♻️ Refactor rendering surfaces (#5921)

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Aitor Moreno 2025-02-21 11:04:12 +01:00 committed by GitHub
parent 7470fb709f
commit 4799f6fe0a
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GPG key ID: B5690EEEBB952194
6 changed files with 160 additions and 126 deletions

View file

@ -17,13 +17,14 @@ fn render_debug_view(render_state: &mut RenderState) {
scaled_rect.set_xywh(x, y, width, height);
render_state
.debug_surface
.surfaces
.debug
.canvas()
.draw_rect(scaled_rect, &paint);
}
pub fn render_wasm_label(render_state: &mut RenderState) {
let canvas = render_state.render_surface.canvas();
let canvas = render_state.surfaces.current.canvas();
let skia::ISize { width, height } = canvas.base_layer_size();
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
@ -57,7 +58,8 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
scaled_rect.set_xywh(x, y, width, height);
render_state
.debug_surface
.surfaces
.debug
.canvas()
.draw_rect(scaled_rect, &paint);
}
@ -65,10 +67,10 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
pub fn render(render_state: &mut RenderState) {
let paint = skia::Paint::default();
render_debug_view(render_state);
render_state.debug_surface.draw(
&mut render_state.render_surface.canvas(),
render_state.surfaces.debug.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&paint),
);
}

View file

@ -15,7 +15,7 @@ fn draw_image_fill_in_container(
}
let size = image_fill.size();
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let kind = &shape.kind;
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
@ -91,7 +91,7 @@ fn draw_image_fill_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();
let kind = &shape.kind;

View file

@ -5,22 +5,23 @@ use crate::shapes::Shadow;
pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.drawing_surface.draw(
&mut render_state.shadow_surface.canvas(),
render_state.surfaces.shape.draw(
&mut render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.shadow_surface.draw(
&mut render_state.render_surface.canvas(),
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.current.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&skia::Paint::default()),
);
render_state
.shadow_surface
.surfaces
.shadow
.canvas()
.clear(skia::Color::TRANSPARENT);
}
@ -28,22 +29,23 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
let shadow_paint = shadow.to_paint(scale);
render_state.drawing_surface.draw(
render_state.shadow_surface.canvas(),
render_state.surfaces.shape.draw(
render_state.surfaces.shadow.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
Some(&shadow_paint),
);
render_state.shadow_surface.draw(
&mut render_state.overlay_surface.canvas(),
render_state.surfaces.shadow.draw(
&mut render_state.surfaces.overlay.canvas(),
(0.0, 0.0),
skia::SamplingOptions::new(skia::FilterMode::Linear, skia::MipmapMode::Nearest),
render_state.sampling_options,
None,
);
render_state
.shadow_surface
.surfaces
.shadow
.canvas()
.clear(skia::Color::TRANSPARENT);
}

View file

@ -335,7 +335,7 @@ fn draw_image_stroke_in_container(
}
let size = image_fill.size();
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let kind = &shape.kind;
let container = &shape.selrect;
let path_transform = shape.to_path_transform();
@ -429,7 +429,7 @@ fn draw_image_stroke_in_container(
* This SHOULD be the only public function in this module.
*/
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
let canvas = render_state.drawing_surface.canvas();
let canvas = render_state.surfaces.shape.canvas();
let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
let selrect = shape.selrect;
let path_transform = shape.to_path_transform();

View file

@ -0,0 +1,51 @@
use super::gpu_state::GpuState;
use skia_safe as skia;
pub struct Surfaces {
// is the final destination surface, the one that it is represented in the canvas element.
pub target: skia::Surface,
// keeps the current render
pub current: skia::Surface,
// keeps the current shape
pub shape: skia::Surface,
// used for rendering shadows
pub shadow: skia::Surface,
// for drawing the things that are over shadows.
pub overlay: skia::Surface,
// for drawing debug info.
pub debug: skia::Surface,
}
impl Surfaces {
pub fn new(gpu_state: &mut GpuState, (width, height): (i32, i32)) -> Self {
let mut target = gpu_state.create_target_surface(width, height);
let current = target.new_surface_with_dimensions((width, height)).unwrap();
let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
let overlay = target.new_surface_with_dimensions((width, height)).unwrap();
let shape = target.new_surface_with_dimensions((width, height)).unwrap();
let debug = target.new_surface_with_dimensions((width, height)).unwrap();
Surfaces {
target,
current,
shadow,
overlay,
shape,
debug,
}
}
pub fn set(&mut self, new_surface: skia::Surface) {
let dim = (new_surface.width(), new_surface.height());
self.target = new_surface;
self.current = self.target.new_surface_with_dimensions(dim).unwrap();
self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
}
pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
self.set(gpu_state.create_target_surface(new_width, new_height));
}
}