface.width(), new_surface.height());
self.target = new_surface;
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
self.reset_from_target(gpu_state.create_target_surface(new_width, new_height));
}
pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
self.get_mut(id).image_snapshot()
}
pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
self.get_mut(id).canvas()
}
pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
let surface = self.get_mut(id);
gpu_state.context.flush_and_submit_surface(surface, None);
}
pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
let sampling_options = self.sampling_options;
self.get_mut(from)
.clone()
.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
}
fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
match id {
SurfaceId::Target => &mut self.target,
SurfaceId::Current => &mut self.current,
SurfaceId::Shadow => &mut self.shadow,
SurfaceId::Overlay => &mut self.overlay,
SurfaceId::Shape => &mut self.shape,
SurfaceId::Debug => &mut self.debug,
}
}
fn reset_from_target(&mut self, target: skia::Surface) {
let dim = (target.width(), target.height());
self.target = target;
self.current = self.target.new_surface_with_dimensions(dim).unwrap();
self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
}
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
self.set(gpu_state.create_target_surface(new_width, new_height));
}
}