Refactor map constructor.

This commit is contained in:
Sergey Vartanov 2020-08-26 09:20:54 +03:00
parent 09dc44567c
commit f452a08177
3 changed files with 789 additions and 735 deletions

667
roentgen/constructor.py Normal file
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@ -0,0 +1,667 @@
import numpy as np
from datetime import datetime
from typing import Any, Dict, List, Optional, Set
from roentgen import process, ui
from roentgen.flinger import Geo, GeoFlinger
from roentgen.osm_reader import OSMMember, OSMRelation, OSMWay
class Node:
"""
Node in Röntgen terms.
"""
def __init__(
self, shapes, tags: Dict[str, str], x: float, y: float, color: str,
path: Optional[str], processed, priority=0):
self.shapes = shapes
self.tags = tags
self.x = x
self.y = y
self.color = color
self.path = path
self.processed = processed
self.priority = priority
self.layer = 0
class Way:
"""
Way in Röntgen terms.
"""
def __init__(
self, kind: str, nodes, path, style, layer: float = 0.0,
priority: float = 0, levels=None):
self.kind = kind
self.nodes = nodes
self.path = path
self.style = style
self.layer = layer
self.priority = priority
self.levels = levels
def get_float(string):
"""
Try to parse float from a string.
"""
try:
return float(string)
except ValueError:
return 0
def line_center(nodes, flinger: GeoFlinger):
"""
Get geometric center of nodes set.
"""
ma = [0, 0]
mi = [10000, 10000]
for node in nodes:
flung = flinger.fling(Geo(node.lat, node.lon))
if flung[0] > ma[0]:
ma[0] = flung[0]
if flung[1] > ma[1]:
ma[1] = flung[1]
if flung[0] < mi[0]:
mi[0] = flung[0]
if flung[1] < mi[1]:
mi[1] = flung[1]
return [(ma[0] + mi[0]) / 2.0, (ma[1] + mi[1]) / 2.0]
def get_user_color(text: str, seed: str):
"""
Generate random color based on text.
"""
if text == "":
return "000000"
rgb = hex(abs(hash(seed + text)))[-6:]
r = int(rgb[0:2], 16)
g = int(rgb[2:4], 16)
b = int(rgb[4:6], 16)
c = (r + g + b) / 3.
cc = 0
r = r * (1 - cc) + c * cc
g = g * (1 - cc) + c * cc
b = b * (1 - cc) + c * cc
h = hex(int(r))[2:] + hex(int(g))[2:] + hex(int(b))[2:]
return "0" * (6 - len(h)) + h
def get_time_color(time):
"""
Generate color based on time.
"""
if not time:
return "000000"
time = datetime.strptime(time, "%Y-%m-%dT%H:%M:%SZ")
delta = (datetime.now() - time).total_seconds()
time_color = hex(0xFF - min(0xFF, int(delta / 500000.)))[2:]
i_time_color = hex(min(0xFF, int(delta / 500000.)))[2:]
if len(time_color) == 1:
time_color = "0" + time_color
if len(i_time_color) == 1:
i_time_color = "0" + i_time_color
return time_color + "AA" + i_time_color
def glue(ways: List[OSMWay]):
"""
Try to glue ways that share nodes.
"""
result: List[List[int]] = []
to_process: Set[OSMWay] = set()
for way in ways: # type: OSMWay
if way.is_cycle():
result.append(way.nodes)
else:
to_process.add(way)
while to_process:
way: OSMWay = to_process.pop()
glued: Optional[OSMWay] = None
for other_way in to_process: # type: OSMWay
glued = way.try_to_glue(other_way)
if glued:
break
if glued:
to_process.remove(other_way)
if glued.is_cycle():
result.append(glued.nodes)
else:
to_process.add(glued)
else:
result.append(way.nodes)
return result
def get_path(nodes, shift, map_, flinger: GeoFlinger):
"""
Construct SVG path from nodes.
"""
path = ""
prev_node = None
for node_id in nodes:
node = map_.node_map[node_id]
flung = np.add(flinger.fling(Geo(node.lat, node.lon)), shift)
path += ("L" if prev_node else "M") + f" {flung[0]},{flung[1]} "
prev_node = map_.node_map[node_id]
if nodes[0] == nodes[-1]:
path += "Z"
else:
path = path[:-1]
return path
class Constructor:
"""
Röntgen node and way constructor.
"""
def __init__(self, check_level, mode, seed, map_, flinger, scheme):
self.check_level = check_level
self.mode = mode
self.seed = seed
self.map_ = map_
self.flinger = flinger
self.scheme = scheme
self.nodes: List[Node] = []
self.ways: List[Way] = []
def color(self, name: str):
"""
Get color from the scheme.
"""
return self.scheme["colors"][name]
def construct_ways(self):
"""
Construct Röntgen ways.
"""
for way_id in self.map_.way_map: # type: int
way: OSMWay = self.map_.way_map[way_id]
if not self.check_level(way.tags):
continue
self.construct_way(way, way.tags, None)
def construct_way(
self, way: Optional[OSMWay], tags: Dict[str, Any],
path: Optional[str]) -> None:
"""
Way construction.
:param way: OSM way.
:param tags: way tag dictionary.
:param path: way path (if there is no nodes).
