Fix code style.

This commit is contained in:
Sergey Vartanov 2022-07-24 18:26:17 +03:00
parent 913ac05f23
commit f835aa1701

View file

@ -1,5 +1,6 @@
"""Buildings on the map.""" """Buildings on the map."""
import numpy as np import numpy as np
import svgwrite
from colour import Color from colour import Color
from svgwrite import Drawing from svgwrite import Drawing
from svgwrite.container import Group from svgwrite.container import Group
@ -167,37 +168,44 @@ class Building(Figure):
svg.add(path) svg.add(path)
def draw_walls(svg, building: Building, segment, height, shift_1, shift_2): def draw_walls(
svg: svgwrite.Drawing,
building: Building,
segment: Segment,
height: float,
shift_1: np.ndarray,
shift_2: np.ndarray,
):
""" """
Draw walls for buildings as a quadrangle. Draw walls for buildings as a quadrangle.
Color of the wall is based on illumination. Color of the wall is based on illumination.
""" """
fill: str color: Color
if building.is_construction: if building.is_construction:
color_part: float = segment.angle * 0.2 color_part: float = segment.angle * 0.2
fill = Color( color = Color(
rgb=( rgb=(
building.wall_color.get_red() + color_part, building.wall_color.get_red() + color_part,
building.wall_color.get_green() + color_part, building.wall_color.get_green() + color_part,
building.wall_color.get_blue() + color_part, building.wall_color.get_blue() + color_part,
) )
).hex )
elif height <= 0.25 / BUILDING_SCALE: elif height <= 0.25 / BUILDING_SCALE:
fill = building.wall_bottom_color_1.hex color = building.wall_bottom_color_1
elif height <= 0.5 / BUILDING_SCALE: elif height <= 0.5 / BUILDING_SCALE:
fill = building.wall_bottom_color_2.hex color = building.wall_bottom_color_2
else: else:
color_part: float = segment.angle * 0.2 - 0.1 color_part: float = segment.angle * 0.2 - 0.1
fill = Color( color = Color(
rgb=( rgb=(
max(min(building.wall_color.get_red() + color_part, 1), 0), max(min(building.wall_color.get_red() + color_part, 1), 0),
max(min(building.wall_color.get_green() + color_part, 1), 0), max(min(building.wall_color.get_green() + color_part, 1), 0),
max(min(building.wall_color.get_blue() + color_part, 1), 0), max(min(building.wall_color.get_blue() + color_part, 1), 0),
) )
).hex )
command = ( command: PathCommands = [
"M", "M",
segment.point_1 + shift_1, segment.point_1 + shift_1,
"L", "L",
@ -206,11 +214,11 @@ def draw_walls(svg, building: Building, segment, height, shift_1, shift_2):
segment.point_1 + shift_2, segment.point_1 + shift_2,
segment.point_1 + shift_1, segment.point_1 + shift_1,
"Z", "Z",
) ]
path: Path = Path( path: Path = Path(
d=command, d=command,
fill=fill, fill=color.hex,
stroke=fill, stroke=color.hex,
stroke_width=1, stroke_width=1,
stroke_linejoin="round", stroke_linejoin="round",
) )