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♻️ Refactor surfaces (wasm)
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parent
80d5272248
commit
5ebfc603e6
6 changed files with 171 additions and 160 deletions
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@ -1,7 +1,7 @@
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use crate::shapes::Shape;
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use skia_safe as skia;
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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fn render_debug_view(render_state: &mut RenderState) {
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let mut paint = skia::Paint::default();
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@ -18,13 +18,12 @@ fn render_debug_view(render_state: &mut RenderState) {
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render_state
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.surfaces
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.debug
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.canvas()
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.canvas(SurfaceId::Debug)
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.draw_rect(scaled_rect, &paint);
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}
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pub fn render_wasm_label(render_state: &mut RenderState) {
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let canvas = render_state.surfaces.current.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Current);
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let skia::ISize { width, height } = canvas.base_layer_size();
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let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
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@ -59,18 +58,13 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
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render_state
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.surfaces
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.debug
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.canvas()
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.canvas(SurfaceId::Debug)
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.draw_rect(scaled_rect, &paint);
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}
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pub fn render(render_state: &mut RenderState) {
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let paint = skia::Paint::default();
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render_debug_view(render_state);
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render_state.surfaces.debug.draw(
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&mut render_state.surfaces.current.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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Some(&paint),
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);
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render_state
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.surfaces
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.draw_into(SurfaceId::Debug, SurfaceId::Current, None);
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}
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@ -1,8 +1,8 @@
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use crate::shapes::{Fill, ImageFill, Shape, Type};
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use skia_safe::{self as skia, RRect};
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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use crate::math::Rect;
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use crate::shapes::{Fill, ImageFill, Shape, Type};
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fn draw_image_fill_in_container(
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render_state: &mut RenderState,
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@ -16,7 +16,7 @@ fn draw_image_fill_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let paint = fill.to_paint(container);
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@ -96,7 +96,7 @@ fn draw_image_fill_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -1,51 +1,37 @@
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use skia_safe::{self as skia};
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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use crate::shapes::Shadow;
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pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = shadow.to_paint(scale);
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render_state.surfaces.shape.draw(
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&mut render_state.surfaces.shadow.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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Some(&shadow_paint),
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);
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render_state.surfaces.shadow.draw(
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&mut render_state.surfaces.current.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint));
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render_state
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.surfaces
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.shadow
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.canvas()
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.draw_into(SurfaceId::Shadow, SurfaceId::Current, None);
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = shadow.to_paint(scale);
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render_state.surfaces.shape.draw(
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render_state.surfaces.shadow.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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Some(&shadow_paint),
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);
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render_state.surfaces.shadow.draw(
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&mut render_state.surfaces.overlay.canvas(),
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(0.0, 0.0),
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render_state.sampling_options,
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None,
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);
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render_state
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.surfaces
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.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); // , ShadowPaint
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render_state
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.surfaces
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.shadow
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.canvas()
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.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None); // , None
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render_state
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.surfaces
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.canvas(SurfaceId::Shadow)
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.clear(skia::Color::TRANSPARENT);
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}
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@ -5,7 +5,7 @@ use crate::math::{Matrix, Point, Rect};
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use crate::shapes::{Corners, Fill, ImageFill, Path, Shape, Stroke, StrokeCap, StrokeKind, Type};
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use skia_safe::{self as skia, RRect};
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use super::RenderState;
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use super::{RenderState, SurfaceId};
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fn draw_stroke_on_rect(
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canvas: &skia::Canvas,
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@ -330,7 +330,7 @@ fn draw_image_stroke_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = &shape.svg_attrs;
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@ -432,7 +432,7 @@ fn draw_image_stroke_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
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let canvas = render_state.surfaces.shape.canvas();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -1,23 +1,38 @@
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use super::gpu_state::GpuState;
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use skia_safe as skia;
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pub enum SurfaceId {
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Target,
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Current,
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Shape,
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Shadow,
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Overlay,
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Debug,
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}
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pub struct Surfaces {
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// is the final destination surface, the one that it is represented in the canvas element.
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pub target: skia::Surface,
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target: skia::Surface,
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// keeps the current render
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pub current: skia::Surface,
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current: skia::Surface,
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// keeps the current shape
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pub shape: skia::Surface,
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shape: skia::Surface,
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// used for rendering shadows
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pub shadow: skia::Surface,
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shadow: skia::Surface,
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// for drawing the things that are over shadows.
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pub overlay: skia::Surface,
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overlay: skia::Surface,
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// for drawing debug info.
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pub debug: skia::Surface,
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debug: skia::Surface,
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sampling_options: skia::SamplingOptions,
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}
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impl Surfaces {
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pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
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pub fn new(
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gpu_state: &mut GpuState,
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(width, height): (i32, i32),
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sampling_options: skia::SamplingOptions,
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) -> Self {
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let mut target = gpu_state.create_target_surface(width, height);
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let current = target.new_surface_with_dimensions((width, height)).unwrap();
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let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
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@ -32,20 +47,53 @@ impl Surfaces {
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overlay,
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shape,
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debug,
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sampling_options,
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}
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}
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pub fn set(&mut self, new_surface: skia::Surface) {
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let dim = (new_surface.width(), new_surface.height());
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self.target = new_surface;
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pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
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self.reset_from_target(gpu_state.create_target_surface(new_width, new_height));
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}
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pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
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self.get_mut(id).image_snapshot()
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}
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pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
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self.get_mut(id).canvas()
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}
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pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
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let surface = self.get_mut(id);
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gpu_state.context.flush_and_submit_surface(surface, None);
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}
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pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
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let sampling_options = self.sampling_options;
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self.get_mut(from)
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.clone()
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.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
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}
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fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
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match id {
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SurfaceId::Target => &mut self.target,
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SurfaceId::Current => &mut self.current,
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SurfaceId::Shadow => &mut self.shadow,
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SurfaceId::Overlay => &mut self.overlay,
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SurfaceId::Shape => &mut self.shape,
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SurfaceId::Debug => &mut self.debug,
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}
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}
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fn reset_from_target(&mut self, target: skia::Surface) {
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let dim = (target.width(), target.height());
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self.target = target;
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self.current = self.target.new_surface_with_dimensions(dim).unwrap();
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self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
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self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
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}
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pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
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self.set(gpu_state.create_target_surface(new_width, new_height));
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}
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}
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