"""
layer: float = 0
level: float = 0
if "layer" in tags:
layer = get_float(tags["layer"])
if "level" in tags:
levels = list(map(lambda x: float(x), tags["level"].split(";")))
level = sum(levels) / len(levels)
layer = 100 * level + 0.01 * layer
nodes = None
if way:
c = line_center(
map(lambda x: self.map_.node_map[x], way.nodes), self.flinger)
nodes = way.nodes
if self.mode == "user-coloring":
user_color = get_user_color(way.user, self.seed)
self.ways.append(
Way("way", nodes, path,
f"fill:none;stroke:#{user_color};"
f"stroke-width:1;"))
return
if self.mode == "time":
if not way:
return
time_color = get_time_color(way.timestamp)
self.ways.append(
Way("way", nodes, path,
f"fill:none;stroke:#{time_color};"
f"stroke-width:1;"))
return
# Indoor features
if "indoor" in tags:
v = tags["indoor"]
style = \
f"stroke:#{self.color('indoor_border_color')};" \
f"stroke-width:1;"
if v == "area":
style += f"fill:#{self.color('indoor_color')};"
layer += 10
elif v == "corridor":
style += f"fill:#{self.color('indoor_color')};"
layer += 11
elif v in ["yes", "room", "elevator"]:
style += f"fill:#{self.color('indoor_color')};"
layer += 12
elif v == "column":
style += f"fill:#{self.color('indoor_border_color')};"
layer += 13
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Natural
if "natural" in tags:
v = tags["natural"]
style = "stroke:none;"
if v == "wood":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "grassland":
style = \
f"fill:#{self.color('grass_color')};" \
f"stroke:#{self.color('grass_border_color')};"
layer += 20
elif v == "scrub":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "sand":
style += f"fill:#{self.color('sand_color')};"
layer += 20
elif v == "beach":
style += f"fill:#{self.color('beach_color')};"
layer += 20
elif v == "desert":
style += f"fill:#{self.color('desert_color')};"
layer += 20
elif v == "forest":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "tree_row":
style += \
f"fill:none;stroke:#{self.color('wood_color')};" \
f"stroke-width:5;"
layer += 21
elif v == "water":
style = \
f"fill:#{self.color('water_color')};" \
f"stroke:#{self.color('water_border_color')};" \
f"stroke-width:1.0;"
layer += 21
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Landuse
if "landuse" in tags:
style = "fill:none;stroke:none;"
if tags["landuse"] == "grass":
style = \
f"fill:#{self.color('grass_color')};" \
f"stroke:#{self.color('grass_border_color')};"
layer += 20
elif tags["landuse"] == "conservation":
style = f"fill:#{self.color('grass_color')};stroke:none;"
layer += 20
elif tags["landuse"] == "forest":
style = f"fill:#{self.color('wood_color')};stroke:none;"
layer += 20
elif tags["landuse"] == "garages":
style = f"fill:#{self.color('parking_color')};stroke:none;"
layer += 21
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if way:
self.nodes.append(Node(
shapes, tags, c[0], c[1], fill, path, processed))
elif tags["landuse"] == "construction":
layer += 20
style = f"fill:#{self.color('construction_color')};stroke:none;"
elif tags["landuse"] in ["residential", "commercial"]:
return
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Building
if "building" in tags:
layer += 40
levels = 1
if "building:levels" in tags:
levels = float(tags["building:levels"])
style = \
f"fill:#{self.color('building_color')};" \
f"stroke:#{self.color('building_border_color')};" \
f"opacity:1.0;"
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if "height" in tags:
try:
layer += float(tags["height"])
except ValueError:
pass
if way:
self.nodes.append(
Node(shapes, tags, c[0], c[1], fill, path, processed, 1))
self.ways.append(Way(
"building", nodes, path, style, layer, 50, levels))
# Amenity
if "amenity" in tags:
style = "fill:none;stroke:none;"
layer += 21
if tags["amenity"] == "parking":
style = \
f"fill:#{self.color('parking_color')};" \
f"stroke:none;opacity:0.5;"
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if way:
self.nodes.append(Node(
shapes, tags, c[0], c[1], fill, path, processed, 1))
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Waterway
if "waterway" in tags:
style = "fill:none;stroke:none;"
layer += 21
if tags["waterway"] == "riverbank":
style = \
f"fill:#{self.color('water_color')};" \
f"stroke:#{self.color('water_border_color')};" \
f"stroke-width:1.0;"
elif tags["waterway"] == "river":
style = \
f"fill:none;stroke:#{self.color('water_color')};" \
f"stroke-width:10.0;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Railway
if "railway" in tags:
layer += 41
v = tags["railway"]
style = \
"fill:none;stroke-dasharray:none;stroke-linejoin:round;" \
"stroke-linecap:round;stroke-width:"
if v == "subway":
style += "10;stroke:#DDDDDD;"
if v in ["narrow_gauge", "tram"]:
style += "2;stroke:#000000;"
if v == "platform":
style = \
f"fill:#{self.color('platform_color')};" \
f"stroke:#{self.color('platform_border_color')};" \
f"stroke-width:1;"
else:
return
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Highway
if "highway" in tags:
layer += 42
v = tags["highway"]
style = \
f"fill:none;stroke:#{self.color('road_border_color')};" \
f"stroke-dasharray:none;stroke-linejoin:round;" \
f"stroke-linecap:round;stroke-width:"
# Highway outline
if v == "motorway":
style += "33"
elif v == "trunk":
style += "31"
elif v == "primary":
style += f"29;stroke:#{self.color('primary_border_color')};"
elif v == "secondary":
style += "27"
elif v == "tertiary":
style += "25"
elif v == "unclassified":
style += "17"
elif v == "residential":
style += "17"
elif v == "service":
if "service" in tags and tags["service"] == "parking_aisle":
style += "7"
else:
style += "11"
elif v == "track":
style += "3"
elif v in ["footway", "pedestrian", "cycleway"]:
if not ("area" in tags and tags["area"] == "yes"):
style += f"3;stroke:#{self.color('foot_border_color')};"
elif v in ["steps"]:
style += \
f"6;stroke:#{self.color('foot_border_color')};" \
f"stroke-linecap:butt;"
else:
style = None
if style:
style += ";"
self.ways.append(Way(
"way", nodes, path, style, layer + 41, 50))
# Highway main shape
style = "fill:none;stroke:#FFFFFF;stroke-linecap:round;" + \
"stroke-linejoin:round;stroke-width:"
if v == "motorway":
style += "31"
elif v == "trunk":
style += "29"
elif v == "primary":
style += "27;stroke:#" + self.color('primary_color')
elif v == "secondary":
style += "25"
elif v == "tertiary":
style += "23"
elif v == "unclassified":
style += "15"
elif v == "residential":
style += "15"
elif v == "service":
if "service" in tags and tags["service"] == "parking_aisle":
style += "5"
else:
style += "9"
elif v == "cycleway":
style += \
f"1;stroke-dasharray:8,2;istroke-linecap:butt;" \
f"stroke:#{self.color('cycle_color')}"
elif v in ["footway", "pedestrian"]:
if "area" in tags and tags["area"] == "yes":
style += "1;stroke:none;fill:#DDDDDD"
layer -= 55 # FIXME!
