Temporary websocket disconnect handling (#6)

* fix websocket close log error.

* logger session interface no pointer.

* websocket delayet disconnect.

* session host: save id not pointer to a session.

* fix if hostId not stored.
This commit is contained in:
Miroslav Šedivý 2022-08-26 20:16:40 +02:00 committed by GitHub
parent 5612b80634
commit 691150900b
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9 changed files with 122 additions and 61 deletions

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@ -2,6 +2,7 @@ package session
import (
"sync"
"time"
"github.com/rs/zerolog"
@ -9,6 +10,10 @@ import (
"github.com/demodesk/neko/pkg/types/event"
)
// client is expected to reconnect within 5 second
// if some unexpected websocket disconnect happens
const WS_DELAYED_DURATION = 5 * time.Second
type SessionCtx struct {
id string
token string
@ -20,6 +25,10 @@ type SessionCtx struct {
websocketPeer types.WebSocketPeer
websocketMu sync.Mutex
// websocket delayed set connected events
wsDelayedMu sync.Mutex
wsDelayedTimer *time.Timer
webrtcPeer types.WebRTCPeer
webrtcMu sync.Mutex
}
@ -56,7 +65,7 @@ func (session *SessionCtx) State() types.SessionState {
}
func (session *SessionCtx) IsHost() bool {
return session.manager.GetHost() == session
return session.manager.isHost(session)
}
func (session *SessionCtx) PrivateModeEnabled() bool {
@ -83,7 +92,7 @@ func (session *SessionCtx) SetWebSocketPeer(websocketPeer types.WebSocketPeer) {
}
}
func (session *SessionCtx) SetWebSocketConnected(websocketPeer types.WebSocketPeer, connected bool) {
func (session *SessionCtx) SetWebSocketConnected(websocketPeer types.WebSocketPeer, connected bool, delayed bool) {
session.websocketMu.Lock()
isCurrentPeer := websocketPeer == session.websocketPeer
session.websocketMu.Unlock()
@ -94,8 +103,36 @@ func (session *SessionCtx) SetWebSocketConnected(websocketPeer types.WebSocketPe
session.logger.Info().
Bool("connected", connected).
Bool("delayed", delayed).
Msg("set websocket connected")
//
// ws delayed
//
var wsDelayedTimer *time.Timer
if delayed {
wsDelayedTimer = time.AfterFunc(WS_DELAYED_DURATION, func() {
session.SetWebSocketConnected(websocketPeer, connected, false)
})
}
session.wsDelayedMu.Lock()
if session.wsDelayedTimer != nil {
session.wsDelayedTimer.Stop()
}
session.wsDelayedTimer = wsDelayedTimer
session.wsDelayedMu.Unlock()
if delayed {
return
}
//
// not delayed
//
session.state.IsConnected = connected
if connected {