🐛 Fix rendering order of inner shadows when shape has no fills (wasm)

This commit is contained in:
Belén Albeza 2025-02-26 09:44:49 +01:00 committed by Alonso Torres
parent c0ccb86e3a
commit 0416e883ca
2 changed files with 45 additions and 12 deletions

View file

@ -8,6 +8,7 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
render_state
.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
render_state
.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
@ -24,16 +25,27 @@ pub fn render_drop_shadow(render_state: &mut RenderState, shadow: &Shadow, scale
.clear(skia::Color::TRANSPARENT);
}
pub fn render_inner_shadow(render_state: &mut RenderState, shadow: &Shadow, scale: f32) {
pub fn render_inner_shadow(
render_state: &mut RenderState,
shadow: &Shadow,
scale: f32,
render_over_fills: bool,
) {
let shadow_paint = shadow.to_paint(scale);
render_state
.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
if render_over_fills {
render_state
.surfaces
.draw_into(SurfaceId::Fills, SurfaceId::Shadow, Some(&shadow_paint));
} else {
render_state
.surfaces
.draw_into(SurfaceId::Strokes, SurfaceId::Shadow, Some(&shadow_paint));
}
render_state
.surfaces
.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None); // , None
.draw_into(SurfaceId::Shadow, SurfaceId::Overlay, None);
render_state
.surfaces