map-machine/roentgen/constructor.py
2020-09-20 23:58:10 +03:00

433 lines
14 KiB
Python

"""
Construct Röntgen nodes and ways.
Author: Sergey Vartanov (me@enzet.ru).
"""
import numpy as np
from colour import Color
from datetime import datetime
from hashlib import sha256
from typing import Any, Dict, List, Optional, Set
from roentgen import ui
from roentgen.extract_icon import DEFAULT_SMALL_SHAPE_ID
from roentgen.flinger import Flinger
from roentgen.osm_reader import Map, OSMMember, OSMRelation, OSMWay, OSMNode, Tagged
from roentgen.scheme import IconSet, Scheme
from roentgen.util import MinMax
from roentgen.color import get_gradient_color
DEBUG: bool = False
TIME_COLOR_SCALE: List[Color] = [
Color("#581845"), Color("#900C3F"), Color("#C70039"), Color("#FF5733"),
Color("#FFC300"), Color("#DAF7A6")]
def is_clockwise(polygon: List[OSMNode]) -> bool:
"""
Are polygon nodes are in clockwise order.
"""
count: float = 0
for index in range(len(polygon)): # type: int
next_index: int = 0 if index == len(polygon) - 1 else index + 1
count += (
(polygon[next_index].position[0] - polygon[index].position[0]) *
(polygon[next_index].position[1] + polygon[index].position[1]))
return count >= 0
def make_clockwise(polygon: List[OSMNode]) -> List[OSMNode]:
if is_clockwise(polygon):
return polygon
else:
return list(reversed(polygon))
def make_counter_clockwise(polygon: List[OSMNode]) -> List[OSMNode]:
if not is_clockwise(polygon):
return polygon
else:
return list(reversed(polygon))
class Node(Tagged):
"""
Node in Röntgen terms.
"""
def __init__(
self, icon_set: IconSet, tags: Dict[str, str],
point: np.array, coordinates: np.array,
priority: float = 0, is_for_node: bool = True):
assert point is not None
self.icon_set: IconSet = icon_set
self.tags: Dict[str, str] = tags
self.point: np.array = point
self.coordinates: np.array = coordinates
self.priority: float = priority
self.layer: float = 0
self.is_for_node: bool = is_for_node
def get_tag(self, key: str):
if key in self.tags:
return self.tags[key]
return None
class Way:
"""
Way in Röntgen terms.
"""
def __init__(
self, inners, outers, style: Dict[str, Any],
layer: float = 0.0, levels=None):
self.inners = []
self.outers = []
self.style: Dict[str, Any] = style
self.layer = layer
self.levels = levels
for inner_nodes in inners:
self.inners.append(make_clockwise(inner_nodes))
for outer_nodes in outers:
self.outers.append(make_counter_clockwise(outer_nodes))
def get_path(
self, flinger: Flinger, shift: np.array = np.array((0, 0))) -> str:
"""
Get SVG path commands.
:param shift: shift vector
"""
path: str = ""
for outer_nodes in self.outers:
path += get_path(outer_nodes, shift, flinger) + " "
for inner_nodes in self.inners:
path += get_path(inner_nodes, shift, flinger) + " "
return path
class TextStruct:
def __init__(
self, text: str, fill: Color = Color("#444444"), size: float = 10):
self.text = text
self.fill = fill
self.size = size
def line_center(nodes: List[OSMNode], flinger: Flinger) -> np.array:
"""
Get geometric center of nodes set.
:param nodes: node list
:param flinger: flinger that remap geo positions
"""
boundary = [MinMax(), MinMax()]
for node in nodes: # type: OSMNode
boundary[0].update(node.position[0])
boundary[1].update(node.position[1])
center_coordinates = np.array((boundary[0].center(), boundary[1].center()))
return flinger.fling(center_coordinates), center_coordinates
def get_user_color(text: str, seed: str) -> Color:
"""
Generate random color based on text.
