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🎉 Improve frame rendering
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59fdf64c66
commit
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6 changed files with 59 additions and 31 deletions
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@ -2,6 +2,7 @@ pub mod render;
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pub mod shapes;
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pub mod state;
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pub mod utils;
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pub mod view;
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use skia_safe as skia;
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@ -43,9 +44,9 @@ pub unsafe extern "C" fn resize_surface(width: i32, height: i32) {
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}
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#[no_mangle]
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pub unsafe extern "C" fn draw_all_shapes(zoom: f32, pan_x: f32, pan_y: f32) {
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pub unsafe extern "C" fn render() {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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state.draw_all_shapes(zoom, pan_x, pan_y);
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state.draw_all_shapes(state.view.zoom, state.view.x, state.view.y);
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}
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#[no_mangle]
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@ -54,6 +55,14 @@ pub extern "C" fn reset_canvas() {
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state.render_state().reset_canvas();
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}
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#[no_mangle]
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pub extern "C" fn set_view(zoom: f32, x: f32, y: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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state.view.x = x;
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state.view.y = y;
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state.view.zoom = zoom;
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}
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#[no_mangle]
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pub extern "C" fn use_shape(a: u32, b: u32, c: u32, d: u32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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