else:
style += \
"1.5;stroke-dasharray:7,3;stroke-linecap:round;stroke:#"
if "guide_strips" in tags and tags["guide_strips"] == "yes":
style += self.color('guide_strips_color')
else:
style += self.color('foot_color')
elif v == "steps":
style += "5;stroke-dasharray:1.5,2;stroke-linecap:butt;" + \
"stroke:#"
if "conveying" in tags:
style += "888888"
else:
style += self.color('foot_color')
elif v == "path":
style += "1;stroke-dasharray:5,5;stroke-linecap:butt;" + \
"stroke:#" + self.color('foot_color')
style += ";"
self.ways.append(Way("way", nodes, path, style, layer + 42, 50))
if "oneway" in tags and tags["oneway"] == "yes" or \
"conveying" in tags and tags["conveying"] == "forward":
for k in range(7):
self.ways.append(Way(
"way", nodes, path,
f"fill:none;stroke:#EEEEEE;stroke-linecap:butt;"
f"stroke-width:{7 - k};stroke-dasharray:{k},{40 - k};",
layer + 43, 50))
if "access" in tags and tags["access"] == "private":
self.ways.append(Way(
"way", nodes, path,
f"fill:none;stroke:#{self.color('private_access_color')};"
f"stroke-linecap:butt;stroke-width:10;stroke-dasharray:1,5;"
f"opacity:0.4;", layer + 0.1, 50))
# Leisure
if "leisure" in tags:
layer += 21
if tags["leisure"] == "playground":
style = f"fill:#{self.color('playground_color')};opacity:0.2;"
# FIXME!!!!!!!!!!!!!!!!!!!!!
# if nodes:
# self.draw_point_shape("toy_horse", c[0], c[1], "444444")
elif tags["leisure"] == "garden":
style = f"fill:#{self.color('grass_color')};"
elif tags["leisure"] == "pitch":
style = f"fill:#{self.color('playground_color')};opacity:0.2;"
elif tags["leisure"] == "park":
return
else:
style = "fill:#FF0000;opacity:0.2;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Barrier
if "barrier" in tags:
style = "fill:none;stroke:none;"
layer += 40
if tags["barrier"] == "hedge":
style += \
f"fill:none;stroke:#{self.color('wood_color')};" \
f"stroke-width:4;"
elif tags["barrier"] == "fense":
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.4;"
elif tags["barrier"] == "kerb":
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.2;"
else:
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.3;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Border
if "border" in tags:
style = "fill:none;stroke:none;"
style += "fill:none;stroke:#FF0000;stroke-width:0.5;" + \
"stroke-dahsarray:10,20;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
if "area:highway" in tags:
style = "fill:none;stroke:none;"
if tags["area:highway"] == "yes":
style += "fill:#FFFFFF;stroke:#DDDDDD;stroke-width:1;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
def construct_relations(self):
"""
Construct Röntgen ways from OSM relations.
"""
for relation_id in self.map_.relation_map:
relation: OSMRelation = self.map_.relation_map[relation_id]
tags = relation.tags
if not self.check_level(tags):
continue
if "type" in tags and tags["type"] == "multipolygon":
inners, outers = [], []
for member in relation.members: # type: OSMMember
if member.type_ == "way":
if member.role == "inner":
if member.ref in self.map_.way_map:
inners.append(self.map_.way_map[member.ref])
elif member.role == "outer":
if member.ref in self.map_.way_map:
outers.append(self.map_.way_map[member.ref])
p = ""
inners_path = glue(inners)
outers_path = glue(outers)
for nodes in outers_path:
path = get_path(nodes, [0, 0], self.map_, self.flinger)
p += path + " "
for nodes in inners_path:
nodes.reverse()
path = get_path(nodes, [0, 0], self.map_, self.flinger)
p += path + " "
self.construct_way(None, tags, p)
def construct_nodes(self):
"""
Draw nodes.
"""
print("Draw nodes...")
start_time = datetime.now()
node_number = 0
# processed_tags = 0
# skipped_tags = 0
s = sorted(
self.map_.node_map.keys(), key=lambda x: -self.map_.node_map[x].lat)
for node_id in s:
node_number += 1
ui.write_line(node_number, len(self.map_.node_map))
node = self.map_.node_map[node_id]
flung = self.flinger.fling(Geo(node.lat, node.lon))
x = flung[0]
y = flung[1]
tags = node.tags
if not self.check_level(tags):
continue
shapes, fill, processed = process.get_icon(tags, self.scheme)
if self.mode == "user-coloring":
fill = get_user_color(node.user, self.seed)
if self.mode == "time":
fill = get_time_color(node.timestamp)
# for k in tags:
# if k in processed or self.no_draw(k):
# processed_tags += 1
# else:
# skipped_tags += 1
# for k in []: # tags:
# if to_write(k):
# draw_text(k + ": " + tags[k], x, y + 18 + text_y,
# "444444")
# text_y += 10
# if show_missing_tags:
# for k in tags:
# v = tags[k]
# if not no_draw(k) and not k in processed:
# if ("node " + k + ": " + v) in missing_tags:
# missing_tags["node " + k + ": " + v] += 1
# else:
# missing_tags["node " + k + ": " + v] = 1
if shapes == [] and tags != {}:
shapes = [["no"]]
self.nodes.append(Node(
shapes, tags, x, y, fill, None, processed))
ui.write_line(-1, len(self.map_.node_map))
print("Nodes painted in " + str(datetime.now() - start_time) + ".")
# print("Tags processed: " + str(processed_tags) + ", tags skipped: " +
# str(skipped_tags) + " (" +
# str(processed_tags / float(
# processed_tags + skipped_tags) * 100) + " %).")

View file

@ -11,650 +11,21 @@ import yaml
import numpy as np
from roentgen import extract_icon
from roentgen import process
from roentgen import ui
from roentgen import svg
from roentgen.constructor import Constructor, get_path
from roentgen.flinger import GeoFlinger, Geo
from roentgen.osm_reader import OSMReader, OSMWay
from roentgen.osm_reader import OSMReader
from roentgen.osm_getter import get_osm
from datetime import datetime
from typing import List, Optional, Set
from typing import List
icons_file_name = "icons/icons.svg"
tags_file_name = "data/tags.yml"
colors_file_name = "data/colors.yml"
missing_tags_file_name = "missing_tags.yml"
ICONS_FILE_NAME: str = "icons/icons.svg"
TAGS_FILE_NAME: str = "data/tags.yml"
COLORS_FILE_NAME: str = "data/colors.yml"
MISSING_TAGS_FILE_NAME: str = "missing_tags.yml"
class Node:
def __init__(self, shapes, tags, x, y, color, path, processed, priority=0):
self.shapes = shapes
self.tags = tags
self.x = x
self.y = y
self.color = color
self.path = path
self.processed = processed
self.priority = priority
self.layer = 0
class Way:
def __init__(
self, kind, nodes, path, style, layer=0.0, priority=0, levels=None):
self.kind = kind
self.nodes = nodes
self.path = path
self.style = style
self.layer = layer
self.priority = priority
self.levels = levels
def get_path(nodes, shift, map_, flinger: GeoFlinger):
path = ""
prev_node = None
for node_id in nodes:
node = map_.node_map[node_id]
flinged1 = np.add(flinger.fling(Geo(node.lat, node.lon)), shift)
if prev_node:
path += f"L {flinged1[0]},{flinged1[1]} "
else:
path += f"M {flinged1[0]},{flinged1[1]} "
prev_node = map_.node_map[node_id]
if nodes[0] == nodes[-1]:
path += "Z"
return path
def line_center(nodes, flinger: GeoFlinger):
ma = [0, 0]
mi = [10000, 10000]
for node in nodes:
flinged = flinger.fling(Geo(node.lat, node.lon))
if flinged[0] > ma[0]: ma[0] = flinged[0]
if flinged[1] > ma[1]: ma[1] = flinged[1]
if flinged[0] < mi[0]: mi[0] = flinged[0]
if flinged[1] < mi[1]: mi[1] = flinged[1]
return [(ma[0] + mi[0]) / 2.0, (ma[1] + mi[1]) / 2.0]
def get_float(string):
try:
return float(string)
except ValueError:
return 0
def get_user_color(user, seed):
if user == "":
return "000000"
rgb = hex(abs(hash(seed + user)))[-6:]
r = int(rgb[0:2], 16)
g = int(rgb[2:4], 16)
b = int(rgb[4:6], 16)
c = (r + g + b) / 3.
