♻️ Add ShapeStrokes surface

This commit is contained in:
Belén Albeza 2025-02-21 14:08:59 +01:00
parent 5ebfc603e6
commit 2cf179ccf6
6 changed files with 132 additions and 83 deletions

View file

@ -154,24 +154,23 @@ impl RenderState {
} }
pub fn reset_canvas(&mut self) { pub fn reset_canvas(&mut self) {
self.surfaces.canvas(SurfaceId::Shape).restore_to_count(1); self.surfaces.canvas(SurfaceId::Fills).restore_to_count(1);
self.surfaces.canvas(SurfaceId::Strokes).restore_to_count(1);
self.surfaces.canvas(SurfaceId::Current).restore_to_count(1); self.surfaces.canvas(SurfaceId::Current).restore_to_count(1);
self.surfaces
.canvas(SurfaceId::Shape) self.surfaces.apply_mut(
.clear(self.background_color) &[
.reset_matrix(); SurfaceId::Fills,
self.surfaces SurfaceId::Strokes,
.canvas(SurfaceId::Current) SurfaceId::Current,
.clear(self.background_color) SurfaceId::Shadow,
.reset_matrix(); SurfaceId::Overlay,
self.surfaces ],
.canvas(SurfaceId::Shadow) |s| {
.clear(self.background_color) s.canvas().clear(self.background_color).reset_matrix();
.reset_matrix(); },
self.surfaces );
.canvas(SurfaceId::Overlay)
.clear(self.background_color)
.reset_matrix();
self.surfaces self.surfaces
.canvas(SurfaceId::Debug) .canvas(SurfaceId::Debug)
.clear(skia::Color::TRANSPARENT) .clear(skia::Color::TRANSPARENT)
@ -179,15 +178,28 @@ impl RenderState {
} }
pub fn apply_render_to_final_canvas(&mut self) { pub fn apply_render_to_final_canvas(&mut self) {
self.surfaces self.surfaces.draw_into(
.draw_into(SurfaceId::Current, SurfaceId::Target, None); SurfaceId::Current,
SurfaceId::Target,
Some(&skia::Paint::default()),
);
} }
pub fn apply_drawing_to_render_canvas(&mut self) { pub fn apply_drawing_to_render_canvas(&mut self) {
self.surfaces self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Shape); .flush_and_submit(&mut self.gpu_state, SurfaceId::Fills);
self.surfaces.draw_into(
SurfaceId::Fills,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
self.surfaces self.surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Current, None); .flush_and_submit(&mut self.gpu_state, SurfaceId::Strokes);
self.surfaces.draw_into(
SurfaceId::Strokes,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
self.surfaces self.surfaces
.flush_and_submit(&mut self.gpu_state, SurfaceId::Current); .flush_and_submit(&mut self.gpu_state, SurfaceId::Current);
@ -196,17 +208,17 @@ impl RenderState {
self.surfaces self.surfaces
.draw_into(SurfaceId::Overlay, SurfaceId::Current, None); .draw_into(SurfaceId::Overlay, SurfaceId::Current, None);
self.surfaces self.surfaces.apply_mut(
.canvas(SurfaceId::Shadow) &[
.clear(skia::Color::TRANSPARENT); SurfaceId::Shadow,
SurfaceId::Overlay,
self.surfaces SurfaceId::Fills,
.canvas(SurfaceId::Overlay) SurfaceId::Strokes,
.clear(skia::Color::TRANSPARENT); ],
|s| {
self.surfaces s.canvas().clear(skia::Color::TRANSPARENT);
.canvas(SurfaceId::Shape) },
.clear(skia::Color::TRANSPARENT); );
} }
pub fn invalidate_cache_if_needed(&mut self) { pub fn invalidate_cache_if_needed(&mut self) {
@ -221,22 +233,27 @@ impl RenderState {
modifiers: Option<&Matrix>, modifiers: Option<&Matrix>,
clip_bounds: Option<(Rect, Option<Corners>, Matrix)>, clip_bounds: Option<(Rect, Option<Corners>, Matrix)>,
) { ) {
self.surfaces.canvas(SurfaceId::Shape).save(); let surface_ids = &[SurfaceId::Fills, SurfaceId::Strokes];
self.surfaces.apply_mut(surface_ids, |s| {
s.canvas().save();
});
// set clipping
if let Some((bounds, corners, transform)) = clip_bounds { if let Some((bounds, corners, transform)) = clip_bounds {
self.surfaces.canvas(SurfaceId::Shape).concat(&transform); self.surfaces
.apply_mut(&[SurfaceId::Fills, SurfaceId::Strokes], |s| {
s.canvas().concat(&transform);
});
if let Some(corners) = corners { if let Some(corners) = corners {
let rrect = RRect::new_rect_radii(bounds, &corners); let rrect = RRect::new_rect_radii(bounds, &corners);
self.surfaces.canvas(SurfaceId::Shape).clip_rrect( self.surfaces.apply_mut(surface_ids, |s| {
rrect, s.canvas().clip_rrect(rrect, skia::ClipOp::Intersect, true);
skia::ClipOp::Intersect, });
true,
);
} else { } else {
self.surfaces.canvas(SurfaceId::Shape).clip_rect( self.surfaces.apply_mut(surface_ids, |s| {
bounds, s.canvas().clip_rect(bounds, skia::ClipOp::Intersect, true);
skia::ClipOp::Intersect, });
true,
);
} }
if self.options.is_debug_visible() { if self.options.is_debug_visible() {
@ -245,13 +262,14 @@ impl RenderState {
paint.set_color(skia::Color::from_argb(255, 255, 0, 0)); paint.set_color(skia::Color::from_argb(255, 255, 0, 0));
paint.set_stroke_width(4.); paint.set_stroke_width(4.);
self.surfaces self.surfaces
.canvas(SurfaceId::Shape) .canvas(SurfaceId::Fills)
.draw_rect(bounds, &paint); .draw_rect(bounds, &paint);
