Issue #84: support more than two roads connection.

This commit is contained in:
Sergey Vartanov 2021-09-20 07:40:02 +03:00
parent 51b9d3ec0f
commit 6c160b9eca

View file

@ -492,21 +492,17 @@ class Connector:
def __init__(
self,
road_1: Road,
index_1: int,
road_2: Road,
index_2: int,
_flinger: Flinger,
connections: list[tuple[Road, int]],
flinger: Flinger,
scale: float,
) -> None:
self.road_1: Road = road_1
self.road_2: Road = road_2
self.connections: list[tuple[Road, int]] = connections
self.road_1: Road = connections[0][0]
self.index_1: int = connections[0][1]
self.index_1: int = index_1
self.index_2: int = index_2
self.layer: float = min(road_1.layer, road_2.layer)
self.layer: float = min(x[0].layer for x in connections)
self.scale: float = scale
self.flinger: Flinger = flinger
def draw(self, svg: Drawing) -> None:
"""Draw connection fill."""
@ -524,20 +520,21 @@ class SimpleConnector(Connector):
def __init__(
self,
road_1: Road,
index_1: int,
road_2: Road,
index_2: int,
connections: list[tuple[Road, int]],
flinger: Flinger,
scale: float,
) -> None:
super().__init__(road_1, index_1, road_2, index_2, flinger, scale)
node: OSMNode = road_1.nodes[index_1]
super().__init__(connections, flinger, scale)
self.road_2: Road = connections[1][0]
self.index_2: int = connections[1][1]
node: OSMNode = self.road_1.nodes[self.index_1]
self.point: np.ndarray = flinger.fling(node.coordinates)
def draw(self, svg: Drawing) -> None:
"""Draw connection fill."""
circle = svg.circle(
circle: Circle = svg.circle(
self.point,
self.road_1.width * self.scale / 2,
fill=self.road_1.matcher.color.hex,
@ -546,7 +543,7 @@ class SimpleConnector(Connector):
def draw_border(self, svg: Drawing) -> None:
"""Draw connection outline."""
circle = svg.circle(
circle: Circle = svg.circle(
self.point,
self.road_1.width * self.scale / 2 + 1,
fill=self.road_1.matcher.border_color.hex,
@ -561,27 +558,27 @@ class ComplexConnector(Connector):
def __init__(
self,
road_1: Road,
index_1: int,
road_2: Road,
index_2: int,
connections: list[tuple[Road, int]],
flinger: Flinger,
scale: float,
) -> None:
super().__init__(road_1, index_1, road_2, index_2, flinger, scale)
super().__init__(connections, flinger, scale)
length: float = abs(road_2.width - road_1.width) * scale
road_1.line.shorten(index_1, length)
road_2.line.shorten(index_2, length)
self.road_2: Road = connections[1][0]
self.index_2: int = connections[1][1]
node: OSMNode = road_1.nodes[index_1]
length: float = abs(self.road_2.width - self.road_1.width) * scale
self.road_1.line.shorten(self.index_1, length)
self.road_2.line.shorten(self.index_2, length)
node: OSMNode = self.road_1.nodes[self.index_1]
point: np.ndarray = flinger.fling(node.coordinates)
points_1: list[np.ndarray] = get_curve_points(
road_1, scale, point, road_1.line.points[index_1]
self.road_1, scale, point, self.road_1.line.points[self.index_1]
)
points_2: list[np.ndarray] = get_curve_points(
road_2, scale, point, road_2.line.points[index_2]
self.road_2, scale, point, self.road_2.line.points[self.index_2]
)
# fmt: off
self.curve_1: PathCommands = [
@ -622,6 +619,42 @@ class ComplexConnector(Connector):
svg.add(path)
class SimpleIntersection(Connector):
"""
Connection between more than two roads.
"""
def __init__(
self,
connections: list[tuple[Road, int]],
flinger: Flinger,
scale: float,
) -> None:
super().__init__(connections, flinger, scale)
def draw(self, svg: Drawing) -> None:
"""Draw connection fill."""
for road, index in self.connections:
node: OSMNode = self.road_1.nodes[self.index_1]
point: np.ndarray = self.flinger.fling(node.coordinates)
circle: Circle = svg.circle(
point, road.width * self.scale / 2, fill=road.matcher.color.hex
)
svg.add(circle)
def draw_border(self, svg: Drawing) -> None:
"""Draw connection outline."""
for road, index in self.connections:
node: OSMNode = self.road_1.nodes[self.index_1]
point: np.ndarray = self.flinger.fling(node.coordinates)
circle: Circle = svg.circle(
point,
road.width * self.scale / 2 + 1,
fill=road.matcher.border_color.hex,
)
svg.add(circle)
class Roads:
"""
Whole road structure.
@ -655,20 +688,18 @@ class Roads:
layered_roads[road.layer].append(road)
for id_ in self.connections:
if len(self.connections[id_]) != 2:
continue
connected: list[tuple[Road, int]] = self.connections[id_]
road_1, index_1 = connected[0]
road_2, index_2 = connected[1]
connector: Connector
if road_1.width == road_2.width:
connector = SimpleConnector(
road_1, index_1, road_2, index_2, flinger, scale
)
if len(self.connections[id_]) == 2:
road_1, _ = connected[0]
road_2, _ = connected[1]
if road_1.width == road_2.width:
connector = SimpleConnector(connected, flinger, scale)
else:
connector = ComplexConnector(connected, flinger, scale)
else:
connector = ComplexConnector(
road_1, index_1, road_2, index_2, flinger, scale
)
connector = SimpleIntersection(connected, flinger, scale)
if connector.layer not in layered_connectors:
layered_connectors[connector.layer] = []