cc = 0
r = r * (1 - cc) + c * cc
g = g * (1 - cc) + c * cc
b = b * (1 - cc) + c * cc
h = hex(int(r))[2:] + hex(int(g))[2:] + hex(int(b))[2:]
return "0" * (6 - len(h)) + h
def get_time_color(time):
if not time:
return "000000"
time = datetime.strptime(time, "%Y-%m-%dT%H:%M:%SZ")
delta = (datetime.now() - time).total_seconds()
time_color = hex(0xFF - min(0xFF, int(delta / 500000.)))[2:]
i_time_color = hex(min(0xFF, int(delta / 500000.)))[2:]
if len(time_color) == 1:
time_color = "0" + time_color
if len(i_time_color) == 1:
i_time_color = "0" + i_time_color
return time_color + "AA" + i_time_color
def glue(ways: List[OSMWay]):
"""
Try to glue ways that share nodes.
"""
result: List[List[int]] = []
to_process: Set[OSMWay] = set()
for way in ways: # type: OSMWay
if way.is_cycle():
result.append(way.nodes)
else:
to_process.add(way)
while to_process:
way: OSMWay = to_process.pop()
glued: Optional[OSMWay] = None
for other_way in to_process: # type: OSMWay
glued = way.try_to_glue(other_way)
if glued:
break
if glued:
to_process.remove(other_way)
if glued.is_cycle():
result.append(glued.nodes)
else:
to_process.add(glued)
else:
result.append(way.nodes)
return result
class Constructor:
def __init__(self, check_level, mode, seed, map_, flinger, scheme):
self.check_level = check_level
self.mode = mode
self.seed = seed
self.map_ = map_
self.flinger = flinger
self.scheme = scheme
self.nodes: List[Node] = []
self.ways: List[Way] = []
def color(self, name: str):
return self.scheme["colors"][name]
def construct_ways(self):
for way_id in self.map_.way_map:
way = self.map_.way_map[way_id]
tags = way.tags
if not self.check_level(tags):
continue
self.construct_way(way.nodes, tags, None, way.user, way.timestamp)
def construct_way(self, nodes, tags, path, user, time):
"""
Way construction.
Params:
:param drawing: structure for drawing elements.
:param nodes: way node list.
:param tags: way tag dictionary.
:param path: way path (if there is no nodes).
:param user: author name.
:param user: way update time.
"""
layer: float = 0
level: float = 0
if "layer" in tags:
layer = get_float(tags["layer"])
if "level" in tags:
levels = list(map(lambda x: float(x), tags["level"].split(";")))
level = sum(levels) / len(levels)
layer = 100 * level + 0.01 * layer
if nodes:
c = line_center(
map(lambda x: self.map_.node_map[x], nodes), self.flinger)
if self.mode == "user-coloring":
user_color = get_user_color(user, self.seed)
self.ways.append(
Way("way", nodes, path,
f"fill:none;stroke:#{self.color('user_color')};"
f"stroke-width:1;"))
return
if self.mode == "time":
if not time:
return
time_color = get_time_color(time)
self.ways.append(
Way("way", nodes, path,
f"fill:none;stroke:#{self.color('time_color')};"
f"stroke-width:1;"))
return
# Indoor features
if "indoor" in tags:
v = tags["indoor"]
style = \
f"stroke:#{self.color('indoor_border_color')};" \
f"stroke-width:1;"
if v == "area":
style += f"fill:#{self.color('indoor_color')};"
layer += 10
elif v == "corridor":
style += f"fill:#{self.color('indoor_color')};"
layer += 11
elif v in ["yes", "room", "elevator"]:
style += f"fill:#{self.color('indoor_color')};"
layer += 12
elif v == "column":
style += f"fill:#{self.color('indoor_border_color')};"
layer += 13
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Natural
if "natural" in tags:
v = tags["natural"]
style = "stroke:none;"
if v == "wood":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "grassland":
style = f"fill:#{self.color('grass_color')};stroke:#{self.color('grass_border_color')};"
layer += 20
elif v == "scrub":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "sand":
style += f"fill:#{self.color('sand_color')};"
layer += 20
elif v == "beach":
style += f"fill:#{self.color('beach_color')};"
layer += 20
elif v == "desert":
style += f"fill:#{self.color('desert_color')};"
layer += 20
elif v == "forest":
style += f"fill:#{self.color('wood_color')};"
layer += 21
elif v == "tree_row":
style += f"fill:none;stroke:#{self.color('wood_color')};stroke-width:5;"
layer += 21
elif v == "water":
style = f"fill:#{self.color('water_color')};stroke:#{self.color('water_border_color')};stroke-width:1.0;"
layer += 21
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Landuse
if "landuse" in tags:
style = "fill:none;stroke:none;"
if tags["landuse"] == "grass":
style = \
f"fill:#{self.color('grass_color')};" \
f"stroke:#{self.color('grass_border_color')};"
layer += 20
elif tags["landuse"] == "conservation":
style = f"fill:#{self.color('grass_color')};stroke:none;"
layer += 20
elif tags["landuse"] == "forest":
style = f"fill:#{self.color('wood_color')};stroke:none;"
layer += 20
elif tags["landuse"] == "garages":
style = f"fill:#{self.color('parking_color')};stroke:none;"
layer += 21
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if nodes:
self.nodes.append(Node(
shapes, tags, c[0], c[1], fill, path, processed))
elif tags["landuse"] == "construction":
layer += 20
style = f"fill:#{self.color('construction_color')};stroke:none;"
elif tags["landuse"] in ["residential", "commercial"]:
return