} }
self.surfaces self.surfaces.apply_mut(surface_ids, |s| {
.canvas(SurfaceId::Shape) s.canvas()
.concat(&transform.invert().unwrap_or(Matrix::default())); .concat(&transform.invert().unwrap_or(Matrix::default()));
});
} }
// Clone so we don't change the value in the global state // Clone so we don't change the value in the global state
@ -262,7 +280,6 @@ impl RenderState {
} }
let center = shape.center(); let center = shape.center();
let mut matrix = shape.transform; let mut matrix = shape.transform;
matrix.post_translate(center); matrix.post_translate(center);
matrix.pre_translate(-center); matrix.pre_translate(-center);
@ -270,17 +287,17 @@ impl RenderState {
match &shape.shape_type { match &shape.shape_type {
Type::SVGRaw(sr) => { Type::SVGRaw(sr) => {
if let Some(modifiers) = modifiers { if let Some(modifiers) = modifiers {
self.surfaces.canvas(SurfaceId::Shape).concat(&modifiers); self.surfaces.canvas(SurfaceId::Fills).concat(&modifiers);
} }
self.surfaces.canvas(SurfaceId::Shape).concat(&matrix); self.surfaces.canvas(SurfaceId::Fills).concat(&matrix);
if let Some(svg) = shape.svg.as_ref() { if let Some(svg) = shape.svg.as_ref() {
svg.render(self.surfaces.canvas(SurfaceId::Shape)) svg.render(self.surfaces.canvas(SurfaceId::Fills))
} else { } else {
let font_manager = skia::FontMgr::from(self.font_provider.clone()); let font_manager = skia::FontMgr::from(self.font_provider.clone());
let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager); let dom_result = skia::svg::Dom::from_str(sr.content.to_string(), font_manager);
match dom_result { match dom_result {
Ok(dom) => { Ok(dom) => {
dom.render(self.surfaces.canvas(SurfaceId::Shape)); dom.render(self.surfaces.canvas(SurfaceId::Fills));
shape.set_svg(dom); shape.set_svg(dom);
} }
Err(e) => { Err(e) => {
@ -290,7 +307,10 @@ impl RenderState {
} }
} }
_ => { _ => {
self.surfaces.canvas(SurfaceId::Shape).concat(&matrix); self.surfaces
.apply_mut(&[SurfaceId::Fills, SurfaceId::Strokes], |s| {
s.canvas().concat(&matrix);
});
for fill in shape.fills().rev() { for fill in shape.fills().rev() {
fills::render(self, &shape, fill); fills::render(self, &shape, fill);
@ -319,7 +339,10 @@ impl RenderState {
}; };
self.apply_drawing_to_render_canvas(); self.apply_drawing_to_render_canvas();
self.surfaces.canvas(SurfaceId::Shape).restore(); self.surfaces
.apply_mut(&[SurfaceId::Fills, SurfaceId::Strokes], |s| {
s.canvas().restore();
});
} }
pub fn start_render_loop( pub fn start_render_loop(
@ -328,20 +351,23 @@ impl RenderState {
modifiers: &HashMap<Uuid, Matrix>, modifiers: &HashMap<Uuid, Matrix>,
timestamp: i32, timestamp: i32,
) -> Result<(), String> { ) -> Result<(), String> {
let surface_ids = &[SurfaceId::Fills, SurfaceId::Strokes];
if self.render_in_progress { if self.render_in_progress {
if let Some(frame_id) = self.render_request_id { if let Some(frame_id) = self.render_request_id {
self.cancel_animation_frame(frame_id); self.cancel_animation_frame(frame_id);
} }
} }
self.reset_canvas(); self.reset_canvas();
self.surfaces.canvas(SurfaceId::Shape).scale(( self.surfaces.apply_mut(surface_ids, |s| {
self.viewbox.zoom * self.options.dpr(), s.canvas().scale((
self.viewbox.zoom * self.options.dpr(), self.viewbox.zoom * self.options.dpr(),
)); self.viewbox.zoom * self.options.dpr(),
self.surfaces ));
.canvas(SurfaceId::Shape) s.canvas()
.translate((self.viewbox.pan_x, self.viewbox.pan_y)); .translate((self.viewbox.pan_x, self.viewbox.pan_y));
// });
self.pending_nodes = vec![NodeRenderState { self.pending_nodes = vec![NodeRenderState {
id: Uuid::nil(), id: Uuid::nil(),
visited_children: false, visited_children: false,
@ -430,7 +456,8 @@ impl RenderState {
let image = &cached.image; let image = &cached.image;
let paint = skia::Paint::default(); let paint = skia::Paint::default();
self.surfaces.canvas(SurfaceId::Target).save(); self.surfaces.canvas(SurfaceId::Target).save();
self.surfaces.canvas(SurfaceId::Shape).save(); self.surfaces.canvas(SurfaceId::Fills).save();
self.surfaces.canvas(SurfaceId::Strokes).save();
let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom; let navigate_zoom = self.viewbox.zoom / cached.viewbox.zoom;
let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x); let navigate_x = cached.viewbox.zoom * (self.viewbox.pan_x - cached.viewbox.pan_x);
@ -451,7 +478,8 @@ impl RenderState {
.draw_image(image, (0, 0), Some(&paint)); .draw_image(image, (0, 0), Some(&paint));
self.surfaces.canvas(SurfaceId::Target).restore(); self.surfaces.canvas(SurfaceId::Target).restore();
self.surfaces.canvas(SurfaceId::Shape).restore(); self.surfaces.canvas(SurfaceId::Fills).restore();
self.surfaces.canvas(SurfaceId::Strokes).restore();
self.flush(); self.flush();

