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♻️ Refactor blend mode and fills into their own submodules
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commit
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5 changed files with 116 additions and 109 deletions
80
render-wasm/src/shapes/fills.rs
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80
render-wasm/src/shapes/fills.rs
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use skia_safe as skia;
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use super::Color;
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use crate::math;
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#[derive(Debug, Clone, PartialEq)]
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pub struct Gradient {
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colors: Vec<Color>,
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offsets: Vec<f32>,
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opacity: f32,
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start: (f32, f32),
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end: (f32, f32),
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}
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impl Gradient {
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pub fn add_stop(&mut self, color: Color, offset: f32) {
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self.colors.push(color);
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self.offsets.push(offset);
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}
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fn to_shader(&self, rect: &math::Rect) -> skia::Shader {
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let start = (
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rect.left + self.start.0 * rect.width(),
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rect.top + self.start.1 * rect.height(),
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);
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let end = (
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rect.left + self.end.0 * rect.width(),
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rect.top + self.end.1 * rect.height(),
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);
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let shader = skia::shader::Shader::linear_gradient(
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(start, end),
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self.colors.as_slice(),
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self.offsets.as_slice(),
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skia::TileMode::Clamp,
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None,
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None,
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)
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.unwrap();
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shader
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum Fill {
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Solid(Color),
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LinearGradient(Gradient),
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}
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impl Fill {
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pub fn new_linear_gradient(start: (f32, f32), end: (f32, f32), opacity: f32) -> Self {
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Self::LinearGradient(Gradient {
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start,
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end,
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opacity,
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colors: vec![],
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offsets: vec![],
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})
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}
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pub fn to_paint(&self, rect: &math::Rect) -> skia::Paint {
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match self {
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Self::Solid(color) => {
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let mut p = skia::Paint::default();
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p.set_color(*color);
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p.set_style(skia::PaintStyle::Fill);
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p.set_anti_alias(true);
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p.set_blend_mode(skia::BlendMode::SrcOver);
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p
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}
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Self::LinearGradient(gradient) => {
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let mut p = skia::Paint::default();
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p.set_shader(gradient.to_shader(&rect));
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p.set_alpha((gradient.opacity * 255.) as u8);
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p.set_style(skia::PaintStyle::Fill);
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p.set_blend_mode(skia::BlendMode::SrcOver);
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p
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}
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}
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}
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}
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