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Building
if "building" in tags:
layer += 40
levels = 1
if "building:levels" in tags:
levels = float(tags["building:levels"])
style = \
f"fill:#{self.color('building_color')};" \
f"stroke:#{self.color('building_border_color')};" \
f"opacity:1.0;"
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if "height" in tags:
try:
layer += float(tags["height"])
except ValueError:
pass
if nodes:
self.nodes.append(
Node(shapes, tags, c[0], c[1], fill, path, processed, 1))
self.ways.append(Way(
"building", nodes, path, style, layer, 50, levels))
# Amenity
if "amenity" in tags:
style = "fill:none;stroke:none;"
layer += 21
if tags["amenity"] == "parking":
style = \
f"fill:#{self.color('parking_color')};" \
f"stroke:none;opacity:0.5;"
shapes, fill, processed = \
process.get_icon(tags, self.scheme, "444444")
if nodes:
self.nodes.append(Node(
shapes, tags, c[0], c[1], fill, path, processed, 1))
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Waterway
if "waterway" in tags:
style = "fill:none;stroke:none;"
layer += 21
if tags["waterway"] == "riverbank":
style = \
f"fill:#{self.color('water_color')};" \
f"stroke:#{self.color('water_border_color')};" \
f"stroke-width:1.0;"
elif tags["waterway"] == "river":
style = "fill:none;stroke:#" + self.color('water_color') + ";stroke-width:10.0;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Railway
if "railway" in tags:
style = "fill:none;stroke:none;"
layer += 41
v = tags["railway"]
style = "fill:none;stroke-dasharray:none;stroke-linejoin:round;" + \
"stroke-linecap:round;stroke-width:"
if v == "subway": style += "10;stroke:#DDDDDD;"
if v in ["narrow_gauge", "tram"]:
style += "2;stroke:#000000;"
if v == "platform":
style = \
f"fill:#{self.color('platform_color')};" \
f"stroke:#{self.color('platform_border_color')};" \
f"stroke-width:1;"
else:
return
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Highway
if "highway" in tags:
layer += 42
v = tags["highway"]
style = \
f"fill:none;stroke:#{self.color('road_border_color')};" \
f"stroke-dasharray:none;stroke-linejoin:round;" \
f"stroke-linecap:round;stroke-width:"
# Highway outline
if v == "motorway":
style += "33"
elif v == "trunk":
style += "31"
elif v == "primary":
style += f"29;stroke:#{self.color('primary_border_color')};"
elif v == "secondary":
style += "27"
elif v == "tertiary":
style += "25"
elif v == "unclassified":
style += "17"
elif v == "residential":
style += "17"
elif v == "service":
if "service" in tags and tags["service"] == "parking_aisle":
style += "7"
else:
style += "11"
elif v == "track":
style += "3"
elif v in ["footway", "pedestrian", "cycleway"]:
if not ("area" in tags and tags["area"] == "yes"):
style += f"3;stroke:#{self.color('foot_border_color')};"
elif v in ["steps"]:
style += \
f"6;stroke:#{self.color('foot_border_color')};" \
f"stroke-linecap:butt;"
else:
style = None
if style:
style += ";"
self.ways.append(Way("way", nodes, path, style, layer + 41, 50))
# Highway main shape
style = "fill:none;stroke:#FFFFFF;stroke-linecap:round;" + \
"stroke-linejoin:round;stroke-width:"
priority = 50
if v == "motorway":
style += "31"
elif v == "trunk":
style += "29"
elif v == "primary":
style += "27;stroke:#" + self.color('primary_color')
elif v == "secondary":
style += "25"
elif v == "tertiary":
style += "23"
elif v == "unclassified":
style += "15"
elif v == "residential":
style += "15"
elif v == "service":
if "service" in tags and tags["service"] == "parking_aisle":
style += "5"
else:
style += "9"
elif v == "cycleway":
style += \
f"1;stroke-dasharray:8,2;istroke-linecap:butt;" \
f"stroke:#{self.color('cycle_color')}"
elif v in ["footway", "pedestrian"]:
priority = 55
if "area" in tags and tags["area"] == "yes":
style += "1;stroke:none;fill:#DDDDDD"
layer -= 55 # FIXME!
else:
style += "1.5;stroke-dasharray:7,3;stroke-linecap:round;" + \
"stroke:#"
if "guide_strips" in tags and tags["guide_strips"] == "yes":
style += self.color('guide_strips_color')
else:
style += self.color('foot_color')
elif v == "steps":
style += "5;stroke-dasharray:1.5,2;stroke-linecap:butt;" + \
"stroke:#"
if "conveying" in tags:
style += "888888"
else:
style += self.color('foot_color')
elif v == "path":
style += "1;stroke-dasharray:5,5;stroke-linecap:butt;" + \
"stroke:#" + self.color('foot_color')
style += ";"
self.ways.append(Way("way", nodes, path, style, layer + 42, 50))
if "oneway" in tags and tags["oneway"] == "yes" or \
"conveying" in tags and tags["conveying"] == "forward":
for k in range(7):
self.ways.append(Way(
"way", nodes, path,
f"fill:none;stroke:#EEEEEE;stroke-linecap:butt;"
f"stroke-width:{7 - k};stroke-dasharray:{k},{40 - k};",
layer + 43, 50))
if "access" in tags and tags["access"] == "private":
self.ways.append(Way(
"way", nodes, path,
f"fill:none;stroke:#{self.color('private_access_color')};"
f"stroke-linecap:butt;stroke-width:10;stroke-dasharray:1,5;"
f"opacity:0.4;", layer + 0.1, 50))
# Leisure
if "leisure" in tags:
style = "fill:none;stroke:none;"
layer += 21
if tags["leisure"] == "playground":
style = f"fill:#{self.color('playground_color')};opacity:0.2;"
