""" Simple OpenStreetMap renderer. """ import argparse import logging import sys from pathlib import Path from typing import Iterator, Optional import numpy as np import svgwrite from colour import Color from svgwrite.container import Group from svgwrite.path import Path as SVGPath from svgwrite.shapes import Rect from map_machine.constructor import Constructor from map_machine.drawing import draw_text from map_machine.feature.building import Building, draw_walls, BUILDING_SCALE from map_machine.feature.road import Intersection, Road, RoadPart from map_machine.figure import StyledFigure from map_machine.geometry.boundary_box import BoundaryBox from map_machine.geometry.flinger import Flinger from map_machine.geometry.vector import Segment from map_machine.map_configuration import LabelMode, MapConfiguration from map_machine.osm.osm_getter import NetworkError, get_osm from map_machine.osm.osm_reader import OSMData, OSMNode from map_machine.pictogram.icon import ShapeExtractor from map_machine.pictogram.point import Occupied, Point from map_machine.scheme import Scheme from map_machine.ui.cli import BuildingMode from map_machine.workspace import workspace __author__ = "Sergey Vartanov" __email__ = "me@enzet.ru" class Map: """Map drawing.""" def __init__( self, flinger: Flinger, svg: svgwrite.Drawing, scheme: Scheme, configuration: MapConfiguration, ) -> None: self.flinger: Flinger = flinger self.svg: svgwrite.Drawing = svg self.scheme: Scheme = scheme self.configuration = configuration self.background_color: Color = self.scheme.get_color("background_color") if color := self.configuration.background_color(): self.background_color = color def draw(self, constructor: Constructor) -> None: """Draw map.""" self.svg.add( Rect((0.0, 0.0), self.flinger.size, fill=self.background_color) ) ways: list[StyledFigure] = sorted( constructor.figures, key=lambda x: x.line_style.priority ) logging.info("Drawing ways...") for way in ways: path_commands: str = way.get_path(self.flinger) if path_commands: path: SVGPath = SVGPath(d=path_commands) path.update(way.line_style.style) self.svg.add(path) constructor.roads.draw(self.svg, self.flinger) for tree in constructor.trees: tree.draw(self.svg, self.flinger, self.scheme) for crater in constructor.craters: crater.draw(self.svg, self.flinger) self.draw_buildings(constructor) for direction_sector in constructor.direction_sectors: direction_sector.draw(self.svg, self.scheme) # All other points occupied: Optional[Occupied] if self.configuration.overlap == 0: occupied = None else: occupied = Occupied( self.flinger.size[0], self.flinger.size[1], self.configuration.overlap, ) nodes: list[Point] = sorted( constructor.points, key=lambda x: -x.priority ) logging.info("Drawing main icons...") for node in nodes: node.draw_main_shapes(self.svg, occupied) logging.info("Drawing extra icons...") for point in nodes: point.draw_extra_shapes(self.svg, occupied) logging.info("Drawing texts...") for point in nodes: if ( not self.configuration.is_wireframe() and self.configuration.label_mode != LabelMode.NO ): point.draw_texts( self.svg, occupied, self.configuration.label_mode ) self.draw_credits(constructor.flinger.size) def draw_buildings(self, constructor: Constructor) -> None: """Draw buildings: shade, walls, and roof.""" if self.configuration.building_mode == BuildingMode.NO: return if self.configuration.building_mode == BuildingMode.FLAT: for building in constructor.buildings: building.draw(self.svg, self.flinger) return logging.info("Drawing buildings...") scale: float = self.flinger.get_scale() building_shade: Group = Group(opacity=0.1) for building in constructor.buildings: building.draw_shade(building_shade, self.flinger) self.svg.add(building_shade) walls: dict[Segment, Building] = {} for building in constructor.buildings: for part in building.parts: walls[part] = building sorted_walls = sorted(walls.keys()) previous_height: float = 0.0 for height in sorted(constructor.heights): shift_1: np.ndarray = np.array( (0.0, -previous_height * scale * BUILDING_SCALE) ) shift_2: np.ndarray = np.array( (0.0, -height * scale * BUILDING_SCALE) ) for wall in sorted_walls: building: Building = walls[wall] if building.height < height or building.min_height >= height: continue draw_walls(self.svg, building, wall, height, shift_1, shift_2) if self.configuration.draw_roofs: for building in constructor.buildings: if building.height == height: building.draw_roof(self.svg, self.flinger, scale) previous_height = height def draw_simple_roads(self, roads: Iterator[Road]) -> None: """Draw road as simple SVG path.""" nodes: dict[OSMNode, set[RoadPart]] = {} for road in roads: for index in range(len(road.nodes) - 1): node_1: OSMNode = road.nodes[index] node_2: OSMNode = road.nodes[index + 1] point_1: np.ndarray = self.flinger.fling(node_1.coordinates) point_2: np.ndarray = self.flinger.fling(node_2.coordinates) scale: float = self.flinger.get_scale(node_1.coordinates) part_1: RoadPart = RoadPart(point_1, point_2, road.lanes, scale) part_2: RoadPart = RoadPart(point_2, point_1, road.lanes, scale) # part_1.draw_normal(self.svg) for node in node_1, node_2: if node not in nodes: nodes[node] = set() nodes[node_1].add(part_1) nodes[node_2].add(part_2) for node, parts in nodes.items(): if len(parts) < 4: continue intersection: Intersection = Intersection(list(parts)) intersection.draw(self.svg, True) def draw_credits(self, size: np.ndarray): for text, point in ( ("Data: © OpenStreetMap contributors", np.array((15, 27))), ("Rendering: Map Machine", np.array((15, 15))), ): for stroke_width, stroke, opacity in ( (3.0, Color("white"), 0.7), (1.0, None, 1.0), ): draw_text( self.svg, text, size - point, 10, Color("#888888"), anchor="end", stroke_width=stroke_width, stroke=stroke, opacity=opacity, ) def fatal(message: str) -> None: logging.fatal(message) sys.exit(1) def render_map(arguments: argparse.Namespace) -> None: """ Map rendering entry point. :param arguments: command-line arguments """ configuration: MapConfiguration = MapConfiguration.from_options( arguments, float(arguments.zoom) ) cache_path: Path = Path(arguments.cache) cache_path.mkdir(parents=True, exist_ok=True) # Compute boundary box boundary_box: Optional[BoundaryBox] = None if arguments.boundary_box: boundary_box = BoundaryBox.from_text(arguments.boundary_box) elif arguments.coordinates and arguments.size: coordinates: np.ndarray = np.array( list(map(float, arguments.coordinates.split(","))) ) if len(coordinates) != 2: fatal("Wrong number of coordinates.") width, height = np.array(list(map(float, arguments.size.split(",")))) boundary_box = BoundaryBox.from_coordinates( coordinates, configuration.zoom_level, width, height ) # Determine files if arguments.input_file_names: input_file_names = list(map(Path, arguments.input_file_names)) elif boundary_box: try: cache_file_path: Path = ( cache_path / f"{boundary_box.get_format()}.osm" ) get_osm(boundary_box, cache_file_path) input_file_names = [cache_file_path] except NetworkError as error: logging.fatal(error.message) sys.exit(1) else: fatal( "Specify either --input, or --boundary-box, or --coordinates and " "--size." ) # Get OpenStreetMap data osm_data: OSMData = OSMData() for input_file_name in input_file_names: if not input_file_name.is_file(): logging.fatal(f"No such file: {input_file_name}.") sys.exit(1) if input_file_name.name.endswith(".json"): osm_data.parse_overpass(input_file_name) else: osm_data.parse_osm_file(input_file_name) if not boundary_box: boundary_box = osm_data.view_box if not boundary_box: boundary_box = osm_data.boundary_box # Render flinger: Flinger = Flinger( boundary_box, arguments.zoom, osm_data.equator_length ) size: np.ndarray = flinger.size svg: svgwrite.Drawing = svgwrite.Drawing(arguments.output_file_name, size) icon_extractor: ShapeExtractor = ShapeExtractor( workspace.ICONS_PATH, workspace.ICONS_CONFIG_PATH ) scheme: Scheme = Scheme.from_file(workspace.DEFAULT_SCHEME_PATH) constructor: Constructor = Constructor( osm_data=osm_data, flinger=flinger, scheme=scheme, extractor=icon_extractor, configuration=configuration, ) constructor.construct() map_: Map = Map( flinger=flinger, svg=svg, scheme=scheme, configuration=configuration ) map_.draw(constructor) logging.info(f"Writing output SVG to {arguments.output_file_name}...") with open(arguments.output_file_name, "w", encoding="utf-8") as output_file: svg.write(output_file)