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✨ Draw fills offscreen to support blend mode when multiple fills
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parent
3eb24e7f5f
commit
263d7eb313
3 changed files with 64 additions and 38 deletions
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@ -28,7 +28,7 @@ impl GpuState {
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}
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/// Create a Skia surface that will be used for rendering.
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fn create_surface(&mut self, width: i32, height: i32) -> skia::Surface {
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fn create_target_surface(&mut self, width: i32, height: i32) -> skia::Surface {
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let backend_render_target =
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gpu::backend_render_targets::make_gl((width, height), 1, 8, self.framebuffer_info);
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@ -46,39 +46,53 @@ impl GpuState {
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pub(crate) struct RenderState {
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gpu_state: GpuState,
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pub surface: skia::Surface,
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pub final_surface: skia::Surface,
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pub drawing_surface: skia::Surface,
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}
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impl RenderState {
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pub fn new(width: i32, height: i32) -> RenderState {
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// This needs to be done once per WebGL context.
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let mut gpu_state = GpuState::new();
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let surface = gpu_state.create_surface(width, height);
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let mut final_surface = gpu_state.create_target_surface(width, height);
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let drawing_surface = final_surface
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.new_surface_with_dimensions((width, height))
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.unwrap();
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RenderState { gpu_state, surface }
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RenderState {
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gpu_state,
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final_surface,
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drawing_surface,
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}
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}
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pub fn resize(&mut self, width: i32, height: i32) {
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let surface = self.gpu_state.create_surface(width, height);
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self.surface = surface;
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let surface = self.gpu_state.create_target_surface(width, height);
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self.final_surface = surface;
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self.drawing_surface = self
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.final_surface
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.new_surface_with_dimensions((width, height))
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.unwrap();
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}
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pub fn flush(&mut self) {
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self.gpu_state
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.context
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.flush_and_submit_surface(&mut self.surface, None)
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.flush_and_submit_surface(&mut self.final_surface, None)
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}
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pub fn translate(&mut self, dx: f32, dy: f32) {
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self.surface.canvas().translate((dx, dy));
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self.drawing_surface.canvas().translate((dx, dy));
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}
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pub fn scale(&mut self, sx: f32, sy: f32) {
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self.surface.canvas().scale((sx, sy));
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self.drawing_surface.canvas().scale((sx, sy));
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}
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pub fn reset_canvas(&mut self) {
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self.surface.canvas().clear(skia_safe::Color::TRANSPARENT);
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self.surface.canvas().reset_matrix();
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self.drawing_surface
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.canvas()
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.clear(skia_safe::Color::TRANSPARENT);
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self.drawing_surface.canvas().reset_matrix();
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}
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}
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