♻️ Refactor State (wasm)

This commit is contained in:
Belén Albeza 2024-11-14 12:08:50 +01:00
parent 3e06c17a38
commit 3eb24e7f5f
3 changed files with 89 additions and 87 deletions

View file

@ -27,6 +27,38 @@ impl<'a> State<'a> {
}
}
pub fn render_state(&'a mut self) -> &'a mut RenderState {
&mut self.render_state
}
pub fn draw_all_shapes(&mut self, zoom: f32, pan_x: f32, pan_y: f32) {
self.render_state.reset_canvas();
self.render_state.scale(zoom, zoom);
self.render_state.translate(pan_x, pan_y);
self.render_shape_tree(Uuid::nil());
self.render_state.flush();
}
fn render_shape_tree(&mut self, id: Uuid) {
let shape = self.shapes.get(&id).unwrap();
// This is needed so the next non-children shape does not carry this shape's transform
self.render_state.surface.canvas().save();
render_single_shape(&mut self.render_state.surface, shape);
// draw all the children shapes
let shape_ids = shape.children.clone();
for shape_id in shape_ids {
self.render_shape_tree(shape_id);
}
self.render_state.surface.canvas().restore();
}
pub fn use_shape(&'a mut self, id: Uuid) {
if !self.shapes.contains_key(&id) {
let new_shape = Shape::new(id);
@ -41,3 +73,44 @@ impl<'a> State<'a> {
self.current_shape.as_deref_mut()
}
}
fn render_single_shape(surface: &mut skia::Surface, shape: &Shape) {
let r = skia::Rect::new(
shape.selrect.x1,
shape.selrect.y1,
shape.selrect.x2,
shape.selrect.y2,
);
// Check transform-matrix code from common/src/app/common/geom/shapes/transforms.cljc
let mut matrix = skia::Matrix::new_identity();
let (translate_x, translate_y) = shape.translation();
let (scale_x, scale_y) = shape.scale();
let (skew_x, skew_y) = shape.skew();
matrix.set_all(
scale_x,
skew_x,
translate_x,
skew_y,
scale_y,
translate_y,
0.,
0.,
1.,
);
let mut center = r.center();
matrix.post_translate(center);
center.negate();
matrix.pre_translate(center);
surface.canvas().concat(&matrix);
// TODO: use blend mode for the shape as a whole, not in each fill
for fill in shape.fills().rev() {
let mut p = fill.to_paint();
p.set_blend_mode(shape.blend_mode.into());
surface.canvas().draw_rect(r, &p);
}
}