# FIXME!!!!!!!!!!!!!!!!!!!!!
# if nodes:
# self.draw_point_shape("toy_horse", c[0], c[1], "444444")
elif tags["leisure"] == "garden":
style = f"fill:#{self.color('grass_color')};"
elif tags["leisure"] == "pitch":
style = f"fill:#{self.color('playground_color')};opacity:0.2;"
elif tags["leisure"] == "park":
return
else:
style = "fill:#FF0000;opacity:0.2;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Barrier
if "barrier" in tags:
style = "fill:none;stroke:none;"
layer += 40
if tags["barrier"] == "hedge":
style += \
f"fill:none;stroke:#{self.color('wood_color')};" \
f"stroke-width:4;"
elif tags["barrier"] == "fense":
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.4;"
elif tags["barrier"] == "kerb":
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.2;"
else:
style += "fill:none;stroke:#000000;stroke-width:1;opacity:0.3;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# Border
if "border" in tags:
style = "fill:none;stroke:none;"
style += "fill:none;stroke:#FF0000;stroke-width:0.5;" + \
"stroke-dahsarray:10,20;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
if "area:highway" in tags:
style = "fill:none;stroke:none;"
if tags["area:highway"] == "yes":
style += "fill:#FFFFFF;stroke:#DDDDDD;stroke-width:1;"
self.ways.append(Way("way", nodes, path, style, layer, 50))
# drawing["ways"].append({"kind": "way", "nodes": nodes, "layer": layer,
# "priority": 50, "style": style, "path": path})
"""
if False:
if "highway" in tags and tags["highway"] != "steps" and not (
"surface" in tags):
drawing["ways"].append({"kind": "way", "nodes": nodes,
"layer": layer + 0.1, "priority": 50,
"path": path,
"style": "fill:none;" + \
"stroke:#FF0000;stroke-linecap:butt;" + \
"stroke-width:5;opacity:0.4;"})
# draw_text("no surface", cx, cy, "FF0000", out_opacity="1.0",
# out_fill_2="FF0000", out_opacity_2=1.0)
"""
def construct_relations(self):
for relation_id in self.map_.relation_map:
relation = self.map_.relation_map[relation_id]
tags = relation.tags
if not self.check_level(tags):
continue
if "type" in tags and tags["type"] == "multipolygon":
inners, outers = [], []
for member in relation.members:
if member["type"] == "way":
if member["role"] == "inner":
if member["ref"] in self.map_.way_map:
inners.append(self.map_.way_map[member["ref"]])
elif member["role"] == "outer":
if member["ref"] in self.map_.way_map:
outers.append(self.map_.way_map[member["ref"]])
p = ""
inners_path = glue(inners)
outers_path = glue(outers)
for way in outers_path:
path = get_path(way, [0, 0], self.map_, self.flinger)
p += path + " "
for way in inners_path:
way.reverse()
path = get_path(way, [0, 0], self.map_, self.flinger)
p += path + " "
self.construct_way(None, tags, p, "", None)
def construct_nodes(self):
"""
Draw nodes.
"""
print("Draw nodes...")
start_time = datetime.now()
node_number = 0
# processed_tags = 0
# skipped_tags = 0
s = sorted(self.map_.node_map.keys(), key=lambda x: -self.map_.node_map[x].lat)
for node_id in s:
node_number += 1
ui.write_line(node_number, len(self.map_.node_map))
node = self.map_.node_map[node_id]
flinged = self.flinger.fling(Geo(node.lat, node.lon))
x = flinged[0]
y = flinged[1]
tags = node.tags
if not self.check_level(tags):
continue
shapes, fill, processed = process.get_icon(tags, self.scheme)
if self.mode == "user-coloring":
fill = get_user_color(node.user, self.seed)
if self.mode == "time":
fill = get_time_color(node.timestamp)
# for k in tags:
# if k in processed or self.no_draw(k):
# processed_tags += 1
# else:
# skipped_tags += 1
# for k in []: # tags:
# if to_write(k):
# draw_text(k + ": " + tags[k], x, y + 18 + text_y, "444444")
# text_y += 10
# if show_missing_tags:
# for k in tags:
# v = tags[k]
# if not no_draw(k) and not k in processed:
# if ("node " + k + ": " + v) in missing_tags:
# missing_tags["node " + k + ": " + v] += 1
# else:
# missing_tags["node " + k + ": " + v] = 1
if shapes == [] and tags != {}:
shapes = [["no"]]
self.nodes.append(Node(
shapes, tags, x, y, fill, None, processed))
ui.write_line(-1, len(self.map_.node_map))
print("Nodes painted in " + str(datetime.now() - start_time) + ".")
# print("Tags processed: " + str(processed_tags) + ", tags skipped: " +
# str(skipped_tags) + " (" +
# str(processed_tags / float(
# processed_tags + skipped_tags) * 100) + " %).")
# Nodes drawing
class Painter:
def __init__(
@ -676,8 +47,8 @@ class Painter:
def draw_raw_nodes(self):
for node_id in self.map_.node_map:
node = self.map_.node_map[node_id]
flinged = self.flinger.fling(node)
self.output_file.circle(flinged[0], flinged[1], 0.2, color="FFFFFF")
flung = self.flinger.fling(node)
self.output_file.circle(flung[0], flung[1], 0.2, color="FFFFFF")
def no_draw(self, key):
if key in self.scheme["tags_to_write"] or \
@ -870,6 +241,9 @@ class Painter:
return texts
def draw_building_walls(self, stage, color, ways):
"""
Draw area between way and way shifted by the vector.
