🎉 Support for radial gradients with wasm render

This commit is contained in:
Alejandro Alonso 2024-12-03 14:16:46 +01:00
parent 0eedc036be
commit 09aa4529f8
5 changed files with 106 additions and 16 deletions

View file

@ -28,6 +28,7 @@ pub struct Gradient {
opacity: f32,
start: (f32, f32),
end: (f32, f32),
width: f32,
}
impl Gradient {
@ -36,7 +37,7 @@ impl Gradient {
self.offsets.push(offset);
}
fn to_shader(&self, rect: &math::Rect) -> skia::Shader {
fn to_linear_shader(&self, rect: &math::Rect) -> skia::Shader {
let start = (
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
@ -56,6 +57,41 @@ impl Gradient {
.unwrap();
shader
}
fn to_radial_shader(&self, rect: &math::Rect) -> skia::Shader {
let center = skia::Point::new(
rect.left + self.start.0 * rect.width(),
rect.top + self.start.1 * rect.height(),
);
let end = skia::Point::new(
rect.left + self.end.0 * rect.width(),
rect.top + self.end.1 * rect.height(),
);
let direction = end - center;
let distance = (direction.x.powi(2) + direction.y.powi(2)).sqrt();
let angle = direction.y.atan2(direction.x).to_degrees();
// Based on the code from frontend/src/app/main/ui/shapes/gradients.cljs
let mut transform = skia::Matrix::new_identity();
transform.pre_translate((center.x, center.y));
transform.pre_rotate(angle + 90., skia::Point::new(0., 0.));
// We need an extra transform, because in skia radial gradients are circular and we need them to be ellipses if they must adapt to the shape
transform.pre_scale((self.width * rect.width() / rect.height(), 1.), None);
transform.pre_translate((-center.x, -center.y));
let shader = skia::shader::Shader::radial_gradient(
center,
distance,
self.colors.as_slice(),
self.offsets.as_slice(),
skia::TileMode::Clamp,
None,
Some(&transform),
)
.unwrap();
shader
}
}
#[derive(Debug, Clone, PartialEq)]
@ -80,6 +116,7 @@ impl ImageFill {
pub enum Fill {
Solid(Color),
LinearGradient(Gradient),
RadialGradient(Gradient),
Image(ImageFill),
}
@ -91,6 +128,22 @@ impl Fill {
opacity,
colors: vec![],
offsets: vec![],
width: 0.,
})
}
pub fn new_radial_gradient(
start: (f32, f32),
end: (f32, f32),
opacity: f32,
width: f32,
) -> Self {
Self::RadialGradient(Gradient {
start,
end,
opacity,
colors: vec![],
offsets: vec![],
width,
})
}
@ -115,7 +168,15 @@ impl Fill {
}
Self::LinearGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_shader(&rect));
p.set_shader(gradient.to_linear_shader(&rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_style(skia::PaintStyle::Fill);
p.set_blend_mode(skia::BlendMode::SrcOver);
p
}
Self::RadialGradient(gradient) => {
let mut p = skia::Paint::default();
p.set_shader(gradient.to_radial_shader(&rect));
p.set_alpha((gradient.opacity * 255.) as u8);
p.set_style(skia::PaintStyle::Fill);
p.set_blend_mode(skia::BlendMode::SrcOver);