"""
if text == "":
return Color("black")
return Color("#" + sha256((seed + text).encode("utf-8")).hexdigest()[-6:])
def get_time_color(time: Optional[datetime], boundaries: MinMax) -> Color:
"""
Generate color based on time.
"""
return get_gradient_color(time, boundaries, TIME_COLOR_SCALE)
def glue(ways: List[OSMWay]) -> List[List[OSMNode]]:
"""
Try to glue ways that share nodes.
:param ways: ways to glue
"""
result: List[List[OSMNode]] = []
to_process: Set[OSMWay] = set()
for way in ways: # type: OSMWay
if way.is_cycle():
result.append(way.nodes)
else:
to_process.add(way)
while to_process:
way: OSMWay = to_process.pop()
glued: Optional[OSMWay] = None
for other_way in to_process: # type: OSMWay
glued = way.try_to_glue(other_way)
if glued:
break
if glued:
to_process.remove(other_way)
if glued.is_cycle():
result.append(glued.nodes)
else:
to_process.add(glued)
else:
result.append(way.nodes)
return result
def get_path(nodes: List[OSMNode], shift: np.array, flinger: Flinger) -> str:
"""
Construct SVG path from nodes.
"""
path = ""
prev_node = None
for node in nodes:
flung = flinger.fling(node.position) + shift
path += ("L" if prev_node else "M") + f" {flung[0]},{flung[1]} "
prev_node = node
if nodes[0] == nodes[-1]:
path += "Z"
else:
path = path[:-1]
return path
class Constructor:
"""
Röntgen node and way constructor.
"""
def __init__(
self, check_level, mode: str, seed: str, map_: Map,
flinger: Flinger, scheme: Scheme):
self.check_level = check_level
self.mode: str = mode
self.seed: str = seed
self.map_: Map = map_
self.flinger: Flinger = flinger
self.scheme: Scheme = scheme
self.nodes: List[Node] = []
self.ways: List[Way] = []
self.buildings: List[Way] = []
def construct_ways(self):
"""
Construct Röntgen ways.
"""
way_number: int = 0
for way_id in self.map_.way_map: # type: int
ui.progress_bar(
way_number, len(self.map_.way_map),
text="Constructing ways")
way_number += 1
way: OSMWay = self.map_.way_map[way_id]
if not self.check_level(way.tags):
continue
self.construct_way(way, way.tags, [], [way.nodes])
ui.progress_bar(-1, len(self.map_.way_map), text="Constructing ways")
def construct_way(
self, way: Optional[OSMWay], tags: Dict[str, Any],
inners, outers) -> None:
"""
Way construction.
:param way: OSM way
:param tags: way tag dictionary
"""
layer: float = 0
# level: float = 0
#
# if "layer" in tags:
# layer = get_float(tags["layer"])
# if "level" in tags:
# try:
# levels = list(map(float, tags["level"].split(";")))
# level = sum(levels) / len(levels)
# except ValueError:
# pass
# layer = 100 * level + 0.01 * layer
nodes = None
center_point, center_coordinates = None, None
if way:
center_point, center_coordinates = \
line_center(way.nodes, self.flinger)
nodes = way.nodes
if self.mode == "user-coloring":
if not way:
return
user_color = get_user_color(way.user, self.seed)
self.ways.append(
Way(inners, outers,
{"fill": "none", "stroke": user_color.hex,
"stroke-width": 1}))
return
if self.mode == "time":
if not way:
return
time_color = get_time_color(way.timestamp, self.map_.time)
self.ways.append(
Way(inners, outers,
{"fill": "none", "stroke": time_color.hex,
"stroke-width": 1}))
return
if not tags:
return
appended: bool = False
kind: str = "way"
levels = None
if "building" in tags: # or "building:part" in tags:
kind = "building"
if "building:levels" in tags:
try:
levels = float(tags["building:levels"])
except ValueError:
levels = None
for element in self.scheme.ways: # type: Dict[str, Any]
matched: bool = True
for config_tag_key in element["tags"]: # type: str