"""
for way in ways:
if way.kind != "building":
continue
@ -891,15 +265,18 @@ class Painter:
for i in range(len(way.nodes) - 1):
node_1 = self.map_.node_map[way.nodes[i]]
node_2 = self.map_.node_map[way.nodes[i + 1]]
flinged_1 = self.flinger.fling(Geo(node_1.lat, node_1.lon))
flinged_2 = self.flinger.fling(Geo(node_2.lat, node_2.lon))
flung_1 = self.flinger.fling(Geo(node_1.lat, node_1.lon))
flung_2 = self.flinger.fling(Geo(node_2.lat, node_2.lon))
shifted_1 = np.add(flung_1, shift_1)
shifted_2 = np.add(flung_2, shift_2)
self.output_file.write(
f'<path d="M '
f'{flinged_1[0] + shift_1[0]},{flinged_1[1] + shift_1[1]} L '
f"{flinged_2[0] + shift_1[0]},{flinged_2[1] + shift_1[1]} "
f"{flinged_2[0] + shift_2[0]},{flinged_2[1] + shift_2[1]} "
f'{flinged_1[0] + shift_2[0]},{flinged_1[1] + shift_2[1]} Z" '
f'style="fill:#{color};stroke:#{color};stroke-width:1;" />\n')
f"{shifted_1[0]},{shifted_1[1]} L "
f"{shifted_1[0]},{shifted_1[1]} "
f"{shifted_2[0]},{shifted_2[1]} "
f'{shifted_2[0]},{shifted_2[1]} Z" '
f'style="fill:#{color};stroke:#{color};'
f'stroke-width:1;" />\n')
elif way.path:
# TODO: implement
pass
@ -929,14 +306,14 @@ class Painter:
for i in range(len(way.nodes) - 1):
node_1 = self.map_.node_map[way.nodes[i]]
node_2 = self.map_.node_map[way.nodes[i + 1]]
flinged_1 = self.flinger.fling(Geo(node_1.lat, node_1.lon))
flinged_2 = self.flinger.fling(Geo(node_2.lat, node_2.lon))
flung_1 = self.flinger.fling(Geo(node_1.lat, node_1.lon))
flung_2 = self.flinger.fling(Geo(node_2.lat, node_2.lon))
self.output_file.write(
f'<path d="M '
f'{flinged_1[0]},{flinged_1[1]} L '
f"{flinged_2[0]},{flinged_2[1]} "
f"{flinged_2[0] + shift[0]},{flinged_2[1] + shift[1]} "
f'{flinged_1[0] + shift[0]},{flinged_1[1] + shift[1]} Z" '
f'{flung_1[0]},{flung_1[1]} L '
f"{flung_2[0]},{flung_2[1]} "
f"{flung_2[0] + shift[0]},{flung_2[1] + shift[1]} "
f'{flung_1[0] + shift[0]},{flung_1[1] + shift[1]} Z" '
f'style="fill:#000000;stroke:#000000;stroke-width:1;" />\n')
self.output_file.write("</g>\n")
@ -955,12 +332,12 @@ class Painter:
if way.levels:
shift = [0 * way.levels, min(-3, -1 * way.levels)]
path = get_path(way.nodes, shift, self.map_, self.flinger)
self.output_file.write('<path d="' + path + '" ' +
'style="' + way.style + ';opacity:1;" />\n')
self.output_file.write(
f'<path d="{path}" style="{way.style};opacity:1;" />\n')
else:
self.output_file.write(
'<path d="' + way.path + '" ' + 'style="' +
way.style + '" />\n')
f'<path d="{way.path}" '
f'style="{way.style};opacity:1;" />\n')
# Trees
@ -995,7 +372,8 @@ class Painter:
name = [name]
for one_name in name:
shape, xx, yy = self.icons.get_path(one_name)
self.draw_point_outline(shape, x, y, fill, mode=self.mode, size=16, xx=xx, yy=yy)
self.draw_point_outline(
shape, x, y, fill, mode=self.mode, size=16, xx=xx, yy=yy)
for one_name in name:
shape, xx, yy = self.icons.get_path(one_name)
self.draw_point(shape, x, y, fill, size=16, xx=xx, yy=yy, tags=tags)
@ -1021,7 +399,7 @@ class Painter:
y = int(float(y))
opacity = 0.5
stroke_width = 2.2
outline_fill = outline_color
outline_fill = self.scheme["colors"]["outline_color"]
if mode not in ["user-coloring", "time"]:
r = int(fill[0:2], 16)
g = int(fill[2:4], 16)
@ -1040,8 +418,8 @@ class Painter:
def check_level_number(tags, level):
if "level" in tags:
levels = map(lambda x: float(x),
tags["level"].replace(",", ".").split(";"))
levels = \
map(lambda x: float(x), tags["level"].replace(",", ".").split(";"))
if level not in levels:
return False
else:
@ -1111,25 +489,31 @@ def main():
missing_tags = {}
points = []
scheme = yaml.load(open(tags_file_name), Loader=yaml.FullLoader)
scheme = yaml.load(open(TAGS_FILE_NAME), Loader=yaml.FullLoader)
scheme["cache"] = {}
w3c_colors = yaml.load(open(colors_file_name), Loader=yaml.FullLoader)
w3c_colors = yaml.load(open(COLORS_FILE_NAME), Loader=yaml.FullLoader)
for color_name in w3c_colors:
scheme["colors"][color_name] = w3c_colors[color_name]
flinger = GeoFlinger(min1, max1, [0, 0], [w, h])
icons = extract_icon.IconExtractor(icons_file_name)
icons = extract_icon.IconExtractor(ICONS_FILE_NAME)
check_level = lambda x: True
def check_level(x):
""" Draw objects on all levels. """
return True
if options.level:
if options.level == "overground":
check_level = check_level_overground
elif options.level == "underground":
check_level = lambda x: not check_level_overground(x)
def check_level(x):
""" Draw underground objects. """
return not check_level_overground(x)
else:
check_level = lambda x: check_level_number(x, float(options.level))
def check_level(x):
""" Draw objects on the specified level. """
return not check_level_number(x, float(options.level))
constructor = Constructor(
check_level, options.mode, options.seed, map_, flinger, scheme)
@ -1148,10 +532,12 @@ def main():
if flinger.space[0] == 0:
output_file.rect(0, 0, w, flinger.space[1], color="FFFFFF")
output_file.rect(0, h - flinger.space[1], w, flinger.space[1], color="FFFFFF")
output_file.rect(
0, h - flinger.space[1], w, flinger.space[1], color="FFFFFF")
if flinger.space[1] == 0:
output_file.rect(0, 0, flinger.space[0], h, color="FFFFFF")
output_file.rect(w - flinger.space[0], 0, flinger.space[0], h, color="FFFFFF")
output_file.rect(
w - flinger.space[0], 0, flinger.space[0], h, color="FFFFFF")
if options.show_index:
print(min1.lon, max1.lon)
@ -1193,28 +579,21 @@ def main():
for i in range(lat_number):
for j in range(lon_number):
b = int(matrix[i][j] / 1)
a = "%2x" % min(255, b)
color = a + a + a
color = color.replace(" ", "0")
t1 = flinger.fling(Geo(min1.lat + i * lat_step,
min1.lon + j * lon_step))
t2 = flinger.fling(Geo(min1.lat + (i + 1) * lat_step,
t1 = flinger.fling(Geo(
min1.lat + i * lat_step, min1.lon + j * lon_step))
t2 = flinger.fling(Geo(
min1.lat + (i + 1) * lat_step,
min1.lon + (j + 1) * lon_step))
# output_file.write("<path d = "M " + str(t1[0]) + "," +
# str(t1[1]) + " L " + str(t1[0]) + "," + str(t2[1]) + " " +
# str(t2[0]) + "," + str(t2[1]) + " " + str(t2[0]) + "," +
# str(t1[1]) + "" style = "fill:#" + color + ";opacity:0.5;" />\n")
output_file.text(((t1 + t2) * 0.5)[0], ((t1 + t2) * 0.5)[1] + 40,
str(int(matrix[i][j])), size=80,
color="440000", opacity=0.1,
align="center")
output_file.text(
((t1 + t2) * 0.5)[0], ((t1 + t2) * 0.5)[1] + 40,
str(int(matrix[i][j])), size=80, color="440000",
opacity=0.1, align="center")
output_file.end()
top_missing_tags = \
sorted(missing_tags.keys(), key=lambda x: -missing_tags[x])
missing_tags_file = open(missing_tags_file_name, "w+")
missing_tags_file = open(MISSING_TAGS_FILE_NAME, "w+")
for tag in top_missing_tags:
missing_tags_file.write(
f'- {{tag: "{tag}", count: {missing_tags[tag]}}}\n')
@ -1222,4 +601,4 @@ def main():
top_authors = sorted(authors.keys(), key=lambda x: -authors[x])
for author in top_authors:
print(author + ": " + str(authors[author]))
print(f"{author}: {authors[author]}")

View file

@ -26,7 +26,7 @@ class OSMNode:
self.user: Optional[str] = None
self.uid: Optional[str] = None
def parse_from_xml(self, text: str, is_full: bool = False):
def parse_from_xml(self, text: str, is_full: bool = False) -> "OSMNode":
"""
Parse from XML node representation.
