Fix code style in preview.

This commit is contained in:
Sergey Vartanov 2022-01-08 23:32:51 +03:00
parent d2e205fcaf
commit ed8e7b2c8d

View file

@ -29,7 +29,7 @@ doc_path: Path = Path("doc")
cache: Path = Path("cache")
cache.mkdir(exist_ok=True)
SCHEME = Scheme.from_file(Path("map_machine/scheme/default.yml"))
SCHEME: Scheme = Scheme.from_file(Path("map_machine/scheme/default.yml"))
EXTRACTOR: ShapeExtractor = ShapeExtractor(
Path("map_machine/icons/icons.svg"),
Path("map_machine/icons/config.json"),
@ -45,7 +45,7 @@ def draw(
"""Draw file."""
osm_data: OSMData = OSMData()
osm_data.parse_osm_file(input_file_name)
flinger = Flinger(
flinger: Flinger = Flinger(
boundary_box, configuration.zoom_level, osm_data.equator_length
)
constructor: Constructor = Constructor(
@ -88,7 +88,7 @@ def draw_around_point(
def main(id_: str) -> None:
"""Entry point."""
if id_ is None or id_ in ["draw", "fitness"]:
if id_ is None or id_ == "fitness":
draw_around_point(
np.array((55.75277, 37.40856)),
"fitness",
@ -96,14 +96,14 @@ def main(id_: str) -> None:
np.array((300, 200)),
)
if id_ is None or id_ in ["draw", "power"]:
if id_ is None or id_ == "power":
draw_around_point(
np.array((52.5622, 12.94)),
"power",
configuration=MapConfiguration(zoom_level=15),
)
if id_ is None or id_ in ["draw", "playground"]:
if id_ is None or id_ == "playground":
draw_around_point(
np.array((52.47388, 13.43826)),
"playground",
@ -113,7 +113,7 @@ def main(id_: str) -> None:
# Playground: (59.91991/10.85535), (59.83627/10.83017), Oslo
# (52.47604/13.43701), (52.47388/13.43826)*, Berlin
if id_ is None or id_ in ["draw", "surveillance"]:
if id_ is None or id_ == "surveillance":
draw_around_point(
np.array((52.50892, 13.3244)),
"surveillance",
@ -123,7 +123,7 @@ def main(id_: str) -> None:
),
)
if id_ is None or id_ in ["draw", "viewpoints"]:
if id_ is None or id_ == "viewpoints":
draw_around_point(
np.array((52.421, 13.101)),
"viewpoints",
@ -134,14 +134,14 @@ def main(id_: str) -> None:
),
)
if id_ is None or id_ in ["draw", "buildings"]:
if id_ is None or id_ == "buildings":
draw_around_point(
np.array((-26.19049, 28.05605)),
"buildings",
MapConfiguration(building_mode=BuildingMode.ISOMETRIC),
)
if id_ is None or id_ in ["draw", "trees"]:
if id_ is None or id_ == "trees":
draw_around_point(
np.array((55.751, 37.628)),
"trees",
@ -155,7 +155,7 @@ def main(id_: str) -> None:
# tiles = Tiles(np.array((52.5859, 13.4644)), 17, 2, 3)
# tiles.draw()
if id_ is None or id_ in ["draw", "time"]:
if id_ is None or id_ == "time":
draw_around_point(
np.array((55.7655, 37.6055)),
"time",
@ -166,7 +166,7 @@ def main(id_: str) -> None:
),
)
if id_ is None or id_ in ["draw", "author"]:
if id_ is None or id_ == "author":
draw_around_point(
np.array((55.7655, 37.6055)),
"author",
@ -178,7 +178,7 @@ def main(id_: str) -> None:
),
)
if id_ is None or id_ in ["draw", "colors"]:
if id_ is None or id_ == "colors":
draw_around_point(
np.array((48.87422, 2.377)),
"colors",
@ -189,7 +189,7 @@ def main(id_: str) -> None:
),
)
if id_ is None or id_ in ["draw", "lanes"]:
if id_ is None or id_ == "lanes":
draw_around_point(np.array((47.61224, -122.33866)), "lanes")