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✨ Use u32 as color args for wasm
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2 changed files with 17 additions and 17 deletions
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@ -150,11 +150,10 @@ pub extern "C" fn clear_shape_children() {
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}
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#[no_mangle]
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pub extern "C" fn add_shape_solid_fill(r: u8, g: u8, b: u8, a: f32) {
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pub extern "C" fn add_shape_solid_fill(raw_color: u32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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if let Some(shape) = state.current_shape() {
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let alpha: u8 = (a * 0xff as f32).floor() as u8;
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let color = skia::Color::from_argb(alpha, r, g, b);
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let color = skia::Color::new(raw_color);
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shape.add_fill(shapes::Fill::from(color));
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}
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}
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@ -178,11 +177,10 @@ pub extern "C" fn add_shape_linear_fill(
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}
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#[no_mangle]
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pub extern "C" fn add_shape_fill_stop(r: u8, g: u8, b: u8, a: f32, offset: f32) {
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pub extern "C" fn add_shape_fill_stop(raw_color: u32, offset: f32) {
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let state = unsafe { STATE.as_mut() }.expect("got an invalid state pointer");
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if let Some(shape) = state.current_shape() {
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let alpha: u8 = (a * 0xff as f32).floor() as u8;
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let color = skia::Color::from_argb(alpha, r, g, b);
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let color = skia::Color::new(raw_color);
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shape
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.add_gradient_stop(color, offset)
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.expect("got no fill or an invalid one");
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