matcher = element["tags"][config_tag_key]
if config_tag_key not in tags or \
(matcher != "*" and
tags[config_tag_key] != matcher and
tags[config_tag_key] not in matcher):
matched = False
break
if "no_tags" in element:
for config_tag_key in element["no_tags"]: # type: str
if (config_tag_key in tags and
tags[config_tag_key] ==
element["no_tags"][config_tag_key]):
matched = False
break
if matched:
style: Dict[str, Any] = {"fill": "none"}
if "priority" in element:
layer = element["priority"]
for key in element: # type: str
if key not in ["tags", "no_tags", "priority", "level", "icon", "r", "r2"]:
value = element[key]
if isinstance(value, str) and value.endswith("_color"):
value = self.scheme.get_color(value)
style[key] = value
if center_coordinates is not None:
if "r" in element:
style["stroke-width"] = \
element["r"] * \
self.flinger.get_scale(center_coordinates)
if "r2" in element:
style["stroke-width"] = \
element["r2"] * \
self.flinger.get_scale(center_coordinates) + 2
w = Way(inners, outers, style, layer, levels)
if kind == "way":
self.ways.append(w)
elif kind == "building":
self.buildings.append(w)
if center_point is not None and \
(way.is_cycle() and "area" in tags and tags["area"]):
icon_set: IconSet = self.scheme.get_icon(tags)
self.nodes.append(Node(
icon_set, tags, center_point, center_coordinates,
is_for_node=False))
appended = True
if not appended:
if DEBUG:
style: Dict[str, Any] = {
"fill": "none", "stroke": Color("red").hex,
"stroke-width": 1}
self.ways.append(Way(
kind, inners, outers, style, layer, levels))
if center_point is not None and (way.is_cycle() or
"area" in tags and tags["area"]):
icon_set: IconSet = self.scheme.get_icon(tags)
self.nodes.append(Node(
icon_set, tags, center_point, center_coordinates,
is_for_node=False))
def construct_relations(self) -> None:
"""
Construct Röntgen ways from OSM relations.
"""
for relation_id in self.map_.relation_map:
relation: OSMRelation = self.map_.relation_map[relation_id]
tags = relation.tags
if not self.check_level(tags):
continue
if "type" in tags and tags["type"] == "multipolygon":
inner_ways: List[OSMWay] = []
outer_ways: List[OSMWay] = []
for member in relation.members: # type: OSMMember
if member.type_ == "way":
if member.role == "inner":
if member.ref in self.map_.way_map:
inner_ways.append(self.map_.way_map[member.ref])
elif member.role == "outer":
if member.ref in self.map_.way_map:
outer_ways.append(self.map_.way_map[member.ref])
inners_path: List[List[OSMNode]] = glue(inner_ways)
outers_path: List[List[OSMNode]] = glue(outer_ways)
self.construct_way(None, tags, inners_path, outers_path)
def construct_nodes(self) -> None:
"""
Draw nodes.
"""
node_number: int = 0
s = sorted(
self.map_.node_map.keys(),
key=lambda x: -self.map_.node_map[x].position[0])
for node_id in s: # type: int
node_number += 1
ui.progress_bar(
node_number, len(self.map_.node_map),
text="Constructing nodes")
node: OSMNode = self.map_.node_map[node_id]
flung = self.flinger.fling(node.position)
tags = node.tags
if not self.check_level(tags):
continue
icon_set: IconSet = self.scheme.get_icon(tags)
if self.mode in ["time", "user-coloring"]:
if not tags:
continue
icon_set.icons = [[DEFAULT_SMALL_SHAPE_ID]]
break
if self.mode == "user-coloring":
icon_set.color = get_user_color(node.user, self.seed)
if self.mode == "time":
icon_set.color = get_time_color(node.timestamp)
self.nodes.append(Node(icon_set, tags, flung, node.position))
ui.progress_bar(-1, len(self.map_.node_map), text="Constructing nodes")