View file

@ -64,7 +64,9 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
pub fn render(render_state: &mut RenderState) { pub fn render(render_state: &mut RenderState) {
render_debug_view(render_state); render_debug_view(render_state);
render_state render_state.surfaces.draw_into(
.surfaces SurfaceId::Debug,
.draw_into(SurfaceId::Debug, SurfaceId::Current, None); SurfaceId::Current,
Some(&skia::Paint::default()),
);
} }

View file

@ -16,7 +16,7 @@ fn draw_image_fill_in_container(
} }
let size = image_fill.size(); let size = image_fill.size();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape); let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
let container = &shape.selrect; let container = &shape.selrect;
let path_transform = shape.to_path_transform(); let path_transform = shape.to_path_transform();
let paint = fill.to_paint(container); let paint = fill.to_paint(container);
@ -96,7 +96,7 @@ fn draw_image_fill_in_container(
* This SHOULD be the only public function in this module. * This SHOULD be the only public function in this module.
*/ */
pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) { pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
let canvas = render_state.surfaces.canvas(SurfaceId::Shape); let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
let selrect = shape.selrect; let selrect = shape.selrect;
let path_transform = shape.to_path_transform(); let path_transform = shape.to_path_transform();

View file

@ -7,11 +7,16 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
let shadow_paint = shadow.to_paint(scale); let shadow_paint = shadow.to_paint(scale);
render_state render_state
.surfaces .surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); .draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
render_state render_state
.surfaces .surfaces
.draw_into(SurfaceId::Shadow, SurfaceId::Current, None); .draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
render_state.surfaces.draw_into(
SurfaceId::Shadow,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
render_state render_state
.surfaces .surfaces
@ -24,7 +29,7 @@ pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scal
render_state render_state
.surfaces .surfaces
.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); // , ShadowPaint .draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
render_state render_state
.surfaces .surfaces

