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🐛 Fix rendering order
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parent
53dcd94f0d
commit
38a708e12b
1 changed files with 9 additions and 9 deletions
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@ -1,7 +1,7 @@
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use skia_safe::{self as skia, Matrix, RRect, Rect};
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use crate::uuid::Uuid;
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use std::collections::{HashMap, HashSet};
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use std::collections::{HashMap, HashSet, VecDeque};
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use crate::performance;
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#[cfg(target_arch = "wasm32")]
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@ -90,7 +90,7 @@ pub(crate) struct RenderState {
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// Indicates whether the rendering process has pending frames.
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pub render_in_progress: bool,
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// Stack of nodes pending to be rendered.
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pub pending_nodes: Vec<NodeRenderState>,
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pub pending_nodes: VecDeque<NodeRenderState>,
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pub current_tile: Option<tiles::Tile>,
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pub sampling_options: skia::SamplingOptions,
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pub render_area: Rect,
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@ -128,7 +128,7 @@ impl RenderState {
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background_color: skia::Color::TRANSPARENT,
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render_request_id: None,
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render_in_progress: false,
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pending_nodes: vec![],
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pending_nodes: VecDeque::new(),
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current_tile: None,
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sampling_options,
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render_area: Rect::new_empty(),
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@ -480,7 +480,7 @@ impl RenderState {
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}
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performance::end_measure!("tile_cache");
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self.pending_nodes = vec![];
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self.pending_nodes = VecDeque::new();
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// reorder by distance to the center.
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self.pending_tiles.sort_by(|a, b| b.2.cmp(&a.2));
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self.current_tile = None;
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@ -625,7 +625,7 @@ impl RenderState {
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performance::begin_measure!("render_shape_tree::uncached");
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let mut i = 0;
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let mut is_empty = true;
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while let Some(node_render_state) = self.pending_nodes.pop() {
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while let Some(node_render_state) = self.pending_nodes.pop_front() {
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let NodeRenderState {
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id: node_id,
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visited_children,
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@ -650,7 +650,7 @@ impl RenderState {
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// the blend mode 'destination-in') the content
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// of the group and the mask.
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if group.masked {
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self.pending_nodes.push(NodeRenderState {
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self.pending_nodes.push_back(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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@ -658,7 +658,7 @@ impl RenderState {
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mask: false,
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});
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if let Some(&mask_id) = element.mask_id() {
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self.pending_nodes.push(NodeRenderState {
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self.pending_nodes.push_back(NodeRenderState {
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id: mask_id,
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visited_children: false,
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clip_bounds: None,
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@ -700,7 +700,7 @@ impl RenderState {
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}
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// Set the node as visited_children before processing children
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self.pending_nodes.push(NodeRenderState {
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self.pending_nodes.push_back(NodeRenderState {
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id: node_id,
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visited_children: true,
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clip_bounds: None,
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@ -725,7 +725,7 @@ impl RenderState {
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}
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for child_id in children_ids.iter().rev() {
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self.pending_nodes.push(NodeRenderState {
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self.pending_nodes.push_back(NodeRenderState {
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id: *child_id,
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visited_children: false,
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clip_bounds: children_clip_bounds,
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