Close #105: add style for construction.

This commit is contained in:
Sergey Vartanov 2022-01-23 07:27:09 +03:00
parent f912fa61b2
commit f719fc3577
2 changed files with 28 additions and 16 deletions

View file

@ -1,7 +1,7 @@
"""
Buildings on the map.
"""
from typing import Any, Optional
from typing import Optional
import numpy as np
from colour import Color
@ -14,7 +14,7 @@ from map_machine.figure import Figure
from map_machine.geometry.flinger import Flinger
from map_machine.geometry.vector import Segment
from map_machine.osm.osm_reader import OSMNode
from map_machine.scheme import Scheme, LineStyle
from map_machine.scheme import Scheme
BUILDING_HEIGHT_SCALE: float = 2.5
BUILDING_MINIMAL_HEIGHT: float = 8.0
@ -33,11 +33,17 @@ class Building(Figure):
) -> None:
super().__init__(tags, inners, outers)
style: dict[str, Any] = {
"fill": scheme.get_color("building_color").hex,
"stroke": scheme.get_color("building_border_color").hex,
}
self.line_style: LineStyle = LineStyle(style)
self.is_construction: bool = tags.get("building") == "construction"
if self.is_construction:
self.fill: Color = scheme.get_color("building_construction_color")
self.stroke: Color = scheme.get_color(
"building_construction_border_color"
)
else:
self.fill: Color = scheme.get_color("building_color")
self.stroke: Color = scheme.get_color("building_border_color")
self.parts: list[Segment] = []
for nodes in self.inners + self.outers:
@ -77,9 +83,12 @@ class Building(Figure):
def draw(self, svg: Drawing, flinger: Flinger) -> None:
"""Draw simple building shape."""
path: Path = Path(d=self.get_path(flinger))
path.update(self.line_style.style)
path.update({"stroke-linejoin": "round"})
path: Path = Path(
d=self.get_path(flinger),
stroke=self.stroke,
fill=self.fill,
stroke_linejoin="round",
)
svg.add(path)
def draw_shade(self, building_shade: Group, flinger: Flinger) -> None:
@ -89,7 +98,7 @@ class Building(Figure):
shift_2: np.ndarray = np.array((scale * self.height, 0.0))
commands: str = self.get_path(flinger, shift_1)
path: Path = Path(
d=commands, fill="#000000", stroke="#000000", stroke_width=1.0
commands, fill="#000000", stroke="#000000", stroke_width=1.0
)
building_shade.add(path)
for nodes in self.inners + self.outers:
@ -148,8 +157,9 @@ class Building(Figure):
def draw_roof(self, svg: Drawing, flinger: Flinger, scale: float) -> None:
"""Draw building roof."""
path: Path = Path(
d=self.get_path(flinger, np.array([0.0, -self.height * scale]))
d=self.get_path(flinger, np.array([0.0, -self.height * scale])),
stroke=self.stroke,
fill="none" if self.is_construction else self.fill,
stroke_linejoin="round",
)
path.update(self.line_style.style)
path.update({"stroke-linejoin": "round"})
svg.add(path)

View file

@ -37,8 +37,10 @@ colors:
allotments_color: "#D0E0D0"
beach_color: "#F0E0C0"
boundary_color: "#880088"
building_border_color: "#E0D0C0" # "AAAAAA"
building_color: "#F8F0E8" # "D0D0C0"
building_border_color: "#E0D0C0"
building_color: "#F8F0E8"
building_construction_border_color: "#C4C0BC"
building_construction_color: "#D4D0CC"
construction_color: "#CCCCCC"
cycle_color: "#4444EE"
desert_color: "#F0E0D0"