map-machine/map_machine/geometry/vector.py
2022-07-03 21:45:30 +03:00

182 lines
5.7 KiB
Python

"""Vector utility."""
from typing import Optional
import numpy as np
__author__ = "Sergey Vartanov"
__email__ = "me@enzet.ru"
from shapely.geometry import LineString
def compute_angle(vector: np.ndarray) -> float:
"""
For the given vector compute an angle between it and (1, 0) vector.
The result is in [0, 2π].
"""
if vector[0] == 0.0:
if vector[1] > 0.0:
return np.pi / 2.0
return np.pi + np.pi / 2.0
if vector[0] < 0.0:
return np.arctan(vector[1] / vector[0]) + np.pi
if vector[1] < 0.0:
return np.arctan(vector[1] / vector[0]) + 2.0 * np.pi
return np.arctan(vector[1] / vector[0])
def turn_by_angle(vector: np.ndarray, angle: float) -> np.ndarray:
"""Turn vector by an angle."""
return np.array(
(
vector[0] * np.cos(angle) - vector[1] * np.sin(angle),
vector[0] * np.sin(angle) + vector[1] * np.cos(angle),
)
)
def norm(vector: np.ndarray) -> np.ndarray:
"""Compute vector with the same direction and length 1."""
return vector / np.linalg.norm(vector)
class Polyline:
"""List of connected points."""
def __init__(self, points: list[np.ndarray]) -> None:
self.points: list[np.ndarray] = points
def get_path(self, parallel_offset: float = 0.0) -> str:
"""Construct SVG path commands."""
points: list[np.ndarray]
if np.allclose(parallel_offset, 0.0):
points = self.points
else:
try:
points = (
LineString(self.points)
.parallel_offset(parallel_offset)
.coords
if parallel_offset
else self.points
)
except (ValueError, NotImplementedError):
points = self.points
return (
"M "
+ " L ".join(f"{point[0]},{point[1]}" for point in points)
+ (" Z" if np.allclose(points[0], points[-1]) else "")
)
def shorten(self, index: int, length: float) -> None:
"""Make shorten part specified with index."""
index_2: int = 1 if index == 0 else -2
diff: np.ndarray = self.points[index_2] - self.points[index]
self.points[index] = (
self.points[index] + diff / np.linalg.norm(diff) * length
)
class Line:
"""Infinity line: Ax + By + C = 0."""
def __init__(self, start: np.ndarray, end: np.ndarray) -> None:
# if start.near(end):
# util.error("cannot create line by one point")
self.a: float = start[1] - end[1]
self.b: float = end[0] - start[0]
self.c: float = start[0] * end[1] - end[0] * start[1]
def parallel_shift(self, shift: np.ndarray) -> None:
"""
Shift current vector according with shift.
:param shift: shift vector
"""
self.c -= self.a * shift[0] + self.b * shift[1]
def is_parallel(self, other: "Line") -> bool:
"""If lines are parallel or equal."""
return np.allclose(other.a * self.b - self.a * other.b, 0.0)
def get_intersection_point(self, other: "Line") -> np.ndarray:
"""Get point of intersection current line with other."""
if other.a * self.b - self.a * other.b == 0.0:
return np.array((0.0, 0.0))
x: float = -(self.b * other.c - other.b * self.c) / (
other.a * self.b - self.a * other.b
)
y: float = -(self.a * other.c - other.a * self.c) / (
other.b * self.a - self.b * other.a
)
return np.array((x, y))
def __repr__(self) -> str:
return f"{self.a} * x + {self.b} * y + {self.c} == 0"
class Segment:
"""Closed line segment."""
def __init__(self, point_1: np.ndarray, point_2: np.ndarray) -> None:
self.point_1: np.ndarray = point_1
self.point_2: np.ndarray = point_2
self.y = ((self.point_1 + self.point_2) / 2.0)[1]
difference: np.ndarray = point_2 - point_1
vector: np.ndarray = difference / np.linalg.norm(difference)
if vector[0] > 0:
vector = -vector
self.angle: float = (
np.arccos(np.dot(vector, np.array((0.0, 1.0)))) / np.pi
)
def __repr__(self) -> str:
"""Get simple string representation."""
return f"{self.point_1} -- {self.point_2}"
def __lt__(self, other: "Segment") -> bool:
"""Compare central y coordinates of segments."""
return self.y < other.y
def intersection(self, other: "Segment") -> Optional[list[float]]:
"""
Find and intersection point between two segments.
:return: `None` if segments don't intersect, [x, y] coordinates of
the resulting point otherwise.
"""
divisor: float = (self.point_1[0] - self.point_2[0]) * (
other.point_1[1] - other.point_2[1]
) - (self.point_1[1] - self.point_2[1]) * (
other.point_1[0] - other.point_2[0]
)
if not divisor:
return None
t: float = (
(self.point_1[0] - other.point_1[0])
* (other.point_1[1] - other.point_2[1])
- (self.point_1[1] - other.point_1[1])
* (other.point_1[0] - other.point_2[0])
) / divisor
u: float = (
(self.point_1[0] - other.point_1[0])
* (self.point_1[1] - self.point_2[1])
- (self.point_1[1] - other.point_1[1])
* (self.point_1[0] - self.point_2[0])
) / divisor
if 0 <= t <= 1 and 0 <= u <= 1:
return [
self.point_1[0] + t * (self.point_2[0] - self.point_1[0]),
self.point_1[1] + t * (self.point_2[1] - self.point_1[1]),
]
else:
return None