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♻️ Refactor rendering surfaces (#5921)
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parent
7470fb709f
commit
4799f6fe0a
6 changed files with 160 additions and 126 deletions
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@ -17,13 +17,14 @@ fn render_debug_view(render_state: &mut RenderState) {
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scaled_rect.set_xywh(x, y, width, height);
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render_state
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.debug_surface
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.surfaces
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.debug
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.canvas()
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.draw_rect(scaled_rect, &paint);
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}
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pub fn render_wasm_label(render_state: &mut RenderState) {
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let canvas = render_state.render_surface.canvas();
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let canvas = render_state.surfaces.current.canvas();
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let skia::ISize { width, height } = canvas.base_layer_size();
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let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
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@ -57,7 +58,8 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
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scaled_rect.set_xywh(x, y, width, height);
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render_state
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.debug_surface
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.surfaces
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.debug
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.canvas()
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.draw_rect(scaled_rect, &paint);
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}
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@ -65,10 +67,10 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
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pub fn render(render_state: &mut RenderState) {
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let paint = skia::Paint::default();
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render_debug_view(render_state);
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render_state.debug_surface.draw(
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&mut render_state.render_surface.canvas(),
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render_state.surfaces.debug.draw(
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&mut render_state.surfaces.current.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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render_state.sampling_options,
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Some(&paint),
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);
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}
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@ -15,7 +15,7 @@ fn draw_image_fill_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.drawing_surface.canvas();
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let canvas = render_state.surfaces.shape.canvas();
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let kind = &shape.kind;
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -91,7 +91,7 @@ fn draw_image_fill_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
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let canvas = render_state.drawing_surface.canvas();
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let canvas = render_state.surfaces.shape.canvas();
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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let kind = &shape.kind;
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@ -5,22 +5,23 @@ use crate::shapes::Shadow;
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pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = shadow.to_paint(scale);
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render_state.drawing_surface.draw(
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&mut render_state.shadow_surface.canvas(),
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render_state.surfaces.shape.draw(
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&mut render_state.surfaces.shadow.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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render_state.sampling_options,
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Some(&shadow_paint),
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);
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render_state.shadow_surface.draw(
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&mut render_state.render_surface.canvas(),
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render_state.surfaces.shadow.draw(
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&mut render_state.surfaces.current.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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render_state.sampling_options,
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Some(&skia::Paint::default()),
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);
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render_state
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.shadow_surface
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.surfaces
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.shadow
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.canvas()
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.clear(skia::Color::TRANSPARENT);
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}
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@ -28,22 +29,23 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
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pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
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let shadow_paint = shadow.to_paint(scale);
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render_state.drawing_surface.draw(
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render_state.shadow_surface.canvas(),
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render_state.surfaces.shape.draw(
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render_state.surfaces.shadow.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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render_state.sampling_options,
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Some(&shadow_paint),
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);
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render_state.shadow_surface.draw(
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&mut render_state.overlay_surface.canvas(),
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render_state.surfaces.shadow.draw(
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&mut render_state.surfaces.overlay.canvas(),
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(0.0, 0.0),
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skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
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render_state.sampling_options,
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None,
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);
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render_state
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.shadow_surface
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.surfaces
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.shadow
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.canvas()
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.clear(skia::Color::TRANSPARENT);
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}
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@ -335,7 +335,7 @@ fn draw_image_stroke_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.drawing_surface.canvas();
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let canvas = render_state.surfaces.shape.canvas();
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let kind = &shape.kind;
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -429,7 +429,7 @@ fn draw_image_stroke_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
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let canvas = render_state.drawing_surface.canvas();
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let canvas = render_state.surfaces.shape.canvas();
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let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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51
render-wasm/src/render/surfaces.rs
Normal file
51
render-wasm/src/render/surfaces.rs
Normal file
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@ -0,0 +1,51 @@
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use super::gpu_state::GpuState;
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use skia_safe as skia;
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pub struct Surfaces {
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// is the final destination surface, the one that it is represented in the canvas element.
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pub target: skia::Surface,
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// keeps the current render
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pub current: skia::Surface,
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// keeps the current shape
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pub shape: skia::Surface,
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// used for rendering shadows
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pub shadow: skia::Surface,
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// for drawing the things that are over shadows.
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pub overlay: skia::Surface,
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// for drawing debug info.
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pub debug: skia::Surface,
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}
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impl Surfaces {
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pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
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let mut target = gpu_state.create_target_surface(width, height);
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let current = target.new_surface_with_dimensions((width, height)).unwrap();
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let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
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let overlay = target.new_surface_with_dimensions((width, height)).unwrap();
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let shape = target.new_surface_with_dimensions((width, height)).unwrap();
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let debug = target.new_surface_with_dimensions((width, height)).unwrap();
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Surfaces {
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target,
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current,
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shadow,
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overlay,
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shape,
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debug,
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}
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}
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pub fn set(&mut self, new_surface: skia::Surface) {
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let dim = (new_surface.width(), new_surface.height());
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self.target = new_surface;
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self.current = self.target.new_surface_with_dimensions(dim).unwrap();
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self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
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self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
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}
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pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
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self.set(gpu_state.create_target_surface(new_width, new_height));
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}
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}
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