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🐛 Fix transform matrix being carried to non-children shapes
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parent
03acfc2b3c
commit
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3 changed files with 42 additions and 24 deletions
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@ -2,6 +2,7 @@ use skia_safe as skia;
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use skia_safe::gpu::{self, gl::FramebufferInfo, DirectContext};
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use uuid::Uuid;
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use crate::shapes::Shape;
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use crate::state::State;
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extern "C" {
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@ -82,8 +83,24 @@ pub(crate) fn render_rect(surface: &mut skia::Surface, rect: skia::Rect, color:
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surface.canvas().draw_rect(rect, &paint);
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}
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pub(crate) fn render_shape(state: &mut State, id: Uuid) {
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pub(crate) fn render_shape_tree(state: &mut State, id: Uuid) {
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let shape = state.shapes.get(&id).unwrap();
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// This is needed so the next non-children shape does not carry this shape's transform
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state.render_state.surface.canvas().save();
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render_single_shape(&mut state.render_state.surface, shape);
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// draw all the children shapes
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let shape_ids = shape.shapes.clone();
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for shape_id in shape_ids {
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render_shape_tree(state, shape_id);
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}
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state.render_state.surface.canvas().restore();
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}
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fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
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let r = skia::Rect::new(
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shape.selrect.x1,
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shape.selrect.y1,
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@ -91,35 +108,34 @@ pub(crate) fn render_shape(state: &mut State, id: Uuid) {
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shape.selrect.y2,
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);
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// TODO: check if this save and restore are really neaded or not
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// state.render_state.surface.canvas().save();
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// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
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let mut matrix = skia::Matrix::new_identity();
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let (translate_x, translate_y) = shape.translation();
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let (scale_x, scale_y) = shape.scale();
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let (scale_x, scale_y) = shape.scale();
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let (skew_x, skew_y) = shape.skew();
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matrix.set_all(scale_x, skew_x, translate_x, skew_y, scale_y, translate_y, 0., 0., 1.);
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matrix.set_all(
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scale_x,
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skew_x,
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translate_x,
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skew_y,
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scale_y,
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translate_y,
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0.,
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0.,
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1.,
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);
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let mut center = r.center();
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matrix.post_translate(center);
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center.negate();
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matrix.pre_translate(center);
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state.render_state.surface.canvas().concat(&matrix);
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surface.canvas().concat(&matrix);
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let mut color = skia::Color::RED;;
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let mut color = skia::Color::RED;
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if skew_x != 0. {
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color = skia::Color::BLACK;
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}
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render_rect(&mut state.render_state.surface, r, color);
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// state.render_state.surface.canvas().restore();
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let shape_ids = shape.shapes.clone();
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for shape_id in shape_ids {
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render_shape(state, shape_id);
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color = skia::Color::BLACK;
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}
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render_rect(surface, r, color);
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}
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