View file

@ -330,7 +330,7 @@ fn draw_image_stroke_in_container(
} }
let size = image_fill.size(); let size = image_fill.size();
let canvas = render_state.surfaces.canvas(SurfaceId::Shape); let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
let container = &shape.selrect; let container = &shape.selrect;
let path_transform = shape.to_path_transform(); let path_transform = shape.to_path_transform();
let svg_attrs = &shape.svg_attrs; let svg_attrs = &shape.svg_attrs;
@ -432,7 +432,7 @@ fn draw_image_stroke_in_container(
* This SHOULD be the only public function in this module. * This SHOULD be the only public function in this module.
*/ */
pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) { pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
let canvas = render_state.surfaces.canvas(SurfaceId::Shape); let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr(); let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
let selrect = shape.selrect; let selrect = shape.selrect;
let path_transform = shape.to_path_transform(); let path_transform = shape.to_path_transform();

View file

@ -1,10 +1,12 @@
use super::gpu_state::GpuState; use super::gpu_state::GpuState;
use skia_safe as skia; use skia_safe as skia;
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum SurfaceId { pub enum SurfaceId {
Target, Target,
Current, Current,
Shape, Fills,
Strokes,
Shadow, Shadow,
Overlay, Overlay,
Debug, Debug,
@ -15,8 +17,10 @@ pub struct Surfaces {
target: skia::Surface, target: skia::Surface,
// keeps the current render // keeps the current render
current: skia::Surface, current: skia::Surface,
// keeps the current shape // keeps the current shape's fills
shape: skia::Surface, shape_fills: skia::Surface,
// keeps the current shape's strokes
shape_strokes: skia::Surface,
// used for rendering shadows // used for rendering shadows
shadow: skia::Surface, shadow: skia::Surface,
// for drawing the things that are over shadows. // for drawing the things that are over shadows.
@ -37,7 +41,8 @@ impl Surfaces {
let current = target.new_surface_with_dimensions((width, height)).unwrap(); let current = target.new_surface_with_dimensions((width, height)).unwrap();
let shadow = target.new_surface_with_dimensions((width, height)).unwrap(); let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
let overlay = target.new_surface_with_dimensions((width, height)).unwrap(); let overlay = target.new_surface_with_dimensions((width, height)).unwrap();
let shape = target.new_surface_with_dimensions((width, height)).unwrap(); let shape_fills = target.new_surface_with_dimensions((width, height)).unwrap();
let shape_strokes = target.new_surface_with_dimensions((width, height)).unwrap();
let debug = target.new_surface_with_dimensions((width, height)).unwrap(); let debug = target.new_surface_with_dimensions((width, height)).unwrap();
Surfaces { Surfaces {
@ -45,7 +50,8 @@ impl Surfaces {
current, current,
shadow, shadow,
overlay, overlay,
shape, shape_fills,
shape_strokes,
debug, debug,
sampling_options, sampling_options,
} }
@ -76,13 +82,21 @@ impl Surfaces {
.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint); .draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
} }
pub fn apply_mut(&mut self, ids: &[SurfaceId], mut f: impl FnMut(&mut skia::Surface) -> ()) {
for id in ids {
let surface = self.get_mut(*id);
f(surface);
}
}
fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface { fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
match id { match id {
SurfaceId::Target => &mut self.target, SurfaceId::Target => &mut self.target,
SurfaceId::Current => &mut self.current, SurfaceId::Current => &mut self.current,
SurfaceId::Shadow => &mut self.shadow, SurfaceId::Shadow => &mut self.shadow,
SurfaceId::Overlay => &mut self.overlay, SurfaceId::Overlay => &mut self.overlay,
SurfaceId::Shape => &mut self.shape, SurfaceId::Fills => &mut self.shape_fills,
SurfaceId::Strokes => &mut self.shape_strokes,
SurfaceId::Debug => &mut self.debug, SurfaceId::Debug => &mut self.debug,
} }
} }
@ -93,7 +107,7 @@ impl Surfaces {
self.current = self.target.new_surface_with_dimensions(dim).unwrap(); self.current = self.target.new_surface_with_dimensions(dim).unwrap();
self.overlay = self.target.new_surface_with_dimensions(dim).unwrap(); self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
self.shadow = self.target.new_surface_with_dimensions(dim).unwrap(); self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
self.shape = self.target.new_surface_with_dimensions(dim).unwrap(); self.shape_fills = self.target.new_surface_with_dimensions(dim).unwrap();
self.debug = self.target.new_surface_with_dimensions(dim).unwrap(); self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
} }
} }