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♻️ Add ShapeStrokes surface
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parent
5ebfc603e6
commit
2cf179ccf6
6 changed files with 132 additions and 83 deletions
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@ -64,7 +64,9 @@ pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, inter
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pub fn render(render_state: &mut RenderState) {
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render_debug_view(render_state);
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render_state
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.surfaces
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.draw_into(SurfaceId::Debug, SurfaceId::Current, None);
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render_state.surfaces.draw_into(
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SurfaceId::Debug,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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}
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@ -16,7 +16,7 @@ fn draw_image_fill_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let paint = fill.to_paint(container);
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@ -96,7 +96,7 @@ fn draw_image_fill_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, fill: &Fill) {
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -7,11 +7,16 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
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let shadow_paint = shadow.to_paint(scale);
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render_state
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.surfaces
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.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint));
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.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
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render_state
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.surfaces
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.draw_into(SurfaceId::Shadow, SurfaceId::Current, None);
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.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
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render_state.surfaces.draw_into(
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SurfaceId::Shadow,
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SurfaceId::Current,
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Some(&skia::Paint::default()),
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);
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render_state
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.surfaces
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@ -24,7 +29,7 @@ pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scal
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render_state
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.surfaces
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.draw_into(SurfaceId::Shape, SurfaceId::Shadow, Some(&shadow_paint)); // , ShadowPaint
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.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
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render_state
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.surfaces
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@ -330,7 +330,7 @@ fn draw_image_stroke_in_container(
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}
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let size = image_fill.size();
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let canvas = render_state.surfaces.canvas(SurfaceId::Fills);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = &shape.svg_attrs;
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@ -432,7 +432,7 @@ fn draw_image_stroke_in_container(
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* This SHOULD be the only public function in this module.
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*/
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pub fn render(render_state: &mut RenderState, shape: &Shape, stroke: &Stroke) {
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let canvas = render_state.surfaces.canvas(SurfaceId::Shape);
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let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
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let dpr_scale = render_state.viewbox.zoom * render_state.options.dpr();
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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@ -1,10 +1,12 @@
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use super::gpu_state::GpuState;
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use skia_safe as skia;
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum SurfaceId {
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Target,
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Current,
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Shape,
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Fills,
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Strokes,
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Shadow,
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Overlay,
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Debug,
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@ -15,8 +17,10 @@ pub struct Surfaces {
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target: skia::Surface,
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// keeps the current render
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current: skia::Surface,
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// keeps the current shape
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shape: skia::Surface,
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// keeps the current shape's fills
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shape_fills: skia::Surface,
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// keeps the current shape's strokes
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shape_strokes: skia::Surface,
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// used for rendering shadows
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shadow: skia::Surface,
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// for drawing the things that are over shadows.
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@ -37,7 +41,8 @@ impl Surfaces {
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let current = target.new_surface_with_dimensions((width, height)).unwrap();
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let shadow = target.new_surface_with_dimensions((width, height)).unwrap();
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let overlay = target.new_surface_with_dimensions((width, height)).unwrap();
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let shape = target.new_surface_with_dimensions((width, height)).unwrap();
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let shape_fills = target.new_surface_with_dimensions((width, height)).unwrap();
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let shape_strokes = target.new_surface_with_dimensions((width, height)).unwrap();
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let debug = target.new_surface_with_dimensions((width, height)).unwrap();
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Surfaces {
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@ -45,7 +50,8 @@ impl Surfaces {
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current,
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shadow,
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overlay,
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shape,
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shape_fills,
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shape_strokes,
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debug,
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sampling_options,
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}
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@ -76,13 +82,21 @@ impl Surfaces {
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.draw(self.canvas(to), (0.0, 0.0), sampling_options, paint);
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}
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pub fn apply_mut(&mut self, ids: &[SurfaceId], mut f: impl FnMut(&mut skia::Surface) -> ()) {
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for id in ids {
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let surface = self.get_mut(*id);
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f(surface);
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}
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}
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fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
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match id {
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SurfaceId::Target => &mut self.target,
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SurfaceId::Current => &mut self.current,
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SurfaceId::Shadow => &mut self.shadow,
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SurfaceId::Overlay => &mut self.overlay,
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SurfaceId::Shape => &mut self.shape,
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SurfaceId::Fills => &mut self.shape_fills,
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SurfaceId::Strokes => &mut self.shape_strokes,
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SurfaceId::Debug => &mut self.debug,
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}
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}
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@ -93,7 +107,7 @@ impl Surfaces {
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self.current = self.target.new_surface_with_dimensions(dim).unwrap();
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self.overlay = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shadow = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shape = self.target.new_surface_with_dimensions(dim).unwrap();
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self.shape_fills = self.target.new_surface_with_dimensions(dim).unwrap();
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self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
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}
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}
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