server -> client signaling

This commit is contained in:
Craig 2020-02-12 23:13:33 +00:00
parent 1f8b4d44c7
commit d5bff32302
17 changed files with 181 additions and 286 deletions

View file

@ -7,10 +7,8 @@ import (
)
func (h *MessageHandler) SessionCreated(id string, session types.Session) error {
if err := session.Send(message.Identity{
Event: event.IDENTITY_PROVIDE,
ID: id,
}); err != nil {
// send sdp and id over to client
if err := h.signalProvide(id, session); err != nil {
return err
}
@ -20,7 +18,7 @@ func (h *MessageHandler) SessionCreated(id string, session types.Session) error
}
if session.Admin() {
// send screen configurations
// send screen configurations if admin
if err := h.screenConfigurations(id, session); err != nil {
return err
}