@ -64,7 +64,7 @@ class OSMWay:
self.timestamp: Optional[str] = None
self.uid: Optional[str] = None
def parse_from_xml(self, text: str, is_full: bool = False):
def parse_from_xml(self, text: str, is_full: bool = False) -> "OSMWay":
"""
Parse from XML way representation.
@ -96,41 +96,51 @@ class OSMWay:
return OSMWay(nodes=self.nodes + other.nodes[1:])
def __repr__(self):
return str(self.nodes)
return f"Way <{self.id_}> {self.nodes}"
class OSMRelation:
def __init__(self, id_: int):
"""
OpenStreetMap relation.
See https://wiki.openstreetmap.org/wiki/Relation
"""
def __init__(self, id_: int = 0):
self.id_: int = id_
self.tags = {}
self.members = []
self.tags: Dict[str, str] = {}
self.members: List["OSMMember"] = []
def parse_from_xml(self, text: str) -> "OSMRelation":
"""
Parse from XML relation representation.
:param text: XML way representation
"""
self.id_ = int(get_value("id", text))
return self
class OSMMember:
"""
Member of OpenStreetMap relation.
"""
def __init__(self, text: str):
self.type_ = get_value("type", text)
self.ref = int(get_value("ref", text))
self.role = get_value("role", text)
def get_value(key: str, text: str):
"""
Parse xml value from the tag in the format of key="value".
"""
if key + '="' in text:
index: int = text.find(key + '="')
value = text[index + len(key) + 2:text.find('"', index + len(key) + 4)]
return value
def parse_relation(text) -> OSMRelation:
"""
Just parse relation identifier.
"""
id = text[text.find("id=\"") + 4:text.find('"', text.find("id=\"") + 6)]
return OSMRelation(int(id))
def parse_member(text) -> Dict[str, Any]:
"""
Parse member type, reference, and role.
"""
type = get_value("type", text)
ref = get_value("ref", text)
role = get_value("role", text)
return {'type': type, 'ref': int(ref), 'role': role}
class Map:
def __init__(self, node_map, way_map, relation_map):
self.node_map = node_map
@ -139,51 +149,49 @@ class Map:
class OSMReader:
"""
OSM XML representation reader.
"""
def __init__(self, file_name: str):
self.file_name = file_name
def parse_osm_file(
self, parse_nodes: bool = True, parse_ways: bool = True,
parse_relations: bool = True, full: bool = False) -> Map:
map_ = self.parse_osm_file_fast(
parse_nodes=parse_nodes, parse_ways=parse_ways,
parse_relations=parse_relations, full=full)
return map_
def parse_osm_file_fast(self, parse_nodes=True, parse_ways=True,
parse_relations=True, full=False) -> Map:
"""
Parse OSM XML representation.
"""
node_map: Dict[int, OSMNode] = {}
way_map: Dict[int, OSMWay] = {}
relation_map: Dict[int, OSMRelation] = {}
print('Line number counting for ' + self.file_name + '...')
print(f"Line number counting for {self.file_name}...")
with open(self.file_name) as f:
for lines_number, l in enumerate(f):
for lines_number, _ in enumerate(f):
pass
print('Done.')
print('Parsing OSM file ' + self.file_name + '...')
print("Done.")
print(f"Parsing OSM file {self.file_name}...")
input_file = open(self.file_name)
line = input_file.readline()
line_number = 0
while line != '':
while line != "":
line_number += 1
ui.write_line(line_number, lines_number)
# Node parsing.
if line[:6] in [' <node', '\t<node'] or line[:7] == " <node":
if line[:6] in [" <node", "\t<node"] or line[:7] == " <node":
if not parse_nodes:
if parse_ways or parse_relations:
continue
else:
break
if line[-3] == '/':
if line[-3] == "/":
node: OSMNode = OSMNode().parse_from_xml(line[7:-3], full)
node_map[node.id_] = node
else:
element = OSMNode().parse_from_xml(line[7:-2], full)
elif line in [' </node>\n', '\t</node>\n', " </node>\n"]:
elif line in [" </node>\n", "\t</node>\n", " </node>\n"]:
node_map[element.id_] = element
# Way parsing.
@ -204,30 +212,30 @@ class OSMReader:
# Relation parsing.
elif line[:10] in [' <relation', '\t<relation'] or \
elif line[:10] in [" <relation", "\t<relation"] or \
line[:11] == " <relation":
if not parse_relations:
break
if line[-3] == '/':
relation = parse_relation(line[11:-3])
if line[-3] == "/":
relation = OSMRelation().parse_from_xml(line[11:-3])
relation_map[relation.id_] = relation
else:
element = parse_relation(line[11:-2])
elif line in [' </relation>\n', '\t</relation>\n'] or \
element = OSMRelation().parse_from_xml(line[11:-2])
elif line in [" </relation>\n", "\t</relation>\n"] or \
line == " </relation>\n":
relation_map[element.id_] = element
# Elements parsing.
elif line[:6] in [' <tag', '\t\t<tag'] or line[:8] == " <tag":
elif line[:6] in [" <tag", "\t\t<tag"] or line[:8] == " <tag":
k = get_value("k", line[7:-3])
v = get_value("v", line[7:-3])
element.tags[k] = v
elif line[:5] in [' <nd', '\t\t<nd'] or line[:7] == " <nd":
elif line[:5] in [" <nd", "\t\t<nd"] or line[:7] == " <nd":
element.nodes.append(int(get_value("ref", line)))
elif line[:9] in [' <member', '\t\t<member'] or line[:11] == " <member":
member = parse_member(line[10:-3])
element.members.append(member)
elif line[:9] in [" <member", "\t\t<member"] or \
line[:11] == " <member":
element.members.append(OSMMember(line[10:-3]))
line = input_file.readline()
input_file.close()