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🎉 Add shapes buffer to improve memory allocation
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23bde76192
commit
03b4fe3558
9 changed files with 122 additions and 36 deletions
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@ -79,6 +79,19 @@ function getHeapU32() {
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return Module.HEAPU32;
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}
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export function clearShapeFills() {
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Module._clear_shape_fills();
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}
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export function addShapeSolidFill(argb) {
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const ptr = allocBytes(176);
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const heap = getHeapU32();
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const dv = new DataView(heap.buffer);
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dv.setUint8(ptr, 0x00, true);
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dv.setUint32(ptr + 4, argb, true);
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Module._add_shape_fill();
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}
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export function setShapeChildren(shapeIds) {
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const offset = allocBytes(shapeIds.length * 16);
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const heap = getHeapU32();
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@ -25,43 +25,50 @@
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<script type="module">
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import initWasmModule from '/js/render_wasm.js';
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import {
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init, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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init, addShapeSolidFill, assignCanvas, hexToU32ARGB, getRandomInt, getRandomColor,
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getRandomFloat, useShape, setShapeChildren, setupInteraction
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} from './js/lib.js';
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const canvas = document.getElementById("canvas");
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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const shapes = 1_000;
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initWasmModule().then(Module => {
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init(Module);
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assignCanvas(canvas);
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Module._set_canvas_background(hexToU32ARGB("#FABADA", 1));
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Module._set_view(1, 0, 0);
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Module._init_shapes_pool(shapes + 1);
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setupInteraction(canvas);
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const children = [];
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for (let i = 0; i < 1000; i++) {
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for (let i = 0; i < shapes; i++) {
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const uuid = crypto.randomUUID();
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children.push(uuid);
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useShape(uuid);
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Module._set_parent(0, 0, 0, 0);
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Module._set_shape_type(3);
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const x1 = getRandomInt(0, canvas.width);
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const y1 = getRandomInt(0, canvas.height);
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const x1 = getRandomInt(0, canvas.width*3);
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const y1 = getRandomInt(0, canvas.height*3);
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const width = getRandomInt(20, 100);
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const height = getRandomInt(20, 100);
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Module._set_shape_selrect(x1, y1, x1 + width, y1 + height);
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const color = getRandomColor();
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const argb = hexToU32ARGB(color, getRandomFloat(0.1, 1.0));
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Module._add_shape_solid_fill(argb);
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addShapeSolidFill(argb)
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}
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useShape("00000000-0000-0000-0000-000000000000");
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setShapeChildren(children);
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performance.mark('render:begin');
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Module._render(Date.now());
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performance.mark('render:end');
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const { duration } = performance.measure('render', 'render:begin', 'render:end');
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// alert(`render time: ${duration.toFixed(2)}ms`);
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});
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</script>
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